Hello again kaladorn,
I've looked through the following MT books: Player's and Referee's Manuals, Imperial Encyclopedia, Rebellion Source Book, and Referee's Companion without finding a clear write-up on what CPR guns fall under the term of howitzers. Since MT is supposed to be an improvement on CT let us look in the LBBs for an answer. Note that I am condensing some of the quotes down by skipping items like ammunition types, fire control, how the weapon is towed, missiles/rockets, and other similar items.
From CT: Book 4 Mercenary (Copyright 1978)
Artillery Weapons pp. 44-46
"TL 5: FA includes a variety of breechloading pieces between 7 & 40 cm in bore diameter, with most weapons under 15 cm being quick firing (recoil cylinder) variety. Anti-tank artillery does not exist, although light field guns are widely used in this role when necessary."
"TL 6: All tube weapons are now quick firing with FA in the 7-10 cm range, medium artillery in the 12-15 cm range, and heavy artillery in the 15+ cm range. Anti-tank artillery consists of high velocity guns in the 3-9 cm range generally firing solid shot."
"TL 7: FA consists of weapons in the 10-15 cm range, medium artillery of weapons in the 17-20 cm range, and heavy artillery from 20 cm up. Special anti-tank artillery is gradually phased out and replaced by tac missiles."
"TL 8: Weapons of 15 cm and larger can now deliver tactical nuclear devices and guided rounds are available which home on laser painted targets."
"TL 9: Heavy conventional artillery is gradually replaced by mass driver (MD) guns, large magnetic linear accelerators which, although requiring large amounts of power, are capable of long range, high muzzle velocities, and rapid fire rates."
TL 10+: FA CPR guns are now entirely MD or MRL's and are replaced by lasers, fusion, plasma, particle, and finally meson at each succeeding TL.
Field Artillery p. 48
"
Howitzers: Howitzer-type weapons are also available in flat trajectory gun configurations at each tech level which howitzers are available. Guns have half again the range of howitzers, at twice the weight and cost."
From CT: Striker Rule Book 3 Equipment (Copyright 1981, 5 ed) pp. 12-13
"
Type: CPR weapons come in several types, differing in their muzzle velocities. These are mortars, low velocity, medium velocity, high velocity, and hyper velocity. Low velocity guns are also referred to as howitzers. Hyper velocity guns are not available at tech level 5."
From the above information my guess is that MT lumps CPR gun as a howitzer if the weapon is not designated as a mortar, MRL, or missile launcher.
Hope this helps or am I still out in a field somewhere dazed and confused.
Originally posted by kaladorn:
>snip<
Okay, I know what skills get used by rifles, MGs, etc.
But note that a large caliber CPR gun should have a skill to fire it.
FA Gunnery is a cascade skill which cascades to one of :
1) High Energy Weapons
2) Mass Drivers
3) Meson Guns
4) Mortars and Howitzers
1 covers plasma and fusion guns.
2 covers 'mass drivers' which I take to be gauss weapons of large size. (Okay, this covers part of what I asked)
3 covers meson guns.
4 covers mortars and howitzers (indirect fire or at least non-hivel CPR guns)
Nothing in this list covers hi-vel flat trajectory CPR guns of large bore.
Tomb [/QUOTE]