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CPR guns - the skill-less weapon....

kaladorn

SOC-14 1K
I was looking through MT looking for the skill to fire CPR guns. As an excercise, give it a try. You won't find it....

It isn't heavy weapons, or at least doesn't seem to be. It isn't any of the FA Gunnery cascaded skills. Mortars and Howitzers comes close, except they don't mention hi-vel straight trajectory CPR guns.

So I'm left wondering.... anyone have some thoughts?

I just added a CPR guns skill to FA Gunnery.
 
I was looking through MT looking for the skill to fire CPR guns. As an excercise, give it a try. You won't find it....

It isn't heavy weapons, or at least doesn't seem to be. It isn't any of the FA Gunnery cascaded skills. Mortars and Howitzers comes close, except they don't mention hi-vel straight trajectory CPR guns.

So I'm left wondering.... anyone have some thoughts?

I just added a CPR guns skill to FA Gunnery.
 
I was looking through MT looking for the skill to fire CPR guns. As an excercise, give it a try. You won't find it....

It isn't heavy weapons, or at least doesn't seem to be. It isn't any of the FA Gunnery cascaded skills. Mortars and Howitzers comes close, except they don't mention hi-vel straight trajectory CPR guns.

So I'm left wondering.... anyone have some thoughts?

I just added a CPR guns skill to FA Gunnery.
 
Evening kaladorn,

I am not quite sure what you are asking so my answer may be out in a field somewhere, but here goes. Please note I am starting with information you probably know, but may be this will help answer your question.

CPR stands for Chemically Propelled Round and includes any gun that a projecticle is propelled out of the barrel/tube by the expansion of gases in a chemical explosion. (Reference CT: Striker Rule Book 3 Equipment pp. 12-18.)

So basically any weapon listed in the Slug Thrower table on page 76-77 that uses chemical explosives to propel the round down range is a CPR gun. If the CPR gun is an Advanced Combat Rifle (ACF)then the ACF skill would be applied. If the weapon is a Light Assualt Gun then Heavy weapons skill can be applied. Mortars, howitzers (low velocity guns), and hyper velocity guns (like the 105mm/120mm weapons on the Abrams) would fall under the FA skill.

Hopefully the above helped, if not my apologies and I hope someone else can give you a better idea.


Originally posted by kaladorn:
I was looking through MT looking for the skill to fire CPR guns. As an excercise, give it a try. You won't find it....

It isn't heavy weapons, or at least doesn't seem to be. It isn't any of the FA Gunnery cascaded skills. Mortars and Howitzers comes close, except they don't mention hi-vel straight trajectory CPR guns.

So I'm left wondering.... anyone have some thoughts?

I just added a CPR guns skill to FA Gunnery.
 
Evening kaladorn,

I am not quite sure what you are asking so my answer may be out in a field somewhere, but here goes. Please note I am starting with information you probably know, but may be this will help answer your question.

CPR stands for Chemically Propelled Round and includes any gun that a projecticle is propelled out of the barrel/tube by the expansion of gases in a chemical explosion. (Reference CT: Striker Rule Book 3 Equipment pp. 12-18.)

So basically any weapon listed in the Slug Thrower table on page 76-77 that uses chemical explosives to propel the round down range is a CPR gun. If the CPR gun is an Advanced Combat Rifle (ACF)then the ACF skill would be applied. If the weapon is a Light Assualt Gun then Heavy weapons skill can be applied. Mortars, howitzers (low velocity guns), and hyper velocity guns (like the 105mm/120mm weapons on the Abrams) would fall under the FA skill.

Hopefully the above helped, if not my apologies and I hope someone else can give you a better idea.


Originally posted by kaladorn:
I was looking through MT looking for the skill to fire CPR guns. As an excercise, give it a try. You won't find it....

It isn't heavy weapons, or at least doesn't seem to be. It isn't any of the FA Gunnery cascaded skills. Mortars and Howitzers comes close, except they don't mention hi-vel straight trajectory CPR guns.

So I'm left wondering.... anyone have some thoughts?

I just added a CPR guns skill to FA Gunnery.
 
Evening kaladorn,

I am not quite sure what you are asking so my answer may be out in a field somewhere, but here goes. Please note I am starting with information you probably know, but may be this will help answer your question.

CPR stands for Chemically Propelled Round and includes any gun that a projecticle is propelled out of the barrel/tube by the expansion of gases in a chemical explosion. (Reference CT: Striker Rule Book 3 Equipment pp. 12-18.)

So basically any weapon listed in the Slug Thrower table on page 76-77 that uses chemical explosives to propel the round down range is a CPR gun. If the CPR gun is an Advanced Combat Rifle (ACF)then the ACF skill would be applied. If the weapon is a Light Assualt Gun then Heavy weapons skill can be applied. Mortars, howitzers (low velocity guns), and hyper velocity guns (like the 105mm/120mm weapons on the Abrams) would fall under the FA skill.

Hopefully the above helped, if not my apologies and I hope someone else can give you a better idea.


Originally posted by kaladorn:
I was looking through MT looking for the skill to fire CPR guns. As an excercise, give it a try. You won't find it....

It isn't heavy weapons, or at least doesn't seem to be. It isn't any of the FA Gunnery cascaded skills. Mortars and Howitzers comes close, except they don't mention hi-vel straight trajectory CPR guns.

So I'm left wondering.... anyone have some thoughts?

I just added a CPR guns skill to FA Gunnery.
 
Originally posted by Thomas Rux:
Evening kaladorn,

I am not quite sure what you are asking so my answer may be out in a field somewhere, but here goes. Please note I am starting with information you probably know, but may be this will help answer your question.

CPR stands for Chemically Propelled Round and includes any gun that a projecticle is propelled out of the barrel/tube by the expansion of gases in a chemical explosion. (Reference CT: Striker Rule Book 3 Equipment pp. 12-18.)

So basically any weapon listed in the Slug Thrower table on page 76-77 that uses chemical explosives to propel the round down range is a CPR gun. If the CPR gun is an Advanced Combat Rifle (ACF)then the ACF skill would be applied. If the weapon is a Light Assualt Gun then Heavy weapons skill can be applied. Mortars, howitzers (low velocity guns), and hyper velocity guns (like the 105mm/120mm weapons on the Abrams) would fall under the FA skill.

Hopefully the above helped, if not my apologies and I hope someone else can give you a better idea.
Okay, I know what skills get used by rifles, MGs, etc.

But note that a large caliber CPR gun should have a skill to fire it.

FA Gunnery is a cascade skill which cascades to one of :

1) High Energy Weapons
2) Mass Drivers
3) Meson Guns
4) Mortars and Howitzers

1 covers plasma and fusion guns.
2 covers 'mass drivers' which I take to be gauss weapons of large size. (Okay, this covers part of what I asked)
3 covers meson guns.
4 covers mortars and howitzers (indirect fire or at least non-hivel CPR guns)

Nothing in this list covers hi-vel flat trajectory CPR guns of large bore.

Tomb
 
Originally posted by Thomas Rux:
Evening kaladorn,

I am not quite sure what you are asking so my answer may be out in a field somewhere, but here goes. Please note I am starting with information you probably know, but may be this will help answer your question.

CPR stands for Chemically Propelled Round and includes any gun that a projecticle is propelled out of the barrel/tube by the expansion of gases in a chemical explosion. (Reference CT: Striker Rule Book 3 Equipment pp. 12-18.)

So basically any weapon listed in the Slug Thrower table on page 76-77 that uses chemical explosives to propel the round down range is a CPR gun. If the CPR gun is an Advanced Combat Rifle (ACF)then the ACF skill would be applied. If the weapon is a Light Assualt Gun then Heavy weapons skill can be applied. Mortars, howitzers (low velocity guns), and hyper velocity guns (like the 105mm/120mm weapons on the Abrams) would fall under the FA skill.

Hopefully the above helped, if not my apologies and I hope someone else can give you a better idea.
Okay, I know what skills get used by rifles, MGs, etc.

But note that a large caliber CPR gun should have a skill to fire it.

FA Gunnery is a cascade skill which cascades to one of :

1) High Energy Weapons
2) Mass Drivers
3) Meson Guns
4) Mortars and Howitzers

1 covers plasma and fusion guns.
2 covers 'mass drivers' which I take to be gauss weapons of large size. (Okay, this covers part of what I asked)
3 covers meson guns.
4 covers mortars and howitzers (indirect fire or at least non-hivel CPR guns)

Nothing in this list covers hi-vel flat trajectory CPR guns of large bore.

Tomb
 
Originally posted by Thomas Rux:
Evening kaladorn,

I am not quite sure what you are asking so my answer may be out in a field somewhere, but here goes. Please note I am starting with information you probably know, but may be this will help answer your question.

CPR stands for Chemically Propelled Round and includes any gun that a projecticle is propelled out of the barrel/tube by the expansion of gases in a chemical explosion. (Reference CT: Striker Rule Book 3 Equipment pp. 12-18.)

So basically any weapon listed in the Slug Thrower table on page 76-77 that uses chemical explosives to propel the round down range is a CPR gun. If the CPR gun is an Advanced Combat Rifle (ACF)then the ACF skill would be applied. If the weapon is a Light Assualt Gun then Heavy weapons skill can be applied. Mortars, howitzers (low velocity guns), and hyper velocity guns (like the 105mm/120mm weapons on the Abrams) would fall under the FA skill.

Hopefully the above helped, if not my apologies and I hope someone else can give you a better idea.
Okay, I know what skills get used by rifles, MGs, etc.

But note that a large caliber CPR gun should have a skill to fire it.

FA Gunnery is a cascade skill which cascades to one of :

1) High Energy Weapons
2) Mass Drivers
3) Meson Guns
4) Mortars and Howitzers

1 covers plasma and fusion guns.
2 covers 'mass drivers' which I take to be gauss weapons of large size. (Okay, this covers part of what I asked)
3 covers meson guns.
4 covers mortars and howitzers (indirect fire or at least non-hivel CPR guns)

Nothing in this list covers hi-vel flat trajectory CPR guns of large bore.

Tomb
 
Hello again kaladorn,

I've looked through the following MT books: Player's and Referee's Manuals, Imperial Encyclopedia, Rebellion Source Book, and Referee's Companion without finding a clear write-up on what CPR guns fall under the term of howitzers. Since MT is supposed to be an improvement on CT let us look in the LBBs for an answer. Note that I am condensing some of the quotes down by skipping items like ammunition types, fire control, how the weapon is towed, missiles/rockets, and other similar items.

From CT: Book 4 Mercenary (Copyright 1978)

Artillery Weapons pp. 44-46

"TL 5: FA includes a variety of breechloading pieces between 7 & 40 cm in bore diameter, with most weapons under 15 cm being quick firing (recoil cylinder) variety. Anti-tank artillery does not exist, although light field guns are widely used in this role when necessary."

"TL 6: All tube weapons are now quick firing with FA in the 7-10 cm range, medium artillery in the 12-15 cm range, and heavy artillery in the 15+ cm range. Anti-tank artillery consists of high velocity guns in the 3-9 cm range generally firing solid shot."

"TL 7: FA consists of weapons in the 10-15 cm range, medium artillery of weapons in the 17-20 cm range, and heavy artillery from 20 cm up. Special anti-tank artillery is gradually phased out and replaced by tac missiles."

"TL 8: Weapons of 15 cm and larger can now deliver tactical nuclear devices and guided rounds are available which home on laser painted targets."

"TL 9: Heavy conventional artillery is gradually replaced by mass driver (MD) guns, large magnetic linear accelerators which, although requiring large amounts of power, are capable of long range, high muzzle velocities, and rapid fire rates."

TL 10+: FA CPR guns are now entirely MD or MRL's and are replaced by lasers, fusion, plasma, particle, and finally meson at each succeeding TL.

Field Artillery p. 48

"Howitzers: Howitzer-type weapons are also available in flat trajectory gun configurations at each tech level which howitzers are available. Guns have half again the range of howitzers, at twice the weight and cost."

From CT: Striker Rule Book 3 Equipment (Copyright 1981, 5 ed) pp. 12-13

"Type: CPR weapons come in several types, differing in their muzzle velocities. These are mortars, low velocity, medium velocity, high velocity, and hyper velocity. Low velocity guns are also referred to as howitzers. Hyper velocity guns are not available at tech level 5."

From the above information my guess is that MT lumps CPR gun as a howitzer if the weapon is not designated as a mortar, MRL, or missile launcher.

Hope this helps or am I still out in a field somewhere dazed and confused. ;)

Originally posted by kaladorn:
>snip<
Okay, I know what skills get used by rifles, MGs, etc.

But note that a large caliber CPR gun should have a skill to fire it.

FA Gunnery is a cascade skill which cascades to one of :

1) High Energy Weapons
2) Mass Drivers
3) Meson Guns
4) Mortars and Howitzers

1 covers plasma and fusion guns.
2 covers 'mass drivers' which I take to be gauss weapons of large size. (Okay, this covers part of what I asked)
3 covers meson guns.
4 covers mortars and howitzers (indirect fire or at least non-hivel CPR guns)

Nothing in this list covers hi-vel flat trajectory CPR guns of large bore.

Tomb
[/QUOTE]
 
Hello again kaladorn,

I've looked through the following MT books: Player's and Referee's Manuals, Imperial Encyclopedia, Rebellion Source Book, and Referee's Companion without finding a clear write-up on what CPR guns fall under the term of howitzers. Since MT is supposed to be an improvement on CT let us look in the LBBs for an answer. Note that I am condensing some of the quotes down by skipping items like ammunition types, fire control, how the weapon is towed, missiles/rockets, and other similar items.

From CT: Book 4 Mercenary (Copyright 1978)

Artillery Weapons pp. 44-46

"TL 5: FA includes a variety of breechloading pieces between 7 & 40 cm in bore diameter, with most weapons under 15 cm being quick firing (recoil cylinder) variety. Anti-tank artillery does not exist, although light field guns are widely used in this role when necessary."

"TL 6: All tube weapons are now quick firing with FA in the 7-10 cm range, medium artillery in the 12-15 cm range, and heavy artillery in the 15+ cm range. Anti-tank artillery consists of high velocity guns in the 3-9 cm range generally firing solid shot."

"TL 7: FA consists of weapons in the 10-15 cm range, medium artillery of weapons in the 17-20 cm range, and heavy artillery from 20 cm up. Special anti-tank artillery is gradually phased out and replaced by tac missiles."

"TL 8: Weapons of 15 cm and larger can now deliver tactical nuclear devices and guided rounds are available which home on laser painted targets."

"TL 9: Heavy conventional artillery is gradually replaced by mass driver (MD) guns, large magnetic linear accelerators which, although requiring large amounts of power, are capable of long range, high muzzle velocities, and rapid fire rates."

TL 10+: FA CPR guns are now entirely MD or MRL's and are replaced by lasers, fusion, plasma, particle, and finally meson at each succeeding TL.

Field Artillery p. 48

"Howitzers: Howitzer-type weapons are also available in flat trajectory gun configurations at each tech level which howitzers are available. Guns have half again the range of howitzers, at twice the weight and cost."

From CT: Striker Rule Book 3 Equipment (Copyright 1981, 5 ed) pp. 12-13

"Type: CPR weapons come in several types, differing in their muzzle velocities. These are mortars, low velocity, medium velocity, high velocity, and hyper velocity. Low velocity guns are also referred to as howitzers. Hyper velocity guns are not available at tech level 5."

From the above information my guess is that MT lumps CPR gun as a howitzer if the weapon is not designated as a mortar, MRL, or missile launcher.

Hope this helps or am I still out in a field somewhere dazed and confused. ;)

Originally posted by kaladorn:
>snip<
Okay, I know what skills get used by rifles, MGs, etc.

But note that a large caliber CPR gun should have a skill to fire it.

FA Gunnery is a cascade skill which cascades to one of :

1) High Energy Weapons
2) Mass Drivers
3) Meson Guns
4) Mortars and Howitzers

1 covers plasma and fusion guns.
2 covers 'mass drivers' which I take to be gauss weapons of large size. (Okay, this covers part of what I asked)
3 covers meson guns.
4 covers mortars and howitzers (indirect fire or at least non-hivel CPR guns)

Nothing in this list covers hi-vel flat trajectory CPR guns of large bore.

Tomb
[/QUOTE]
 
Hello again kaladorn,

I've looked through the following MT books: Player's and Referee's Manuals, Imperial Encyclopedia, Rebellion Source Book, and Referee's Companion without finding a clear write-up on what CPR guns fall under the term of howitzers. Since MT is supposed to be an improvement on CT let us look in the LBBs for an answer. Note that I am condensing some of the quotes down by skipping items like ammunition types, fire control, how the weapon is towed, missiles/rockets, and other similar items.

From CT: Book 4 Mercenary (Copyright 1978)

Artillery Weapons pp. 44-46

"TL 5: FA includes a variety of breechloading pieces between 7 & 40 cm in bore diameter, with most weapons under 15 cm being quick firing (recoil cylinder) variety. Anti-tank artillery does not exist, although light field guns are widely used in this role when necessary."

"TL 6: All tube weapons are now quick firing with FA in the 7-10 cm range, medium artillery in the 12-15 cm range, and heavy artillery in the 15+ cm range. Anti-tank artillery consists of high velocity guns in the 3-9 cm range generally firing solid shot."

"TL 7: FA consists of weapons in the 10-15 cm range, medium artillery of weapons in the 17-20 cm range, and heavy artillery from 20 cm up. Special anti-tank artillery is gradually phased out and replaced by tac missiles."

"TL 8: Weapons of 15 cm and larger can now deliver tactical nuclear devices and guided rounds are available which home on laser painted targets."

"TL 9: Heavy conventional artillery is gradually replaced by mass driver (MD) guns, large magnetic linear accelerators which, although requiring large amounts of power, are capable of long range, high muzzle velocities, and rapid fire rates."

TL 10+: FA CPR guns are now entirely MD or MRL's and are replaced by lasers, fusion, plasma, particle, and finally meson at each succeeding TL.

Field Artillery p. 48

"Howitzers: Howitzer-type weapons are also available in flat trajectory gun configurations at each tech level which howitzers are available. Guns have half again the range of howitzers, at twice the weight and cost."

From CT: Striker Rule Book 3 Equipment (Copyright 1981, 5 ed) pp. 12-13

"Type: CPR weapons come in several types, differing in their muzzle velocities. These are mortars, low velocity, medium velocity, high velocity, and hyper velocity. Low velocity guns are also referred to as howitzers. Hyper velocity guns are not available at tech level 5."

From the above information my guess is that MT lumps CPR gun as a howitzer if the weapon is not designated as a mortar, MRL, or missile launcher.

Hope this helps or am I still out in a field somewhere dazed and confused. ;)

Originally posted by kaladorn:
>snip<
Okay, I know what skills get used by rifles, MGs, etc.

But note that a large caliber CPR gun should have a skill to fire it.

FA Gunnery is a cascade skill which cascades to one of :

1) High Energy Weapons
2) Mass Drivers
3) Meson Guns
4) Mortars and Howitzers

1 covers plasma and fusion guns.
2 covers 'mass drivers' which I take to be gauss weapons of large size. (Okay, this covers part of what I asked)
3 covers meson guns.
4 covers mortars and howitzers (indirect fire or at least non-hivel CPR guns)

Nothing in this list covers hi-vel flat trajectory CPR guns of large bore.

Tomb
[/QUOTE]
 
Nice quotes.

I think the last quote reveals the truth. I think the Mortars and Howitzers skill covers mortars and low velocity CPR guns.

I think no skill currently covers medium, high and hyper velocity CPR guns.

You *could* put it under howitzers and mortars, but that isn't really what they are. The way of targeting indirect fire artillery and direct fire high velocity guns is profoundly different. As are the effect versus targets...

I'd go so far as to suggest that FA Gunnery should have a CPR Guns cascade skill under it, and that cascade should have the following subskills:

Mortars and Howitzers
Direct Fire CPR Guns

Now, before you mention it, a Howitzer can be fired over open sights in the direct fire role. I think the skills should have the following notations:

Mortars and Howitzers (serves as Direct Fire CPR Guns 0)
Direct Fire CPR Guns (serves as Mortars and Howitzers 0)

That I think shall be my solution to the problem.

Thank you for your citations.


And no, from another message, you have not in any sense given any offense and I don't know what I did to make you think so, but I retract and recant it (whatever it was) in its entirety.

Tomb
 
Nice quotes.

I think the last quote reveals the truth. I think the Mortars and Howitzers skill covers mortars and low velocity CPR guns.

I think no skill currently covers medium, high and hyper velocity CPR guns.

You *could* put it under howitzers and mortars, but that isn't really what they are. The way of targeting indirect fire artillery and direct fire high velocity guns is profoundly different. As are the effect versus targets...

I'd go so far as to suggest that FA Gunnery should have a CPR Guns cascade skill under it, and that cascade should have the following subskills:

Mortars and Howitzers
Direct Fire CPR Guns

Now, before you mention it, a Howitzer can be fired over open sights in the direct fire role. I think the skills should have the following notations:

Mortars and Howitzers (serves as Direct Fire CPR Guns 0)
Direct Fire CPR Guns (serves as Mortars and Howitzers 0)

That I think shall be my solution to the problem.

Thank you for your citations.


And no, from another message, you have not in any sense given any offense and I don't know what I did to make you think so, but I retract and recant it (whatever it was) in its entirety.

Tomb
 
Nice quotes.

I think the last quote reveals the truth. I think the Mortars and Howitzers skill covers mortars and low velocity CPR guns.

I think no skill currently covers medium, high and hyper velocity CPR guns.

You *could* put it under howitzers and mortars, but that isn't really what they are. The way of targeting indirect fire artillery and direct fire high velocity guns is profoundly different. As are the effect versus targets...

I'd go so far as to suggest that FA Gunnery should have a CPR Guns cascade skill under it, and that cascade should have the following subskills:

Mortars and Howitzers
Direct Fire CPR Guns

Now, before you mention it, a Howitzer can be fired over open sights in the direct fire role. I think the skills should have the following notations:

Mortars and Howitzers (serves as Direct Fire CPR Guns 0)
Direct Fire CPR Guns (serves as Mortars and Howitzers 0)

That I think shall be my solution to the problem.

Thank you for your citations.


And no, from another message, you have not in any sense given any offense and I don't know what I did to make you think so, but I retract and recant it (whatever it was) in its entirety.

Tomb
 
Evening kaladorn,

Thank-you for mentioning the quotes/citation, I find citing source information helps a lot, especially if my interpretation is out in the far reaches of a field sometimes;).

I agree that in the case of MT, the skill for direct fire CPR weapons was missed and that your solution is reasonable.

Well, my impression, and once again being out in the distant part of a field, that I may have given offense came from the time span between my post and now. Sorry about that and you have nothing to recant.

Originally posted by kaladorn:
Nice quotes.

I think the last quote reveals the truth. I think the Mortars and Howitzers skill covers mortars and low velocity CPR guns.

I think no skill currently covers medium, high and hyper velocity CPR guns.

You *could* put it under howitzers and mortars, but that isn't really what they are. The way of targeting indirect fire artillery and direct fire high velocity guns is profoundly different. As are the effect versus targets...

I'd go so far as to suggest that FA Gunnery should have a CPR Guns cascade skill under it, and that cascade should have the following subskills:

Mortars and Howitzers
Direct Fire CPR Guns

Now, before you mention it, a Howitzer can be fired over open sights in the direct fire role. I think the skills should have the following notations:

Mortars and Howitzers (serves as Direct Fire CPR Guns 0)
Direct Fire CPR Guns (serves as Mortars and Howitzers 0)

That I think shall be my solution to the problem.

Thank you for your citations.


And no, from another message, you have not in any sense given any offense and I don't know what I did to make you think so, but I retract and recant it (whatever it was) in its entirety.

Tomb
 
Evening kaladorn,

Thank-you for mentioning the quotes/citation, I find citing source information helps a lot, especially if my interpretation is out in the far reaches of a field sometimes;).

I agree that in the case of MT, the skill for direct fire CPR weapons was missed and that your solution is reasonable.

Well, my impression, and once again being out in the distant part of a field, that I may have given offense came from the time span between my post and now. Sorry about that and you have nothing to recant.

Originally posted by kaladorn:
Nice quotes.

I think the last quote reveals the truth. I think the Mortars and Howitzers skill covers mortars and low velocity CPR guns.

I think no skill currently covers medium, high and hyper velocity CPR guns.

You *could* put it under howitzers and mortars, but that isn't really what they are. The way of targeting indirect fire artillery and direct fire high velocity guns is profoundly different. As are the effect versus targets...

I'd go so far as to suggest that FA Gunnery should have a CPR Guns cascade skill under it, and that cascade should have the following subskills:

Mortars and Howitzers
Direct Fire CPR Guns

Now, before you mention it, a Howitzer can be fired over open sights in the direct fire role. I think the skills should have the following notations:

Mortars and Howitzers (serves as Direct Fire CPR Guns 0)
Direct Fire CPR Guns (serves as Mortars and Howitzers 0)

That I think shall be my solution to the problem.

Thank you for your citations.


And no, from another message, you have not in any sense given any offense and I don't know what I did to make you think so, but I retract and recant it (whatever it was) in its entirety.

Tomb
 
Evening kaladorn,

Thank-you for mentioning the quotes/citation, I find citing source information helps a lot, especially if my interpretation is out in the far reaches of a field sometimes;).

I agree that in the case of MT, the skill for direct fire CPR weapons was missed and that your solution is reasonable.

Well, my impression, and once again being out in the distant part of a field, that I may have given offense came from the time span between my post and now. Sorry about that and you have nothing to recant.

Originally posted by kaladorn:
Nice quotes.

I think the last quote reveals the truth. I think the Mortars and Howitzers skill covers mortars and low velocity CPR guns.

I think no skill currently covers medium, high and hyper velocity CPR guns.

You *could* put it under howitzers and mortars, but that isn't really what they are. The way of targeting indirect fire artillery and direct fire high velocity guns is profoundly different. As are the effect versus targets...

I'd go so far as to suggest that FA Gunnery should have a CPR Guns cascade skill under it, and that cascade should have the following subskills:

Mortars and Howitzers
Direct Fire CPR Guns

Now, before you mention it, a Howitzer can be fired over open sights in the direct fire role. I think the skills should have the following notations:

Mortars and Howitzers (serves as Direct Fire CPR Guns 0)
Direct Fire CPR Guns (serves as Mortars and Howitzers 0)

That I think shall be my solution to the problem.

Thank you for your citations.


And no, from another message, you have not in any sense given any offense and I don't know what I did to make you think so, but I retract and recant it (whatever it was) in its entirety.

Tomb
 
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