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Coolest RPG Scene

Hey what is the coolest or most memorable scene you have ever roleplayed in? As a GM it's always s hard to set the stage for those moments that stick with the players even years down the line. So what is the coolest scene you have ever been a part of? Was it a sacrafice on the part of another player? The dramatic conclusion of a story-arc? A good comedy bit? The more we know about what makes a good scene the better equipped we are to have more happen.
 
We played a "space Pirate" Campaign in Gurps Traveller a few years back... We got boarded by Aan (from gurps aliens) Pirates, and they tore up a lot of our crew and equipment. We prevailed after a fierce battle on our ship, and then beat them back and wailed on them in thier ship! Only one of thier crew remained after our bloody revenge, and we gave him the choice to join us or die... He wisely chose to sign on, but unfortunately for him, there were no functional Vacc suits left intact after the battle for him to wear. We demanded that he make the "Pirate Walk" and jump from Airlock to Airlock with no suit, as a form of initiation... and he made it!!
He was a good guy, that Aan 3... It was all done with miniatures... it rocked...
 
My Dear rmckee78,
For me, the most memorably scenes have always involved a good bit of comedy.

One of the best scenes, one that almost started a real wold fight, involved a Paladin and his beloved war chicken.

The guy playing the Paladin was a real whinner. He whined about everthing.

When he called for his mount, to teach him a lesson and have a bit of fun, the DM sent him a giant war chicken. Boy did he whine.

Thing was, the DM gave the chicken really good stats and it was a kick ass mount. Over time the munchin grew to love his war chicken and bragged about it contantly.

Sadly, the chicken died in combat, which was upsetting for the player, but what really set him off was when I turned to the DM and said, "I break out the 11 secret herbs and spices."

I swear I thought he ws going to hit me, but we were all too busy laughing to care.

That guy doesn't play with us any more. His mother thought we were a bad influence, which wouldn't have been so bad if the guy wasn't 30.
 
The funniest scene I ever had was this:

3 characters
(1) Bionics genius - did the surgery for the stars
(2) Ex Grunt
(3) Ex Navy noble (hated grunt)

Me: Ref

At the conclusion to every adventure Grunt got shot by (3) and bionics resulted.

Last ever game: only one part of the body left in grunt not bionic (guess which!)

(3) I'm gonna make you the man you wish you were
(2) Come on then
(3) Zap
(2) You B*****d
(1) Yah I can fix it, you gonna be big man

(apologies)
 
Well I guess since I started this discussion I should throw mine in. Mine is not from Traveller though it is from 2nd ed AD+D:

I was DMing a group and they came acrossed a living wall. This was an interesting monster that had no attacks. It had hands sticking out of it and moans for help. If a char tried to pull one of the hands out they had to make a save, if they failed they were sucked into the wall only to be retrieved by a wish.
The first char heroically attempted to rescue those trapped in the wall only to be sucked in. Then one of his party mates tried to free him only to have the same fate befall him. A strange thing happened, like a group of lemmings the entire party fell to the wall.
I could only sit in horror as my group of very experienced (5-13 years of playing) players did the unthinkable.
After the last one had been pulled in they turned to me expectantly and asked "so where did it take us?"
The oldest lesson in gaming: If your players dont take you by surprise with their genius they will shock you with their stupidity
 
Mine also not from travaller, but from shadowrun. killed a fire elemental...threw a fire extinguisher into it. however the shrapnal from the fire extingusher exploding did pose a small probmel for the guy right near it, but it did put the bugger out.
 
PCs were members of an Imperial Marine unit essentially providing escort/bodyguard services for an Imperial trubleshooter/diplomat. We were at the end of a long night of intense roleplaying and hadn't had any combat at all, and one of my more laid back players was getting antsy (I guess he'd had a hard day at work and was looking for some vicarious violence).

Scene: Diplomat is in negotiations with the leader of the "rebel" side of an as-yet nonviolent civil war (intensely pacifistic civil disobedience/strikes of technicians needed for life support of domed urban areas), and military police unit (outnumbering the PC group by 4 to 1, but at lower tech level) is trying to get in to the meeting to arrest the rebel leader/founder of the opposition and possibly shoot him when he "tried to escape" (the government was becoming increasingly desperate despite the prevalent cultural pacifism).

Captain of local MP unit, yelling at Sergeant Maddox (the PC referred to above), "I know that your an Imperial Marine, sergeant, you damn imperials never let us forget it. But this is Tarquilla, and I am going to arrest that damned traitor and any scum that may be with him. Now get out of my way!"

With that, the captain turns to the short platoon of MPs behind him and motions them to enter the large house the negotiations are taking place in.

Sgt. Maddox doesn't say a word or seem to move a muscle, but a loud <click> is heard from his heavy ACR. A slight smile lifts the corner of his mouth.

Captain, holding his arm up to halt his troops, askes, "Sergeant, did you just take your weapon off of Safety?"

Sergeant Maddox, slight grin growing wider, softly replies, "No, sir. I took my weapon off safety as soon as you started trying to talk your way across this guardline. I just turned my weapon's fire selector to fully automatic because you seemed to be getting impatient and I thought you might try something stupid."

It degenerated quite rapidly from there.


Simon Jester
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I rather liked the secne where a particularly odious NPC got offed. Thing was, he was a straight rip-off of one of the more odious players in the group, who didn't notice. He even had the same name!

Same game, I got sick of the taunts of that particular player and my character slugged his. He went down, and then started groping for his shotgun. I (character! Not me!) drew my snub pistol and aimed at his head.

"Go on," says I. "Please. That'll make TWICE!"

He still didn't get it.
 
On another occasion my scout chaarcter held another of this guy's characters (it was hard to tell them apart) over the central well in Research Station Gamma, with a snub pistol in his face and my hand around his throat. I recall saying something like "Squeeze, shoot, or let you go? Which one would you like?"
 
The names have been changed to protect the innocent (or otherwise).

When I was in 8th grade our school had a weekly club/activity period, and a bunch of us managed to convince a teacher that an RPG club was a good thing. Being the young feller that I was, I ran this homebrewed StarFrontiers game... which was a huge success (as 8th graders see things) except for this one player.

This kid just didn't know when to quit... he intimidated my other players both in and out of game, tried repeatedly to browbeat me into shifting the game in his favor, and had the simple solution of shooting anything that got in his way.

One session, after this kid was being particularly nasty to one of the younger players in my group, and I decided to get rid of the player. I handed one of my other players a note that said "Tell "Jeff" to look up".

After a few minutes, "Jeff" did indeed tell me that his character was "looking up".

My response: "A piano just fell on you, your character is dead, get out of my game."

The stunned silence lasted only until "Jeff" went whining to the teacher in charge of the activity... the teacher's response was classic:

"Look up Jeff".
 
The funniest scenes I have ever seen in my games have always involved some fumble.

I remember a FTF one in which a rogue character followed a group of three NPCs into an express elevator. The three NPCs were after some other members of the PC group, and the PCs wanted to know why. So the rogue character tried some sleight of hand to get the leading NPC's wallet, just to find out who he might be.

Well, he fumbled. At a minor movement of the NPC, he grabbed something from inside the NPC's jacket, was confused and dazed by its odd shape, and just stood in the middle of the elevator, showing everybody... the NPC's autopistol, loaded and ready to open fire. You should have seen the player's face.

He used the pistol, wildly, at point-blank, starting a rather bloody scene which was followed by a mad race from the rooftop of the building...

...but that's another story.
 
I believe that one of the funniest scenes involved an act of total ignorance on the part of the characters. We had managed to invade an imperial base and steal a captured alien grav tank. Since this particular tank was several tech levels above the level of the base, we were making toast of all the opposition until the character in the command module pressed a red button. The game master stated that the character in engineering heard a hum and the engine started to emit a blue glow. A few seconds later he informed us that the characters were no longer adventuring on this plane of existence and that the new 250 meter deep crater would be named after the party. The moral was never push the red button. Happy gaming.
 
I believe that one of the funniest scenes involved an act of total ignorance on the part of the characters. We had managed to invade an imperial base and steal a captured alien grav tank. Since this particular tank was several tech levels above the level of the base, we were making toast of all the opposition until the character in the command module pressed a red button. The game master stated that the character in engineering heard a hum and the engine started to emit a blue glow. A few seconds later he informed us that the characters were no longer adventuring on this plane of existence and that the new 250 meter deep crater would be named after the party. The moral was never push the red button. Happy gaming.
 
I believe that one of the funniest scenes involved an act of total ignorance on the part of the characters. We had managed to invade an imperial base and steal a captured alien grav tank. Since this particular tank was several tech levels above the level of the base, we were making toast of all the opposition until the character in the command module pressed a red button. The game master stated that the character in engineering heard a hum and the engine started to emit a blue glow. A few seconds later he informed us that the characters were no longer adventuring on this plane of existence and that the new 250 meter deep crater would be named after the party. The moral was never push the red button. Happy gaming.
 
Hey his last one seems to be three times funnier than the others. Just kidding thanks for posting it, very funny. I love reading about stupid player moments.
 
The coolest scene we played so far is:

Main bridge of a 5kt bulk hauler, on full burn, screaming nose down through the atmosphere of a water world, bulls-eyeing an Imperial mining facility where neutronium crystals are being mined for use in a mega-weapon!

Everyone has jumped ship except two, and they find all the escape pods have been jettisoned. They manage to reach the ship's lauch, detach the deck clamps, and blow the bay doors. The rapid decompression sucks the launch out of the bay and into the atmosphere. Quick piloting rolls allow them to gain some control and they find themselves plummeting at mach 10 in the wake of the freighter with only 10km to the surface.

With full power to the thrusters and a-grav, they manage to pull out of the wake and level out just in time to avoid slamming into the ocean. Then BAMM!, the explosion from the freighter's reactor blowing on impact with the station slams them side ways and they lose enough altitude to skim the wave tops! They manage to pull up just in time to avoid the trailing tsunami! (I know: the denser the material the faster the energy wave travels, but this is cinema!)

Unbelievable rolls by the pilot allow them to survive certain fiery death and a watery grave. Fortunately, the rolls allowed me to make it more dramatic than it needed to be!
 
This was in an AD&D 2nd Ed campaign.

Our party were on a quest to find several legendary artifacts, including the Sword of Loman - devices used in the past to defeat the Big Bad and his minions and prevent the massive release of Wyld Magic. The legendary Sword of Loman had been reputed (in backstory) to have mortally wounded the Black Dragon (dragons are unique and semi-immortal in this campaign), a major servant of the Big Bad.

A year into the campaign, the party took part in a ritual to allow them to perceive their predecessors in a sort of dream sequence, at their battle with the dragon, in the hope of being able to discern where the remaining artifacts could be found.

[It should be noted that our DM, despite many years of RPG experience, had never run AD&D before. Our characters averaged 6th or 7th level, but in the dream sequence we were playing our predecessors, who all were around 15th level].

So after disposing of many minor evils, we finally confronted the Big Bad, who set the Black Dragon on us. We won initiative. The cleric lets fly with a Harm spell - dragon down to 4 hit points. The future king of Loman rolls to hit - and succeeds!

Ever after, the bards sang of the mighty King of Loman, who slew the Black Dragon with but a single blow...

Anton
 
I'll have to admit that mine was a 2nd ed AD&D game as well.

A group of 6 characters of level 3-4 had just started out on a quest and were about to spend one of their first nights on the road at a friendly neighbouring castle. One member of the party, a very self-confident and agressive fighter, decided that he was bored hanging around the castle. He headed out to try and find a nearby inn and start some trouble.

Shortly after the rest of the characters settled in for the evening, an assassin (9th level, I believe) tried to snuff the party's leader, a modest battle cleric on a mission from God (can't remember which one). A timely dream warns the cleric and a battle ensues in his room. The rest of the party (minus the missing fighter) awake and leave their rooms to see what's going on.

One particular vignette has the elf and the fighter dwarf arriving at the cleric's open door at the same time. The assassin, surprise now gone, tries to make a break for it. The elf and dwarf synchronize the swings of their sword and axe to intersect the plane of the door at different heights as the assassin is diving through it. The assassin dives between the blades, somersaults in mid-air and lands on his feet in the hallway (a fortuitous 20). The elf and dwarfs jaws drop.

Meanwhile, the fighter in the inn insists he can hear the tussle at the castle. I argue and the other players laugh. The fighter persists and starts back to the castle, glint in his eye and sword at the ready. Annoyed at his insistance, I agree. His journey takes a few minutes.

In the meantime, the rest of the party has blocked the assassin's excape route in a corridor in the castle. The assassin is heavily wounded, but so are several members of the party. In desperation, the assassin rushes one end of the corridor, where the elf (now having drawn his bow) and our standard halfling thief bar the way. He makes it past and dives down a stairwell. The elf races behind and fires a shot into the at the assassin's back as he disappears down the stairwell. In the meantime, the errant fighter, now panting heavily, comes racing toward the foot of the stair, bastard sword drawn. He begins to swing as the elf's arrow strikes home and pierces the assassin's cloak. The sword cleaves through the cloth as it reaches the fighter, but the assassin has disappeared. The elf and fighter meet at the bottom of the stairs, the latter panting badly. They are soon joined by the rest of the party.

I gave the party alot of XPs that night, particularly the cleric, who should have died, and the elf, who role-played the best. I gave the fighter only a few, for his efforts in an evening of brisk exercise....

Paul Nemeth
AA
 
The scene, a road in a nameless South American country...

Our party of agents (this being a Top Secret game) has just intercepted a convoy of heavy trucks headed for the current headquarters of Dr. Smegma, our arch-villainous enemy. My agent, The Bishop!, advances on the first unlucky driver, puts a .44 automag to his head and says "I'm going to count to five before I kill you, or you can give my friend your keys. One. Two. Three." The poor driver tosses his keys. I approach the next driver, do the gun thing, and say "Four." My poor friend is almost pelted to death by flying truck keys.
 
I don't know about "cool", but yesterday my Wednesday night group produced one of the most bizarre combats I have ever refereed; to cut a long story short, it took place in the front hall of a large mansion, between some very strangely behaved but quite aggressive household staff, and the non-combat-orientated PCs - at least till the more fighting-orientated types turned up to rescue them - and involved one or all of the following features:

- enemy combatants consisting of a butler, a poker-wielding maid, and a gardener toting a spade (for some reason they believed him to be completely deadly, though it was the maid who did all of the damage).
- the butler at one point ignoring the fight to attempt to clear up a smashed vase using a dustpan and brush.
- one character who had unwisely sampled a local delicacy in the knowledge that it might be psychotropic, and was just beginning to feel the effects*
- use of the following objects as impromptu weapons: a large vase, several paintings, and an upright vacuum cleaner*
- a character attempting to use a loaded shotgun as a cudgel, and fumbling. Fortunately, this was the character with the Dumb Luck feat, so they didn't actually fumble, otherwise things might have got messy. :eek:
- another character fumbling whilst firing a carbine into melee*. Fortunately the PC they shot was the one wearing cloth armour...
- the iterative flanking line on the stairs
- the wanton destruction of a stuffed moose head

Meanwhile, the remaining party member has discovered a dead guy in the gazebo, dressed like a ninja except for the pair of shears embedded in his chest, and they all have yet to discover the consequences of the ludicrously transparent lie they told a neighbouring farmer they met on the way to the mansion.

Oh, and so far they've only explored one room of a large three-storey building. :rolleyes:

* same person, funnily enough ;)
 
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