Considering your system never results in even numbers (why choose 16 when 17 would be equally valid and gets you closer to the next breakpoint), that's a rather strange complaint. Plus, the 1.5x method translates the 1-F range into 3-23, which looks a bit better than your proposed 0-27.The main problem with simply mutiplying Traveller scores by 1.5 is that you don't get the full range of d20 scores.... so the Traveller scores 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 become 3, 5, 6, 8, 9, 11, 12, 14, 15, 17, 18 respectively.
That's true if Alternity rolls its 4-14 as 2d6+2, which seems the most likely but I've never looked at it.Originally posted by Tom Kalbfus:
I worked out my conversion rule when I played Alternity. In Alternity the Ability scores range from 4 to 14 for humans. In Traveller the range from 2 to 12. It is the same spread.
And that is bad how? The main thing with this conversion is that it maintains and produces the CT to T20 maximum initial ability score limit of 12 and 18 respectively. And it does in fact produce the full D20 range, though not every unit in that range I agree. That I guess is what you meant.Originally posted by Tom Kalbfus:
The main problem with simply mutiplying Traveller scores by 1.5 is that you don't get the full range of d20 scores. I'll show you what I mean: 2 becomes 3; 3 becomes 4.5 which rounds off to 5 etc. so the Traveller scores 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 become 3, 5, 6, 8, 9, 11, 12, 14, 15, 17, 18 respectively. Using the x 1.5 conversion rule you'll never get a character with an ability score of 4, 7, 10, 13, or 16. Everyone would then be able to tell that this was a converted character because it would lack those ability scores.
Which I still see as a flaw in your conversion. Your system translates the CT 2-12 range to a D20 1-20 range. The problem is the CT 2-12 is the starting score range, which should translate to a D20 3-18 range. CT allows prior history to adjust this to a 1-15 range, just as T20 allows for adjustments through levels and injury, though with no upper limit.Originally posted by Tom Kalbfus:
My method recreates the full range of d20 scores. I have a choice in this instance. If I add 2 and then subtract by 10, I'll get certain ability score modifiers that don't exist in the D20 game. A Traveller score of 2 will produce an ability score modifier of -6. There is no such d20 ability score that will produce such a modifier. D20 ability scores can't be negative. You could always knock that ability score up to 1 however and improve the character through the conversion process. Another problem with this method is that it will tend to produce D20 characters whose average score is 9 or 8 because the average score rolled in Traveller is 7. I think that an average score should have no modifiers + or - so I add 3 and subtract 10. this produces a D20 character whose ability scores range from 0 to 21. This is not too bad since Traveller D20 characters often start above 1st level and level advancement in D20 offers opportunities to improve one's ability scores above 18 anyway.
Conversion is somewhat uneven that way. the most important thing ability scores do is provide Ability Score Modifiers in D20. In Traveller the Ability Scores are the modifiers so why not convert Traveller Ability scores into D20 Ability score modifiers? The D20 Ability scores can be derived fron those. (Which are a pair of ability scores which produce the same modifier, to determine which of the two it is roll a 1d2 or flip a coin.)Here is my 2cred's view and how I am converting stats for my T4 campaign.
T4 Stats ---------T20 Stats
15 ---------------> 20
14 ---------------> 19
13 ---------------> 18
12 ---------------> 16-17
11 ---------------> 14-15
10 ---------------> 13
9 ----------------> 12
8 ----------------> 11
7 ----------------> 10
6 ----------------> 8-9
5 ----------------> 6-7
4 ----------------> 4-5
2-3---------------> 3
The 0 to 21 range could reflect the following:Which I still see as a flaw in your conversion. Your system translates the CT 2-12 range to a D20 1-20 range. The problem is the CT 2-12 is the starting score range, which should translate to a D20 3-18 range. CT allows prior history to adjust this to a 1-15 range, just as T20 allows for adjustments through levels and injury, though with no upper limit.
Valid enough, I'm just against a conversion system where someone who rolled the best possible in CT of a 12 might bring that character into a T20 game (where someone else had rolled their character using T20 and has the best possible score of 18) and have a better score than if they had rolled it in T20. The player bringing the converted character will have with your system a 20 or 21 against the native system player's 18. The CT ability bonuses will I think widen this discrepency even more versus the same improvements of the T20 character. If you don't see the flaw here we'll have to agree to disagree. No harm no foul. Any game using converted characters is going to be more or less non-OT anyway.Originally posted by Tom Kalbfus:
The 0 to 21 range could reflect the following:
A person with a str of 0 would be paralized, an Int of 0 indicates brain dead. I would default to 1, which means the character has animal intelligence or is severly retarted. Such characters are hopeless anyway so roll again. It's conceivable that Traveller characters could be genetically engineered to have ability scores above 18, this might be a relatively common occurance in the Traveller universe. Humaniti might also have evolved somewhat from the time they were swinging swords.