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Contest - Traveller Ship Design in 3 Steps

robject

SOC-14 10K
Admin Award
Marquis
Wil's preview of MWP's Firefly RPG got me thinking: what do you think a Traveller "Three Step" ship design system might look like?

Rule: Design a starship in Traveller based on three choices:

1. Hull Type
2. Distinction #2
3. Distinction #3

You can define what is included with each decision step. It can be as simple or as complicated as you like. It can include or ignore as many ship design elements as you want. It can represent as many or as few ship 'classes' and sizes in Traveller as you think reasonable. The sole criteria is that the process only takes the 3 steps sketched above.

Post your idea before reading mine, which is in the next post.
 
Okay, here's my 3-step ship design system. It's rough around the edges, but it appears to be taking shape. I note, with dismay, that Step 1 pretty much defines the entire ship, while the other 2 steps simply change things around a bit. I'm not sure I like that. An alternate method would be to define the hull type more generically ({small, medium, or large} x {basic, protected, or strong}, for example), then to let the next step define the mission more clearly (Military, Corporate, Private).

Step 1: Hull Types

Military: 800 tons. AV12. 32 crew. Streamlied, J3M3, crew works in 3 shifts.
Liner: 600 tons. AV12. Streamlined, J3M1, 10 crew, 30 passengers, 120t cargo, pinnace.
Freighter: 3,000 tons. AV13. Braced, J4M1, 10 crew, 35 passengers, 1,000t cargo, pinnace.
Merchant: 400 tons. AV10. Streamlined, J1M1, 5 crew, 15 passengers, 100t cargo.
Courier: 100 tons. AV10. Streamlined, J2M1, 4 crew, 3 tons cargo, Air/Raft.
Charter/Research: 400 tons. AV15. Cluster, J3M1, 12 crew, 50 tons cargo, Pinnace.

Step 2: Equipment

Select one.

Gunned. Improve all weapons for military; add weapons package to all other designs. Double armor rating. -10% to passengers and cargo.
Survey. Equipped to conduct surveys. (cost?)
Wilderness. Equipped to work (for a year at a time) away from starports, tarmacs, refined fuel, etc.
Hazard. Protected against unusual space hazards (flares, positive pressure, radiation, etc).


Step 3: Performance

Select one.

Express: Add 2 to jump, -20% to passengers and cargo.
Long: Add 1 to Jump, -10% to passengers and cargo.
Short: Reduce Jump by 1. Add 10% to passengers and cargo.
Large: Double all volumes.
Small: Halve all volumes.
 
Rule: Design a starship in Traveller based on three choices:
1. Hull Type
2. Distinction #2
3. Distinction #3
I was always a fan of the CT LBB2 ship design (or rather the version printed in the The Traveller Book) and I always wanted to reverse engineer LBB5 to make an updated 'Quick and Dirty' Starship Design. Along those lines (with d6 for fast random ship generation):

STEP 1:
Select a Standard Hull:
D6dTonsMCrNotes:
1611100 dT hull, bridge & 1 crew stateroom
21222200 dT hull, bridge & 2 crew staterooms
32444400 dT hull, bridge & 4 crew staterooms
4 4888800 dT hull, bridge & 8 crew staterooms
5961761600 dT hull, bridge & 16 crew staterooms
61923523200 dT hull, bridge & 32 crew staterooms

STEP 2:
Select a Standard Performance for Jump/Maneuver/Power.
Per 100 dT HullPer 100 dT HullPer 100 dT Hull
D6DescriptiondTonsMCr*Fuel*
1(J1-M1-P1)51210.5 dT
2(J2-M2-P2)1020.521 dT
3(J3-M3-P3)152931.5 dT
4(J4-M4-P4)20 37.542 dT
5(J5-M5-P5)254652.5 dT
6 (J6-M6-P6)3054.563 dT
[TR] [/TR]
* Fuel for 1 jump and 2 weeks normal operation.
High Density Storage is available for the fuel and will reduce the fuel volume in half and double the cost of the drives.

STEP 3:
Select bonus features to fill unused space.
dTonsMCrDescription
364.51 Steward, 8 High Passengers & 9 Staterooms
11Single Beam Laser Turret
12Dual Beam Laser Turret
13Triple Beam Laser Turret
Obviously, there would be lots and lots of additional features that could be added. The point is to keep it simple and modular.
 
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