Spinward Flow
SOC-14 5K
If that were true, the (stock) Type-S would need to have 41 tons of fuel tankage (minimum).but the type S is a 2J2 as designed.
- J2 = 20 tons
- J2 = 20 tons
- Power plant fuel = ... whatever remains
Therefore, you're going to want some sort of fuel reserve margin above the 20+20=40 tons of fuel required for J2+2.
But how much are you going to need?
Power Plant-A (EP=2 output) in a 100 ton Type-S Scout/Courier hull consumes 5 tons of fuel per week (even during jump)?At Pn-2 it burns 5Td/week (1/4 of the 20Td allocation for 4 weeks) in power plant fuel (LBB2'81).
Power Plant-A (EP=2 output) in a 200 ton Type-A Free Trader hull consumes 2.5 tons of fuel per week (even during jump)?
"If none of this makes sense to you, it may already be too late."
"This is not mind control. Think about it!"
- Shadoevision
This is where I find the fuel consumption rules provided in CT Beltstrike to be FAR more useful.
For simplicity, it basically boils down to this formula that I've worked out:
- Basic Power: (Hull Tonnage / 2000) tons of fuel consumption by power plant per 7 days
- Additional Power: (EP * 0.35) tons of fuel consumption by power plant per 7 days
- Total Fuel Consumption = (Hull Tonnage / 2000) + (EP * 0.35) tons of fuel by power plant per 7 days
- "Just keeping the lights on" will cost 0.05 tons of fuel consumption (by the power plant) per 100 tons of hull, per 7 days. This is all the "basic power" housekeeping stuff (life support, heat pumps keeping liquid H2 fuel from boiling off, etc. etc. etc.).
- EPs needed for maneuver drive acceleration, computer, weapons and screens will cost 0.35 tons of fuel consumption per EP generated, per 7 days.
- (100/2000) + (2*0.35) = 0.75 tons of fuel consumption per 7 days of full power continuous maneuvering
- (100/2000) + (0*0.35) = 0.05 tons of fuel consumption per 7 days of "basic power" only sustainment
So if you had a (modified) 100 ton starship with A/A/A drives installed and a 41 ton fuel tank your fuel endurance limit would add up like so:
- J2 (7-ish days) = 20 tons
- J2 (7-ish days) = 20 tons
- 2G maneuver (7 days) = 0.7 tons
- Basic Power (42 days) = 0.3 tons
- 20+20+0.7+0.3 = 41 tons
Last time I checked, 42 days exceeds 7+7+7=21 days by a "useful" margin ... so this ought to work just fine.
The fuel consumption rules in Beltstrike are specifically intended to account for LONG durations of maneuvering/station keeping in normal space as one of the limitations on prospecting expeditions for Belters, so you can kind of imagine how "necessary" it would be to conserve fuel and monitor consumption under such conditions (which are prone to error and mishap over long enough durations). The rules also work perfectly fine for small craft (in case you want to go prospecting in a 40 ton Pinnace or a 50 ton Cutter, instead of a 100 ton 40 year old refurbished Type-J Seeker).
No, it's not.but the type S is a 2J2 as designed.
But if it had a 41 ton fuel tank instead ... yes it would!
Even a 40 tons integral + 1 ton collapsible fuel tank arrangement would work to achieve the 41 ton total tankage necessary to achieve J2+2 "reliably enough" to make it routine.
The model/1bis computer not being able to include the Generate program in the Standard Software Package means that until the Generate program can be obtained (under LBB2.81, p40-41 computer programming rules), you're going to be stuck with needing to buy (one use, self-erasing!) Jump Tapes from starports before every jump. So if you want to J2+2 without having the Generate program ... that's going to cost you Cr10,000 per parsec.
2+2=4 parsecs means you'll need to spend Cr40,000 to buy Jump Tapes (2) for a single trip ... if you don't have the Generate program installed in your computer.
The model/1bis computer is the minimum computer required for J2 ... but the model/2 computer can have the Generate program installed as part of the Standard Software Package, rather than needing to be bought later as an aftermarket expense. The MCr5 construction price differential between model/1bis and model/2 is the same "price" as 500 parsecs worth of Jump Tapes (at Cr10,000 per parsec) at single production rates. At the 90% LBB2 costing for volume production, that "breakeven" number becomes 450 parsecs worth of Jump Tapes.
Spoiler Alert: Type-S Scout/Couriers can be expected to jump more than 450 parsecs during a 40 year service life, let alone the additional parsecs piled on during their surplus market life beyond their initial 40 years in service.
So while a model/1bis computer in a Type-S Scout/Courier LOOKS good to the bean counters in charge of the construction budget, it's actually a BAD decision according to the bean counters in the "lifetime costs of ownership" budget that needs to sustain these craft after they're commissioned by the shipyard until they're retired to be put on the surplus market or handed out as mustering out benefits to Detached Scouts.



