Or... once could simply use an abacus
Don't laugh, it beats doing differentials in a sand box!

Don't laugh, it beats doing differentials in a sand box!
Lu-ucky. When I was first running CT (c. 1980) I had a couple of Computer Science majors playing, and the computer rules were already out-dated. I had to junk the rules and improvise fast.Originally posted by Merxiless:
Yeah, no offense to you guys.. there's a lot of technical know how here, certainly.
In my games, I just say "The comms channel crackles to life, "Gypsy Queen, this is Starport control, how do you read?"
I figure the computers are large, because you need something like a multi-processor AI running linux crimson hat v20 to calculate jump.
And I don't worry about the how / why or watts. I don't design traveller ships either, other than with the book 2 rules.
Just my pulp / Space Opera style. It is an interesting discussion, though.
I note an interesting inverse relationship in this thread, that matches what I've encountered in play.ALL CS students at the TU Braunschweig and non cared.
A partial fix that is also used in T20."Computer" is redesignated as "enhanced sensors".
I'm so excited. I think that this is my first chance to disagree with Uncle Bob.Originally posted by Uncle Bob:
And remember the programming rules defined a jump program to be not much bigger than normal space navigation. And we know that you can do normal space nav on a pocket calculator.
If we started with a space shuttle in GEO, fuel tanks full, and the cargo bay full of supplies. If we then ripped out the radio so the crew was completely on it's own. Could the shuttle crew pilot the ship to Mars and back (ignoring issues of fuel and life support capacity) using only the on-board computers?Originally posted by TheEngineer:
According to "Understanding Space" (a very pretty book for real space tech fanatics) the Spaceshuttle computers are really designed to keep the thing flying and navigatable "on their own".