Ortillery, manned close air support, and/or drones.
You're not saving much supply with CAS. Guns are a lot cheaper than aircraft

Ortillery, manned close air support, and/or drones.
Meson Accelerators at TL15...
Meson Accelerators at TL15...
This is for Milieu Zero, so Tech Level 15 is a long ways away.
Well, I designed one for planetary invasions (MgT rules). You can find the link in my blog.
Except for a few odd worlds, the ancients, and the Darrians...
... and around 10% of home generated worlds.
cold fusion. This advancement allowed for the creation of very small fusion plants, From Page 8, Milieu Zero book.
As this takes place in Milieu Zero, I looked up the following in the book.
Based on this, the Imperium has the very small fusion plants, while no one else does. If you are using Hydrogen for fuel in internal combustion engines, that complicates the fuel supply situation considerably. You are either storing it in very large high-pressure containers as a gas, or in cryogenic containers as a liquid.
Getting food supplies from a war zone has historically been pretty near impossible. You are putting very large numbers of men in a limited area, which is experiencing major disruption from the war. The food comes with the troops, along with everything else. You also have the problem of the availability of the correct food and food preferences. The US Army in Europe towards the end of the war had 11 different food supply lists for different groups of troops, including French Muslim troops from North Africa.
As a former supply officer, I would rather not give myself nightmares considering such things.
Energy weapons still have to be recharged.
You'll still need artillery. Energy weapons can't do indirect fire.
You're not saving much supply with CAS. Guns are a lot cheaper than aircraft![]()
Meson Accelerators at TL15...
Sure, energy weapons must be recharged, and I guess changing the backpack battery takes more time than changing a clip from a rifle (if it's specified in any Traveller source, I have not read it, or I have forgotten it), but it must be posible nonetheless. And, after all, a laser rifle battery would last for about 100 shoots. IDK how much ammo an infantryman uses to have Handy, but I guess this will be enough in most engagements...
Recharging requires at least eight hours connected to a high energy source. The laser carbine is connected to the power pack by a heavy duty cable.
All energy weapons come with a power pack that can be recharged using a ship’s power plant or another power source. It takes eight hours to recharge a power pack.
I agree with you for meson spinals, but meson artillery has a fairly limited destructive radius, no worse than really heavy artillery.As I said many other times, I don't believe they are widely used, as they are too destructive for routine use. I see them (when available, as I agree with others this is not the case in Millieu 0) more as nukes, a disuasion weapon that needs political will to be used, and that means politial will to accept the retaliation. Once they are used, the combat (and probably the civilization in the planet, at least if the enemy has retaliation capacity) is over.
That might be enough for one fire fight of twenty minutes to an hour.
The following quote comes from The Traveller Book, page 42, and is for Laser Carbines.
I think that Starter Traveller gives shorter recharging times, but I would have to check on that.
Edit Note 2: Starter Traveller gives two different charger times. On page 25, it gives eight hours, on page 26 it gives one hour. I remember sending this to Don for his errata, but I do not know if he managed to include it. It appears that the consensus is eight hours to recharge a laser rifle or carbine battery pack.
Edit Note: The following is from Mongoose Traveller 1st Edition, page 100.
I assume that holds true for Laser Rifle battery packs.
I agree with you for meson spinals, but meson artillery has a fairly limited destructive radius, no worse than really heavy artillery.
I certainly let Marines use meson artillery at TL15.
Meson artillery is not a bay, at 15 m³ they are much smaller.I don't own Stiker, so I can only talk for what I've read in this board, but IITR that the grav sleds are considered as a meson bay. If so, according MTM (the only source I own about it), the burst radius is factor x 15 m, so, at TL 15, a 50 ton bay (factor 4) will have a 60 m radius (so a 120 m diameter) effect area that is left as moon surface.
Very heavy artillery in WWII, rail guns and ship guns could leave craters that were 10s of m even if the destructive radius was larger.I'm not an expert on artillery (to say the leat), but I guess that's heavier damage than any heavy artillery. And that does not count any radiation damage it might produce...
Striker gives a 60 m radius burst size for heavy artillery (25+ cm, HE), but that is no auto-destruct.
A starship TL14+ fusion gun would have a ~200 m secondary splash radius that would have a good chance to destroy everything in it, including armoured vehicles. Anyone not behind 1 m or so of armour will be incinerated.
Very heavy artillery in WWII, rail guns and ship guns could leave craters that were 10s of m even if the destructive radius was larger.
You are right, that is far smaller than 100 m radius.
Radiation is produced when the mesons decay, but I don't think they leave much radioactive material, hence not much lasting radiation.
Thanks, real numbers are always nice. Is that air burst or ground burst? I have only seen numbers for 15.5 cm howitzers, and they are of course far lower.The effective burst area, which means that 50% of exposed standing personnel will become casualties for the US Army 240mm howitzer firing a 360 pound High Explosive shell was 100 yards laterally and 25 yards in depth. For the US Army 280mm howitzer firing a 600 pound High Explosive shell the effective burst area was 200 yards laterally and 60 yards in depth.Striker gives a 60 m radius burst size for heavy artillery (25+ cm, HE), but that is no auto-destruct.
Meson artillery is not a bay, at 15 m³ they are much smaller.
Burst size is selectable, up to 100 m. (I had to check, I remembered smaller.)
Meson artillery is not a bay, at 15 m³ they are much smaller.
Thanks, real numbers are always nice. Is that air burst or ground burst? I have only seen numbers for 15.5 cm howitzers, and they are of course far lower.
The Striker 60 m burst would have a penetration of 6, so near 100% casualty rate against unprotected humans in the open, and very little effect on battle dress or armoured vehicles. A 50% kill radius would be larger. That is perhaps not to bad for a game compared to the numbers you quote.
Burst size is variable, no minimum or step size is specified."Up to 100m", does that mean as low as 1m?
Is there anything to suggest the inherent inaccuracy of a Meson gun?
They have no stated maximum range, but a Striker battlefield is only a few km across so that does not say much.That puts them more or less the size of a spaceship turret...
If so, I guess they could be also mounted on spaceships as turrets, but no mention to them (at least that I found), neither in HG nor in MT (even at hiogher TLs).
Does it specify how could they be used against spacecrafts?