Successive hits beyond the combat round, that is.
ANY non simultaneous hits.
Successive hits beyond the combat round, that is.
ANY non simultaneous hits.
This is a Traveller basic assumption, and isn't T5 CommCaster or Virtual Battery errata.
No, it is specific to T5 ship weapons.
I do like the idea of the separate thread for the non CommCaster or Virtual Battery thoughts.
Yes, that is what I am suggesting.
Okay, good, let's get back to the point of the thread; namely, disentangling Battery Fire from Virtual Battery Fire.
Essentially, any ship may fire weapons of the same kind as a battery. Pick a lead weapon, which makes the to-hit roll, and damage is summed.
To me, this looks like the Traveller5 answer to High Guard's "Battery Factors". Rather than buy a battery pre-built, you select which weapons to fire as a battery.
Virtual batteries are new to T5. In order to have a virtual battery, your participating ships need CommCasters. The current draft has a line that seems to indicate only one ship needs the CommCaster, making the device very powerful. I am not sure if this is an error or not.
If your ships are networked via CommCaster, then weapons of the same type may fire as a single battery. The lead ship chooses a lead weapon for the attack task. A success sums all hits.
The rules also state that uncrewed smallcraft can be slaved to a ship which has a CommCaster. Presumably, this means they can be controlled by the lead ship, including weapons. In this way, a fighter wing might be able to pool all of its weapons of one type into a single massed attack. However, I am not sure..
Virtual batteries are new to T5. In order to have a virtual battery, your participating ships need CommCasters. The current draft has a line that seems to indicate only one ship needs the CommCaster, making the device very powerful. I am not sure if this is an error or not.
The rules also state that uncrewed smallcraft can be slaved to a ship which has a CommCaster. Presumably, this means they can be controlled by the lead ship, including weapons. In this way, a fighter wing might be able to pool all of its weapons of one type into a single massed attack. However, I am not sure..
About darned time too!
2). Robject you listed some interesting uses such as space traffic control for normal crewed ships. There are also applications for rescuing craft in distress, piracy (using the CommCaster to take control of the target ship). It would also be useful for sending the uncrewed ship's boat down to the planet to collect crew, or samples, while controlling it from the mothership.
...Or is this intended to be a "pack hunting" kind of ability, where a team of similarly matched ships, like Sloans, work together to take down a bigger foe?