Spaceresearcher
SOC-12
Hello all,
With the flurry of questions on combat and porting this piece of equipment from version z to version y etc, I've been curious as to how other fellow Travellers like to game out there battle rounds.
Myself I prefer to do roles based on the characters proficiency and just use say a range table if it's a long range shot. For me, working out angles and fatigue factors etc etc, is a bit of a bore that can detract more than enhance a game but reading some of the queries on combat, I've been rather amazed that a lot of gamers seem to enjoy number crunching and lot's of dice roles.
I guess it all depends on how much time you have to play your adventures at the end of the day.
Never the less I'm sure there's some gold to be found in the number crunching too.
So when do you think it changes from being an RPG to a strategy game? I've also been incorporating Power Projection into my games for use as a starship combat resolution system and it's great. It works well and the results are rewarding(even if I did loose one of my pirate ships to an asteroid collision due to loosing the ships main computer for one round. lol). Power Projection has elements of the classic Mayday game mixed with Full Thrust rules. Also there's a great range of large Traveller warships available from Ad Astra games.
Please do share your views on this ever evolving aspect of gaming.
With the flurry of questions on combat and porting this piece of equipment from version z to version y etc, I've been curious as to how other fellow Travellers like to game out there battle rounds.
Myself I prefer to do roles based on the characters proficiency and just use say a range table if it's a long range shot. For me, working out angles and fatigue factors etc etc, is a bit of a bore that can detract more than enhance a game but reading some of the queries on combat, I've been rather amazed that a lot of gamers seem to enjoy number crunching and lot's of dice roles.
I guess it all depends on how much time you have to play your adventures at the end of the day.
Never the less I'm sure there's some gold to be found in the number crunching too.
So when do you think it changes from being an RPG to a strategy game? I've also been incorporating Power Projection into my games for use as a starship combat resolution system and it's great. It works well and the results are rewarding(even if I did loose one of my pirate ships to an asteroid collision due to loosing the ships main computer for one round. lol). Power Projection has elements of the classic Mayday game mixed with Full Thrust rules. Also there's a great range of large Traveller warships available from Ad Astra games.
Please do share your views on this ever evolving aspect of gaming.