I am trying to determine how many combat rounds it will take for a Luxury Liner crew to escape from Pirates by entering Jump. The steps listed on p. 354 are
1. Jump plot is generated
2. Powerplant brought to Jump readiness
3. Jump plot is fed to navigational computer
4. Jump drive is brought to readiness
5. Jump drive begins to fast-burn its Jump fuel, developing high levels of power
6. Jump grid is charged
7. Astrogator or Captain gives final Jump command
8. Jump field is formed
9. Vessel enters Jumpspace
It takes a Pilot one combat round to make a Jump Plot, and I assume that step 2 can be done within the same combat round. I assume that step 3 can be done instantaneously, once the correct Plot has been determined. Not sure about the rest of the steps.
By the way, where can I find information regarding the Jump Grid and the Jump field?
If the ship is hit while the Jump Grid is being charged, is there a table for these effects? How about hitting the Jump Field?
Thanks.
1. Jump plot is generated
2. Powerplant brought to Jump readiness
3. Jump plot is fed to navigational computer
4. Jump drive is brought to readiness
5. Jump drive begins to fast-burn its Jump fuel, developing high levels of power
6. Jump grid is charged
7. Astrogator or Captain gives final Jump command
8. Jump field is formed
9. Vessel enters Jumpspace
It takes a Pilot one combat round to make a Jump Plot, and I assume that step 2 can be done within the same combat round. I assume that step 3 can be done instantaneously, once the correct Plot has been determined. Not sure about the rest of the steps.
By the way, where can I find information regarding the Jump Grid and the Jump field?
If the ship is hit while the Jump Grid is being charged, is there a table for these effects? How about hitting the Jump Field?
Thanks.