How about that: (I've designed on the fly, Thanks to Mr. Falkayn's Spreadsheet!!)
Elizabeth - Far Settler Class Colony Ship
Designed by: Sandman (With Help from Falkayn's Engineering Software Bureau)
Statistics:
15000,-ton Hull (Dispersed Structure, Self-enclosed designed modules) - Unstreamlined
AC: 8 (13 vs. Meson Guns) AR: 0 SI: 500 Initiative: 0
Starship Size: Huge Cost: 3520,919. MCr (4401,149. MCr without discount)
Model/5 Fib Computer (Fib for Redundancy)
Avionics: Less than 50000,-ton
Sensors: Long Range
Communications: Long Range
Cargo: 5755,9.-tons
Extra Ship's Stores: 6400, person/weeks of Low Stores (Crew rations)
Annual Maintenance = 352,091.9 KCr (176,045.95 KCr if routinely maintained)
Routine Maintenance = 88,022.975 KCr/Month (880,229.75 KCr per year)
Performance:
Jump-0
Acceleration: 1-G Agility: 0
Power Plant: TL-9 Fusion (300, EP output, enough fuel for 8 weeks, refueling using shuttles and the interstellar gas)
Fuel Scoops, Fuel Purification Plant (TL-9, 11hrs per 800, tons of fuel)
Weapons:
Hardpoints: 50
40x Triple Pulse Laser Turret TL-9, +3 To Hit, 3d10 (19/x2), Range: 45,000km
(Point defense against Space Debris/Meteors)
Ship's Vehicles:
6x 95-ton Shuttles, Cargo/passenger reconfigurable (External Dock - Unstreamlined)
Launch facilities for 2 Craft per turn
Accomodations & Fittings:
6x Double Occupancy Stateroom (Officers, 12)
35x Double Occupancy Small Cabin (Crews, 70)
13000x Low Berth (12500 Colonists, 500 Extra Low Berth in case of failure/preventive maintenance)
20x Emergency Low Berth (Crew & Officers, 80)
50x Standalone Fresher (6 for Officers and Crew, 44 distributed for the colonists when they'll be thawed
2x Engineering Shop (40 Engineers)
2x Laboratory (4 Scientists)
50x Sickbay (100 Patients)
4x Autodoc
11x Airlocks
Crew Details:
7x Command Officers, 4x Command Crew
1x Flight Officers, 20,x Flight Crew
1x Gunnery Officers, 4,x Gunnery Crew (Automated Fire Control for normal "Space debris", manpower in case of system failure)
2x Engineering Officers, 8,x Engineering Crew
2x Medical Officers, 0x Medical Crew (10 other crewmember cross-trained to serv as nurse)
1x Ship's Troops Officers, 10,x Ship's Troops
20,x Service Crew
Description:
Mish-Mash of Modular Pod containing Cargo, Low Berth, and other ship`s systems, looking like a HUGE Lego(TM) construction in space. Built for slow (1G) Acceleration and deceleration, the Far Settler Class Colony Ships are a sight to behold.
They can "safely" transport over twelve thousand colonists plus over six thousands tons of equipment and construction material to jump-start a colony in a starsystem near you.
Systems have been designed for redundancy, spreading the rusion reactor, Computer Systems, Sensors Array, Communication Array, Stellar Point Defense Array, Cargo/Colonist modules all over the ships, while its Dispersed Structure insures that the systems aren't all packed too closely in case of mishaps.
Settling down the Colonis is by "thawing" out the Life Support Task Forces. Composed of Medical Doctors, Nurses, Life Support Engineers and other much needed Engineers/technicians, they're the forerunners of the Colonists, preparing the site, basic living structures and systems for the colonist to live in.
Colonists are divided in "Task Forces", each with its specialty. To guard against the destruction of a single Low Berth Module, they`re spread out on every Berthing Module. These Task Forces are thawed as needed, following the Colonization Plan that has been pre-approved.
As more and more Infrastructures are completed, more and more colonists are thawed out, meaning that the rate of colonisation is exponential, every new colonists adding to the workforces.
Due to its modular design, the ship will be used (depending on the particular modules) as space platforms where the addition of solar panels will transform it into Power Stations, as Telecommunication Satellites, Weather Satellites, Mapping Satellites, GPS Satellites, Space Telescopes (Radio, Visible, X-Ray, Infra-red, etc).
Parts of its Core Structures will then be available for specialized structures on the ground.
EDIT: yes, OK it's a mix from what you wanted... only realized that AFTER posting... oh well...
EDIT 2: Forgot to add some leftover space to Cargo...