mike wightman
SOC-14 10K
I was playing around with using collectors to power the jump drives for my fleet tenders when it struck me - an invading fleet now has the capability to empty hex jump to any target world and you won't find out about it until they are demanding your surrender.
I think Marc needs to limit them in some way - much longer recharge times in empty hexes or go back to requiring close proximity to a star to recharge.
I think Marc needs to limit them in some way - much longer recharge times in empty hexes or go back to requiring close proximity to a star to recharge.