I understand WHY they ignored volume, but an unintended consequence is that I cannot use a COACC Turbojet Engine to power a air cushion vehicle or provide a 'hotrod' boost to an air raft without creating my own volume ... and COACC seems to have ALL of the air breathing engines.Originally posted by Wm_Humphrey:
The main reason COACC doesn't have volume numbers is because aircraft are mass-limited and are very volume-intensive when assembled due to pesky factors like aerodynamics, lifting surfaces, stabilizer surfaces, etc. Volume isn't a primary concern.
Hard Times is a gold mine of Rocket Engines to install in other vehicles (once you zoom in and squint enough to read it on the CD.)
I remember seeing more detailed rules on wings and airframes somewhere (it might have been the old Striker). I agree that the MT airframe is a very abstract system, but I have a great deal of sympathy on this issue. How can you develop a simple rule to cover everything from the long slender wings of a glider, the wings of a Cessna, the wings of an F4 Phantom, the wings of a Stealth Bomber and the wings of a Hypersonic Orbital space plane? THAT would almost require a book of it's own that would leave people longing for the simplicity of FF&S.Even an "airframe" configuration from the basic craft design rules isn't, IMO, a true aircraft capable of generating aerodynamic lift far in excess of its own weight and operating normally with a thrust-to-weight ratio less than one. It just means that it's not a brick, streamlined or otherwise, and failure of the grav generators doesn't equal immediate catastrophe. (All Darrian grav vehicles are airframe configurations!)

A set of guidelines for generating wings for different airframes with the effect on maximum and minimum airspeed might be nice, but that should appear in some place like STELLAR REACHES instead of filling the basic rule books. Unfortunately, such a task is well outside my expertise - I would do a poor job of identifying what attributes are important to realism and what is unnecessary complexity. (Although speed and wing area do appear to be inversely related).