That rule prevents you creating batteries from multiple mixed turrets.
eg: 30 turrets containing missile, sand, laser, without that rule could form 3 large missile, sand, laser batteries.
And, pray tell, what is the purpose of that restriction IF by allowing the batteries to be grouped on a by-weapon basis you FUNCTIONALLY get the same results???
If you want mixed turrets, each weapon is a battery by itself. Makes perfect sense to me.
Let's look at the situation both ways. Since ships with more than 10 turrets / >1000 tons cannot mix turrets, we'll just use that as or reference point. Say a 900 ton ship with 9 hardpoints.
If I take 9 triple turrets and place 1 laser, 1 missile, and 1 sand in each one, then I am restricted BY RULE to have 9 factor 1 batteries of each type.
If I make them one-type turrets and make three of them pulse laser triples, 3 sand, 3 missile, then I can have either (by your system) 9 factor 1 batteries, 3 factor 2 batteries, or 1 factor 3 batteries for each weapon type.
IN both cases I can create the same battery factors with or without the mixed turret rule.
Which makes that last phrase in the mixed turret rule sentence completely irrelevant!! Why specify that condition if it does not matter? Because it IS relevant and it DOES matter. But only if Turrets=mounts. So that is why it HAD to be included.
NOW, if I say we have to use a minimum one-turret arrangement, then the ONLY way I can get those 9 factor 1 batteries is by mixing the triples - or of course by making mixed doubles or single turrets. Since both the alternatives reduce the firepower, then it makes sense not to do so.
And, unless we plan on swatting a lot of flies rather than fighting actual battles, mixed turrets are not really a great plan. Nor is assigning individual weapons as batteries.
Otherwise, we are then limited to the one turret quantity limit with the triples meaning we have the 1-factor 3 or so batteries, the or the three factor 2 batteries for each.
And it ties in with the underlying capability already expressed at the start of the paragraph, that ships with more than one mount may group them and that if you choose not to group them, there in the Turret Weapons table is the USP for an ungrouped weapon.
The turret weapons table is there to tell you the USP rating based upon the number of weapons you have in total, yes. You also fail to acknowledge that the minimums are reflective across the table of being able to use a single turret (which I see little use or reason, but hey, there it is), a double turret (useful for energy weapons), and of course triple turrets. You can see that the "logical break points" in the table are optimally arranged at the largest turret size available for the weapon type and maxes out at the highest factor when you group ten turret's worth of weapons into the largest possible (ten turret) batteries.
So contrary to your supposition, it's not for "ungrouped weapons". You have to account for the fact that single and double turrets ARE available and that the
SMALLEST UNIT of battery is a single, single turret. Not necessarily "one weapon". Again THIS LINE OF REASONING (i.e., the table supports your argument), while feasible under your interpretation, is also perfectly valid for my interpretation, so therefore is NOT proof that you are correct. Nor is it "proof" I am correct.
However, the last line of the mixed turrets rule's inclusion DOES support my argument, and does
not support yours, and in fact is unnecessary under your interpretation.
I assume you are talking the 80 laser turrets example in the Batteries section. Well...
Under mount = weapon (using shorthand here) that example is correct. More than 10 mounts/weapons must be grouped. The example would be wrong if the 240 laser weapons were not grouped.
Under mount = turret, that example is incorrect. More than 10 turrets of a type must be grouped. The example gives 80 triple turrets. Clearly those 80 triple turrets are more than 10 and must be grouped.
Single turret batteries are illegal. (in this example of more than 10 triple turrets.)
So, the example does not support mount = turret, at all... But I await your reply with interest...
Wrong. It surely does. I CANNOT BELIEVE that I just read that you think that the AUTHORS are wrong. In their own example. Because it does not fit your perception. Incredible. No wonder you read my proof and reject it as apples=pears.
The reason YOU think the example is wrong, is because YOU are wrong. I cited this because it supports my interpretation as turret=mount, and your response is The Author Is Incorrect. Which or these two possibilities is more likely?
(Not intended as a personal attack, please do not take it as so - but you are making a direct statement which frankly flabbergasts me.)
Ships with more than 10 Mounts (as turrets) of the same type
MUST group them into batteries. (THIS SHIP HAS MORE THAN 10 MOUNTS of the same type under your interpretation OR mine.)
A battery
MAY BE
AS FEW AS one turret, BUT
MAY be
as MANY as ten.
The authors did not miswrite that, YOU misread it. You flatly state above that "Single Turret Batteries Are Illegal".
Can't be so. So WHAT does that sentence mean, if not that BATTERIES can be ONE TURRET? Please share!
So, proceeding on the correct asssumption that YES!! One turret CAN = "a battery" so it IS indeed legal to have 80 factor 3 batteries. And all the combinations they list as optimal battery grouping as well... BUT not the combinations YOU would be able to make under weapon = battery. So you say it's broken. But it is not, because you are mistaken.
Don't you think that if it was "legal" to make 240 factor 1 batteries, as that IS IN FACT SUPPORTED by the weapons table, by your own interpretation (above), and WOULD be "optimal" by your argument, the authors would have / should have included it?
By the same token, using the idea that weapon = mount, 120 factor 2 batteries would ALSO be legal, and should appear in the "optimal" example as well??? But that one is missing also. Weird.
But it isn't weird, because it is NOT legal to make a battery in a group smaller than
one turret. ALL the "optimal" examples are included, because they ARE legal under BOTH our interpretations.. but ALL of the
possible optimal examples are present in the example for "my" interpretation, but two of "yours" are missing.... BOTH of which are the case if weapon does = mount... hmmm.
Wonder why? Because the author was sloppy and incompetent and errata is needed to clarify weapon = mount? Or is it because Weapon <> mount? Yes, Virginia, it's that second choice there. The example WOULD include those two options as optimal if it WERE legal to group weapons in less than turret sized quantities, but it does NOT, because it is NOT legal to do so. So YES, the example "supports" my interpretation, and does NOT support your interpretation, which is why I cited it as support.
Just as I cited the "; in this case each weapon is considered a battery" as support, as I outlined way up top there...
And again, if you just drop your bias and look at the rule section as a whole, it JUST WORKS if you accept turret=mount. ONLY when you insist that weapon=mount do any perceived problems occur. Perception vs Reality is a powerful thing. And I think your perception is incorrect in this case.
I shan't post again till tomorrow (I think I have the willpower!), a few years back I think you and I went on a mad posting frenzy when we were both online together. It got a tad frustrating if I recall correctly. & I think it was the same topic.
May be. We both appear to have gotten more stubborn as we have aged. On the other hand, I am right

so I can feel that way. He He.