MGT
Thinking about this a bit more... the MGT scout will have 4-12 skill levels, centered around 6-7, plus 3-10 level 0 skills. For the skills that specialize, he can take each specialization as a separate skill. An attribute gain is about 1/3 as valuable for any given skill as a skill level in that skill, but applies more broadly; still, skill levels can make up for weak attributes, and the low number of rolls mean that it's not that tempting.
T5
The T5 scout will have 16-32 skill/knowledge levels, and for specialzation skills, his 1st two levels are in a specialization, then the rest can be in the broad skill. He's more likely to have dumped rolls into attributes, too, because attributes are more important. So, let's assume at least one roll per term, probably not more than 2, so he's got 4-8 attribute points up with a typical player, tho' with munchkins, it may be as much as 16-24 points up, with only enough levels to hit level 3 in a few key skills. (He's fine as long as he sticks below skill); conversely, if the stats match some concept the player had in mind, and he's not mechanically minded, he might not have any...
He's likely to have a LOT wider range... but is actually mathematically LESS competent at anything past about Difficult.