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CT Only: Carry Weight

jaz0nj4ckal

SOC-12
If I have over looked this I do apologize; however, how much can a character carry? Would this be based off STAT numbers or do you folks just limit the weight to a general number?

Coming from AD&D background and some GURPS.
 
don't know any official rule, but you can get a good value for a regular load (in pounds) by multiplying strength by 5.
 
According TTB (page 37) uo to his STR in kg as normal load, double with a penantly, and triple if has been in a military unit (also with penalty, off course)
 
If I have over looked this I do apologize; however, how much can a character carry? Would this be based off STAT numbers or do you folks just limit the weight to a general number?

Coming from AD&D background and some GURPS.
CT-77 it's on Bk 1 page 32, CT-81 Bk 1 page 36; both under the header "Weight"

Clothes don't count.
≤Sr in kg is unpenalized.
≤2×Str is -1 Str, –1 Dex, –1 End for all purposes
≤3×Str is –2 Str, –2 Dex, –2 End for all purposes, only allowed for military.

Most interpret it to mean that Str for Encumbrance is unpenalised; a few include carrying capacity in the reduced...

Here's a table of that
AttStdDoubleMilitaryAlt DoubleAlt Military
112300
224623
336946
4481269
551015812
6612181015
7714211218
8816241421
9918271624
101020301827
111122332030
121224362233
131326392436
141428422639
151530452842
 
Thirty kilos is my backpack limit, and at ten kilos plus I can keep up five miles per hour, I like to think, for the rest of the day.
 
Went over this with an ex-paratrooper friend and he feels the triple military load is too low.

I tend to agree. 90lbs is the current military loadout. Of that, however, about 5kg is trained to the point it may count as "personal clothing allowance"... the Load Bearing Gear and body armor are worn so constantly...

My "solution" to that is based upon two fixes...
another up-to-Str KG in the personal clothing allowance.
stuff in a properly worn harness/pack counts half normal

So, a 35kg ruck load would only count 19 or so (the ruck itself not counting), the 4-5kg of armor counts in the personal clothing allowance, and we can get a Str 8 infantryman on the field with current-ish loadouts.

Some GM's allow further levels - x4 for –3 to Str/Dex/End and x5 for -4 each...

I just paraphrased what's in the book. I made a bit of an error, having forgotten: "Clothing, personal armor, and minor items such as holsters, scabbards, and belts are not counted."
 
Also, in the weight section, how Gravity and Density of a world can affect the carrying capacity of a character.

***

Aramis, can you explain this sentence to me? I think I'm missing something:

"Most interpret it to mean that Str for Encumbrance is unpenalised..."
 
Also, in the weight section, how Gravity and Density of a world can affect the carrying capacity of a character.

As we're talking about weight, not mass (even in we use the term Kg, that is a mass unit, instead of Kp, that would be more correct for weight), it affects directly. The mass you carry is multiplied by the gravity (in Gs) you have where you are. So, on a 0.5 G gravity world, 10 kg would only weight 5 Kp, and so count as 5 against your weight allowance.

Off course, you must apply some logic to that, as in a zero-g environ your carácter could probably not carry 1 ton of mass unhindered...
 
As we're talking about weight, not mass (even in we use the term Kg, that is a mass unit, instead of Kp, that would be more correct for weight), it affects directly. The mass you carry is multiplied by the gravity (in Gs) you have where you are. So, on a 0.5 G gravity world, 10 kg would only weight 5 Kp, and so count as 5 against your weight allowance.

Off course, you must apply some logic to that, as in a zero-g environ your carácter could probably not carry 1 ton of mass unhindered...

Leaving aside for a moment the difference between Kg and Kp, I was pointing out for jaz0nj4ckal's benefit that the Weight section in the rules cover the issue of gravity (using a World Size of 8 as the base) and has rules for density as well.
 
Kp? Never heard of that unit of weight.

And the prefix for kilo is k not K.

p is the symbol for momentum.

kp = "kilopounds" (?)

(and yes, I have actually seen this unit used in some engineering and technical disciplines, such as engineering geology - they use "kilofeet" as well :oo:).
 
kilopound - you have got to be kidding me - talk about mixing up units and missing Mars...
and the abbreviation for pound is lb - so if anything it should be klb.
 
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whulorigan:

kp = "kilopounds" (?)

(and yes, I have actually seen this unit used in some engineering and technical disciplines, such as engineering geology - they use "kilofeet" as well :file_19:).
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[FONT=arial,helvetica]mike wightman:

[FONT=arial,helvetica]kilopound - you have got to be kidding me - talk about mixing up units and missing Mars...
and the abbreviation for pound is lb - so if anything it should be klb.
[/FONT]
[/FONT]
Just did a quick look-up:

Kilopound is abbreviated "kip"
But kilopond is abbrevaited "kp".

The kilogram-force (kgf or kgF), or kilopond (kp), (from Latin pondus meaning weight), is a gravitational metric unit of force.

Kilopound: https://en.wikipedia.org/wiki/Kip_(unit)
Kilopond: https://en.wikipedia.org/wiki/Kilogram-force
 
The following quote comes from H. Beam Piper's book, The Cosmic Computer, sometimes titled as The Junkyard Planet.

WEIGHT IS WHAT YOU LIFT, MASS IS WHAT HURTS
WHEN IT HITS YOU.
WEIGHT DEPENDS ON GRAVITY; MASS IS ALWAYS CONSTANT

I use 20 kilograms for Strength 7-9, minus 5 kilograms for every point below 7, and plus 5 kilograms for every point over 9 to strength 12. Maximum Strength for a character is 12 in my universe. The same goes for Endurance and Dexterity. A character may carry the maximum load up to the number of hours equal to his/her/its Endurance.

S. L. A. Marshall viewed 40 pounds as the maximum combat load for a soldier. The French, in 1861, set the following load standard.

Indeed, the military commission of 1861, profiting by the example of the Roman soldiers, fixed the normal load of the foot-soldier at 62 pounds and designated 66 pounds as a maximum.

The same French study which contained the above quote calculated the load of the Roman Legionary at 110 to 136 pounds, but that does assume that the legionary was carrying either 2 weeks or 4 weeks of ration wheat. That would be consumed in the course of marching, so from 26 to 53 pounds of load would gradually disappear. I have my doubts as to whether the legions actually carried that much of their rations on their persons. However, the legionnaires did nickname themselves, "Marius' Mules".

For animal packing, I use a mixture of U.S. Army packing tables and Garnet Wolseley's 1886 Edition of The Soldier's Pocket Book for Field Service. The U.S. Army did not use that many elephants or camels for pack service in the US. There is a fair amount online concerning animal packing for those interested.

Edit Note: The source for the French study cited above is as follows.

Historical review of the load of the foot-soldier

It can be downloaded here.

http://cgsc.cdmhost.com/cdm/singleitem/collection/p4013coll11/id/1691/rec/1
 
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Also, in the weight section, how Gravity and Density of a world can affect the carrying capacity of a character.

***

Aramis, can you explain this sentence to me? I think I'm missing something:

"Most interpret it to mean that Str for Encumbrance is unpenalised..."

easiest is an exemplar...

Typical GM:
You're Str 8, and carrying 16 KG, since that is at 2x(base Str), you're still only at double.

Alternate:
You're Str 8, and carrying 16 KG. Since that's over 8, your STR is reduced by one, and still over 2x((base Str) -1)=14 kg, you're at Str–2, and thus at 16 of 3x(modified str = 6)=18 kg limit.

basically, since the weight penalty is expressed based upon current strength, and reduces current strength "for all purposes"... that would include carrying capacity, making it a recursion.
 
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