My meandering thoughts while making the 3rd cup of coffee for this morning led me to this scenario:
When designing "Carrier" type vessels, say carrying 4 200DTon non-starships and several fighter squadrons, what kind of allowances do you have to make for boat geometry, docking & service equipment etc on the hanger displacement tonnage?
In the traveller universe we are operating in the Power plant, Jump & manuever drives and fuel usage decreases by 10% for every TL above 10 (not counting TL 18+, btw) accounting for improvements is both the steady optimisation of tech and the leaps to 'new' approaches.
This also means that two 600ton cruisers will not be evenly matched with 1 at TL12 and the other at TL15, simply due to the latter having more compact and efficient systems.
Back to the main topic though. The next thought is effectiveness: put simply, as an escort carrier what would you want to bring? My initial though was four 200Dton boats and around 80 10ton fighters (for around 1600Dtons of escorts). How effective would these be? Would less fighters and an extra boat be better or visa versa? (I am a traveller Noobie).
The next question I have is in regard to ship design. I only have the basic traveller rule book, which gives 1 hardpoint per 100Dtons of hull, yet this is somewhat inflexible. What about military vessels vs Civilian? Yes, you standard 200Dton trader may be packing 2 turrets, but an escort craft where cargo is not a major concern will be packing as many as the hull can fit & power plant supply.
Have some guidelines for warships been worked out, or is it at the perogative of the individual designers?
When designing "Carrier" type vessels, say carrying 4 200DTon non-starships and several fighter squadrons, what kind of allowances do you have to make for boat geometry, docking & service equipment etc on the hanger displacement tonnage?
In the traveller universe we are operating in the Power plant, Jump & manuever drives and fuel usage decreases by 10% for every TL above 10 (not counting TL 18+, btw) accounting for improvements is both the steady optimisation of tech and the leaps to 'new' approaches.
This also means that two 600ton cruisers will not be evenly matched with 1 at TL12 and the other at TL15, simply due to the latter having more compact and efficient systems.
Back to the main topic though. The next thought is effectiveness: put simply, as an escort carrier what would you want to bring? My initial though was four 200Dton boats and around 80 10ton fighters (for around 1600Dtons of escorts). How effective would these be? Would less fighters and an extra boat be better or visa versa? (I am a traveller Noobie).
The next question I have is in regard to ship design. I only have the basic traveller rule book, which gives 1 hardpoint per 100Dtons of hull, yet this is somewhat inflexible. What about military vessels vs Civilian? Yes, you standard 200Dton trader may be packing 2 turrets, but an escort craft where cargo is not a major concern will be packing as many as the hull can fit & power plant supply.
Have some guidelines for warships been worked out, or is it at the perogative of the individual designers?