All things considered - batting 100 is pretty much impossible where it comes to traveler. In this particular instance, I largely believe that the consensus is correct.
Many of the problems with TRAVELLER as a body of work stem from the fact that too few details were fleshed out in what I'd consider important defining characteristics of the Third Imperium, and in some instances, inferences were made that contradict other inferences. If one would read the latest installment in the Traveller Universe in the form of the Novel by Marc Miller, it appears that what is in the novel doesn't necessarily agree with what is in the body of works for Traveller (that's my take on it mind you!).
But more importantly, each GM has to try and make the Traveller Universe come to life in their own minds so that they can breathe life into it for their players. For me, the biggest problem stems from Human nature and power. For me, the power of the Imperium was never realistic and taking into account not only human nature, but the potential for corruption over time. The "rosy" picture painted of nobility without power but with power is so self-contradictory that I shake my head and marvel over it, not because of someone's vision, but lack of vision.
That aside, the biggest problem that ANY governing body will have is the need to have a monopoly on power. Without a loyal palace guard (so to speak), the Emperors of the Imperium will always be dependent upon the charity of men whose loyalty is to their home worlds first, the Iridium Throne second assuming that the Imperial Army is comprised of a polyglot of military institutions. Rome was right in keeping out Imperial Legions from within its boundaries (as a city) for fear that the soldiers would be more loyal to the Generals than to the senate. After that, it was an issue of the Soldiers being more loyal to rival potential emperors during the barracks wars (which the Imperium is supposedly taking inspiration from).
In the end, you either have a ruling class that is loyal to the state, or they demand loyalty to them FROM the state. Either way, that requires not only a loyal military at your side for defense, but it also requires an instrument that keeps potential rivals at bay.
So, yes - the background of the Imperial Army from GURPS is likely not very useful other than as inspiration for equipment and the like. I used the material in there to create a TO&E for a Battalion in order to price what it costs just for the personnel and their equipment. It was an eye opener to find that one battalion costs as much to raise as three Naval Destroyers (if anyone wants the spread sheet, let me know and I'll send it out. It would be nice to see that data gets retained going forward assuming there will be another generation of role players to carry on the traditions of TRAVELLER). Some say Tanks and vehicles cost too much, some say Naval vessels cost too little. Who is to say.
So, discount what is present in the grand scheme of things with respect to a grand unified army, and simply replace it with an Imperial Army. It would have its own traditions, its own methodology for instilling loyalty to the High Command, with the Iridium Throne the highest possible command of ALL Militaries. God save the Emperor!
Now, why do I hear the Imperial March from Vader playing in the background all of the sudden?
