This is pretty much the way I've always played it, with the addition that even if your other two physical stats are untouched, you're bleeding pretty badly, and if left there, you'll eventually bleed to death. That works pretty well for me, since, say, you've got a guy whose AGI gets zeroed in a single shot. He's out for a little bit, but he can be woken up, I suppose, and even thogh he can't move, he can still brace himself and shoot for as long as he can keep his eyes open. In my games, we sometimes fudge this a little bit, but it seems to work pretty well.Originally posted by Ranger:
I think the basic Book 1 system says you take all the damage from the first hit against one stat. If that doesn't drop the target to 0 in that stat, they keep fighting, and the rule you describe takes effect. The rule is a little unclear because it really isn't said if it's the first would from a given weapon, the first wound in a given combat round, or the first wound from a given character using a given weapon (at least it is not entirely clear to me). I think most people that use this rule, use it as first hit from a given character in that combat round. This is why combat with bigger weapons was short and deadly in Traveller, cause if you get hit by a 4D weapon, odds are you're going down (average of 14 points of damage against a single stat).
So, to answer your question, no, it can't kill, but, yes, a pistol can disable with one hit (up to 12-18 damage points against a single stat) but only with the first hit.
This is pretty much the way I've always played it, with the addition that even if your other two physical stats are untouched, you're bleeding pretty badly, and if left there, you'll eventually bleed to death. That works pretty well for me, since, say, you've got a guy whose AGI gets zeroed in a single shot. He's out for a little bit, but he can be woken up, I suppose, and even thogh he can't move, he can still brace himself and shoot for as long as he can keep his eyes open. In my games, we sometimes fudge this a little bit, but it seems to work pretty well.Originally posted by Ranger:
I think the basic Book 1 system says you take all the damage from the first hit against one stat. If that doesn't drop the target to 0 in that stat, they keep fighting, and the rule you describe takes effect. The rule is a little unclear because it really isn't said if it's the first would from a given weapon, the first wound in a given combat round, or the first wound from a given character using a given weapon (at least it is not entirely clear to me). I think most people that use this rule, use it as first hit from a given character in that combat round. This is why combat with bigger weapons was short and deadly in Traveller, cause if you get hit by a 4D weapon, odds are you're going down (average of 14 points of damage against a single stat).
So, to answer your question, no, it can't kill, but, yes, a pistol can disable with one hit (up to 12-18 damage points against a single stat) but only with the first hit.
In a sense, MT is an update of AHL/Striker... <GD&R>Originally posted by robject:
I, too, prefer Azhanti High Lightning-style rules, where combat is simple to learn and fast, fast, fast.
Has anyone done an update of the AHL rules? Or perhaps I should ask if they need updating?
In a sense, MT is an update of AHL/Striker... <GD&R>Originally posted by robject:
I, too, prefer Azhanti High Lightning-style rules, where combat is simple to learn and fast, fast, fast.
Has anyone done an update of the AHL rules? Or perhaps I should ask if they need updating?
In a sense, MT is an update of AHL/Striker... <GD&R>Originally posted by Aramis:
</font><blockquote>quote:</font><hr />Originally posted by robject:
I, too, prefer Azhanti High Lightning-style rules, where combat is simple to learn and fast, fast, fast.
Has anyone done an update of the AHL rules? Or perhaps I should ask if they need updating?
In a sense, MT is an update of AHL/Striker... <GD&R>Originally posted by Aramis:
</font><blockquote>quote:</font><hr />Originally posted by robject:
I, too, prefer Azhanti High Lightning-style rules, where combat is simple to learn and fast, fast, fast.
Has anyone done an update of the AHL rules? Or perhaps I should ask if they need updating?
She should of had her mouth slighty open to equalise the pressure....but then having re-read how you describe the incident, if it blew her chair over, she was going to get pressure wave injuries anyway and the concussion would have been from both pressure wave and physical contact with the ground.Originally posted by kaladorn:
On the one hand, I'm tempted to say 'knowing Mags, probably....' and OTOH, I'm recalling she was blindfolded or something so she may not have seen it coming.
She should of had her mouth slighty open to equalise the pressure....but then having re-read how you describe the incident, if it blew her chair over, she was going to get pressure wave injuries anyway and the concussion would have been from both pressure wave and physical contact with the ground.Originally posted by kaladorn:
On the one hand, I'm tempted to say 'knowing Mags, probably....' and OTOH, I'm recalling she was blindfolded or something so she may not have seen it coming.
Would you care to lay out this rule for me?Originally posted by AndyH:
Lack of clarity in the rules led my group to apply the "first blood" rule on any "to hit" roll of doubles. This eventually became a "double on doubles" rule.
Would you care to lay out this rule for me?Originally posted by AndyH:
Lack of clarity in the rules led my group to apply the "first blood" rule on any "to hit" roll of doubles. This eventually became a "double on doubles" rule.