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Campaign Cartographer 3 & Cosmographer 3

Hi there.

Has anyone tried version 3 of Campaign Cartographer and/or Cosmographer 3? One of the promo images in C3 shows what looks like a Spinward Marches map, so I was wondering how much Traveller compatibility is built in.

Thanks in advance.
 
I've got both, however I haven't had a lot of time to play with COSMO 3. COSMO 2 was cool, but didn't have the standard Traveller starship symbols preloaded. The little I have looked at COSMO 3, it looks like the symbol sets are more Traveller like, including the sector map symbols. Over the next couple of weeks I should have some time to really look at it more thoroughly...I'll get back to you.
 
CC3, yes. It's easier to work with than CC2, due to real-time redraws, but still is the same basic interface as CC2.

COS3, no. I didn't have money to upgrade until after the special ended.
 
CC3, yes. It's easier to work with than CC2, due to real-time redraws, but still is the same basic interface as CC2.

COS3, no. I didn't have money to upgrade until after the special ended.
 
I have both and Traveller compatibility is great. The deck plans are pre-templates. Templates for world and star maps. Pre-loaded maps include most known Traveller sectors, though I haven't checked checked their accuracy.

I've used CC3 for quite some time and therefore don't notice the learning curve anymore but certainly new users will always take some time to get used to it
 
Thanks for the feedback everyone. I've been reading over some posts for System making and software, and decided to try out the trial versions of LunarCell and Flexify 2 and made some really nice-looking world maps. My concern is how to "zoom in" for up-close maps (i.e. one hex of a planet isomap expanded). So far I haven't found an easy way to do this with LunarCell, though I suppose I could render the planet with a really high resolution and then zoom way in on the hex I want to expand, though I worry even that will have a loss of quality. CC3/Cos3 seems to have much more flexibility there. And the Traveller integration is a bonus.
 
Hi All,

Cosmographer 3 looks like it can do some nifty things, and has support for T5 World maps (at least size 7 to 10 from my quick scan).

I run CC3 under LINUX and have the "font too big problem". The basic CC3 templates and examples work well. In Cosmographer and Cosmograher 3 some text, sometimes all text in a template is way to big, at least 100 times too big. I have tracked this down to the "Use New metrics" tickbox.

Pain in the (insert your own expletive) to manually adjust the text boxes (I was thinking script) and save new templates?
Nay hints anyone can give me?
 
Figured out how to do change this.
More obvious with update 9 - as you know you are only changing.

Choose extend for the view.
Choose Set Properties and select everything.
In the dialog untick use new metrics box.

Job done on refresh.

For LINUX make sure you have installed the ms fonts before you install CC3, actually before you let windecfg create your .wine directory.

Now I have a decent CC environment I am experimenting with exporting the GURP world template to autocad exchange format, bringing into Inkscape - where it is much easier to position exactly. You also get the benefit of converting to paths - bigger file, but better scaling.

I think it works pretty well, hopefully svg should be a better format for the templates.
 
Hi All,

Cosmographer 3 looks like it can do some nifty things, and has support for T5 World maps (at least size 7 to 10 from my quick scan).

I run CC3 under LINUX and have the "font too big problem". The basic CC3 templates and examples work well. In Cosmographer and Cosmograher 3 some text, sometimes all text in a template is way to big, at least 100 times too big. I have tracked this down to the "Use New metrics" tickbox.

set or unset?
 
All the newer templates come with "use new metrics" set.
You need to unset for all text under Wine or at least I do on Suse 11.3 using Wine 1.2. As long as you have the msfonts everything looks good. CC3 seems to work well under WINE, better than I expected. I probably need to add a note at WineHQ.

My current snag is my 1GB Suse machine can export autocad format for use in Inkscape just fine, my 2GB with 3G card (slow 2D though) crashes when I try any of the autcoad exports. Very strange.
 
Cos3 currently will make sector maps based off sector info from the internet (from Travellermap.com IIRC). To use that functionality your machine must have .Net 3.x installed BEFORE you install Cos3. Eventually they will be modifying the autoscript so it can import your own sector data.

Honestly, I find CC and all of the profantasy products the hardest to use, most backward, what they hell were they thinking! interfaces that I have ever had the displeasure of using.

They seem to currently be the only real game in town when it comes to making RPG maps. Now they seem to be the only ones that can make official looking Traveller maps.
 
Cos3 currently will make sector maps based off sector info from the internet (from Travellermap.com IIRC). To use that functionality your machine must have .Net 3.x installed BEFORE you install Cos3. Eventually they will be modifying the autoscript so it can import your own sector data.

Honestly, I find CC and all of the profantasy products the hardest to use, most backward, what they hell were they thinking! interfaces that I have ever had the displeasure of using.

They seem to currently be the only real game in town when it comes to making RPG maps. Now they seem to be the only ones that can make official looking Traveller maps.

What they were thinking was "We got this open source 2-D CAD, let's modify it for gamer use"... it's a pretty standard CAD interface. CADintosh's is similar.
 
Eventually they will be modifying the autoscript so it can import your own sector data.

This sucks, I hope they will implement it a.s.a.p. Why didn't they do the script like that from the beginning? That must have been easier to do than to do an import from travellermap.

They seem to currently be the only real game in town when it comes to making RPG maps. Now they seem to be the only ones that can make official looking Traveller maps.

The post function at travellermap does nice maps:
http://www.travellermap.com/post.htm
Some examples here:
http://zho.berka.com/data/CLASSIC/FOREVEN/

Another tool that makes pretty maps is Traveller Universe:
http://www.trisen.com/sol/default.asp?topic=10&page=47
 
Honestly, I find CC and all of the profantasy products the hardest to use, most backward, what they hell were they thinking! interfaces that I have ever had the displeasure of using.

That's why I use AutoRealm unless I HAVE to use CC. I have both, and prefer to use the free AutoRealm. It's interace is much, much more intuitive. AutoRealm of course does not have the huge library and support CC does, but if more people used it fans could expand it greatly. I have a library of symbols for deckplans for example. It would be nice if someone made a nice sector/subsector template and symbols (planets, ports, etc) for AutoRealm. I currently use CC for sectors only because I've never gotten around to doing this background work for AutoRealm.
 
CC3 & Cosmographer 3

Love to get the COS3 Working on my machine .... have been in touch with profantasy already thrice about issues.

PS 02/05/2011
finally working
 
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