• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Buy Mongoose Traveller or stay with MT

Are you really comparing the two pages of dense skill list from MegaTraveller with the MGT1e list that fits on a one-sided character sheet with scores included and room to spare?

See taht those two pages are due to listin on each skill any cascade, included or serves as skill too. If you simplify it, it may fill in a one page carácter sheet.

Here you have the one I use:
View attachment CharSheet.doc
 
Note that MGT 2E seriously reduces combat skills... to under 6 of them. It's very possible to generate really combat heavy characters who make rambo look inept and narrowly focused.
Skill bloat is in the eye of the beholder. Objectively, CT/MgT/CE are "bloated" with skills in comparison to some games. The Vortex System (Doctor Who, Primeval, Pulp Fantastic, Rocket Age) reduces skills down to 12.
ALL ranged combat from archery, guns, heavy weapons, and starship weapons is reduced to the Marksman Skill.
All Hand to hand (animal weapons too) Fighting Skill
All Social Interactions (including seduction, intimidation, training animals) the Convince Skill
All vehicle handling from motorcycles to starships, Transport Skill.

Other systems take it down from 12 to a lesser number of skills.

Personally I feel that having reduced combat and science skills, they should have removed what I FEEL is the bloat in Vehicle Skills.
 
Are you really comparing the two pages of dense skill list from MegaTraveller with the MGT1e list that fits on a one-sided character sheet with scores included and room to spare?
Yes, all you need to do it add them up.
You will find that MT and MgT are considerably bloated compared with basic CT.
 

do you make any distinction between "bloat" and "distinction"? for example ct describes electronics skill as applying to "all manner of electronics" - from toaster repair to radar calibration - and gunnery as encompassing both laser systems and missile systems and sand-caster systems. seems bloat is better understood as conflation - "this skilll just does it all!"

meanwhile note that in some things ct exhibits tremendous "bloat", for example dagger vs blade skill. most people would be hard-pressed to describe the difference between them. not to mention the distinction between "combat rifle" and "laser rifle".
 
Yes, all you need to do it add them up.
You will find that MT and MgT are considerably bloated compared with basic CT.

95% of MT's skills appear in CT as supplemented, and around 15% are merely there for conversion from CT, being subsumed into larger skills.
 
... and around 15% are merely there for conversion from CT, being subsumed into larger skills.
Could you provide an example of "being subsumed into larger skills" so I can see exactly what you are talking about. (I just want an example to clarify).
 
Could you provide an example of "being subsumed into larger skills" so I can see exactly what you are talking about. (I just want an example to clarify).

things like

Large Blade (includes Sword, Cutlass, and Broadsword)
Small Blade (includes Dagger, Blade)

In MT, you don't take skills in individual weapons, but in groups of related weapons, in CT you do.

There are some new skills in MT - but they're adding details that make sense, but most of these split out from skills in CT.

Gunnery splits into about 3... so one's experience in spinals isn't going to help aim that turret gun.

MT just shows every one of the CT skills it's reduced away.

And the Sciences skills are broader than the CT JTAS entry...
 
First of all a big "Thank you" for all of you! :)

It was very helpfull to read all our thoughts and opinions about my question.
I got knocked down by a very bad flu, therefor my belated answer.

We talked about the whole thing and decided to stay with MT.

We bought, as kilemall suggested, the Central supply Catalog for new inspirations and things we could convert to MT.
I started roleplaying in the early/mid 1980s. We had to make up a lot for ourselves. But the times changed. Today we
have a job, family and other obligations. Time is rare and in my opinion better spent in playing than converting. But there
is enough stuff for MT around to keep us busy for a while, so here we go. :cool:

Time to go back to the Consolidated Errata... :CoW::D
 
As mentioned before, I have no idea, how much life is
still left in MT. And if fewer and fewer fans are supporting MT it could be a dead end for our group.

I'm all in with MT. I think I have almost every item. I'm one of the 'fans supporting MT'. I'm just too old to learn a new system and too thrifty to buy one now that I may never use.

Also, I think the art and starship deck plans are better in the MT books than the MgT books.
 
I'm all in with MT. I think I have almost every item. I'm one of the 'fans supporting MT'. I'm just too old to learn a new system and too thrifty to buy one now that I may never use.

Also, I think the art and starship deck plans are better in the MT books than the MgT books.

Errata or no, the FFE CDs are a steal. Via the FFE CDs, you MT dollar will go a lot farther than your MgT dollar.
 
Errata or no, the FFE CDs are a steal. Via the FFE CDs, you MT dollar will go a lot farther than your MgT dollar.

I took advantage of the recent sale and got PDFs for MgT2E core rulebook and HG for less then $20. One time thing, but now I can at least look over the zeitgeist and mechanics of the latest.

And steal what I like.
 
Also, I think the art and starship deck plans are better in the MT books than the MgT books.

Yep, the Art and Design of the those books where very good. And a lot of good fluff, which goes a long way to make up for the abysmal treatment of a lot of the hard mechanical bits of the books.
 
Errata or no, the FFE CDs are a steal. Via the FFE CDs, you MT dollar will go a lot farther than your MgT dollar.

For MT I own Players' Manual, Referee's Manual, Imperial Encyclopedia, Refferee's Companion, COACC, Fighting Ships, Rebellion Sourcebook,
Hard Times, Assignment: Vigilante, Arrival Vengance, Flaming Eye, Knightfall, Diaspora Sector, 101 Vehicles, Solomani & Aslan, Vilani & Vargr,
Starship Operators, World Builder's Handbook, MT Journal 1-3, Robots and Survival Margin. All in a used but good condition. :D
 
First of all a big "Thank you" for all of you! :)

It was very helpfull to read all our thoughts and opinions about my question.
I got knocked down by a very bad flu, therefor my belated answer.

We talked about the whole thing and decided to stay with MT.

We bought, as kilemall suggested, the Central supply Catalog for new inspirations and things we could convert to MT.
I started roleplaying in the early/mid 1980s. We had to make up a lot for ourselves. But the times changed. Today we
have a job, family and other obligations. Time is rare and in my opinion better spent in playing than converting. But there
is enough stuff for MT around to keep us busy for a while, so here we go. :cool:

Time to go back to the Consolidated Errata... :CoW::D

Congratulations on reaching a decision, now go have fun.

As an aside, many adventures are almost rules neutral. I mean how hard is it to swap an attribute or a skill from MT for one listed in an adventure but not included in MT. Most of what you want from an adventure (as a referee) is the maps and descriptive text. So poach anything that seems interesting.
 
For MT I own Players' Manual, Referee's Manual, Imperial Encyclopedia, Refferee's Companion, COACC, Fighting Ships, Rebellion Sourcebook,
Hard Times, Assignment: Vigilante, Arrival Vengance, Flaming Eye, Knightfall, Diaspora Sector, 101 Vehicles, Solomani & Aslan, Vilani & Vargr,
Starship Operators, World Builder's Handbook, MT Journal 1-3, Robots and Survival Margin. All in a used but good condition. :D

Since you appear to OWN and LOVE MT, I think you made the right decision.

(1) stick with what you know
(2) stick with what you have
(3) keep your eyes open and supplement it with new stuff, selectively, as you like
 
Back
Top