GypsyComet
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Both have a bloated skill list...
Are you really comparing the two pages of dense skill list from MegaTraveller with the MGT1e list that fits on a one-sided character sheet with scores included and room to spare?
Both have a bloated skill list...
Are you really comparing the two pages of dense skill list from MegaTraveller with the MGT1e list that fits on a one-sided character sheet with scores included and room to spare?
Are you really comparing the two pages of dense skill list from MegaTraveller with the MGT1e list that fits on a one-sided character sheet with scores included and room to spare?
Skill bloat is in the eye of the beholder. Objectively, CT/MgT/CE are "bloated" with skills in comparison to some games. The Vortex System (Doctor Who, Primeval, Pulp Fantastic, Rocket Age) reduces skills down to 12.Note that MGT 2E seriously reduces combat skills... to under 6 of them. It's very possible to generate really combat heavy characters who make rambo look inept and narrowly focused.
Yes, all you need to do it add them up.Are you really comparing the two pages of dense skill list from MegaTraveller with the MGT1e list that fits on a one-sided character sheet with scores included and room to spare?
bloated
See taht those two pages are due to listin on each skill any cascade, included or serves as skill too. If you simplify it, it may fill in a one page carácter sheet.
Here you have the one I use:
View attachment 1591
Yes, all you need to do it add them up.
You will find that MT and MgT are considerably bloated compared with basic CT.
Could you provide an example of "being subsumed into larger skills" so I can see exactly what you are talking about. (I just want an example to clarify).... and around 15% are merely there for conversion from CT, being subsumed into larger skills.
Could you provide an example of "being subsumed into larger skills" so I can see exactly what you are talking about. (I just want an example to clarify).
As mentioned before, I have no idea, how much life is
still left in MT. And if fewer and fewer fans are supporting MT it could be a dead end for our group.
I'm all in with MT. I think I have almost every item. I'm one of the 'fans supporting MT'. I'm just too old to learn a new system and too thrifty to buy one now that I may never use.
Also, I think the art and starship deck plans are better in the MT books than the MgT books.
Errata or no, the FFE CDs are a steal. Via the FFE CDs, you MT dollar will go a lot farther than your MgT dollar.
Also, I think the art and starship deck plans are better in the MT books than the MgT books.
Errata or no, the FFE CDs are a steal. Via the FFE CDs, you MT dollar will go a lot farther than your MgT dollar.
First of all a big "Thank you" for all of you!
It was very helpfull to read all our thoughts and opinions about my question.
I got knocked down by a very bad flu, therefor my belated answer.
We talked about the whole thing and decided to stay with MT.
We bought, as kilemall suggested, the Central supply Catalog for new inspirations and things we could convert to MT.
I started roleplaying in the early/mid 1980s. We had to make up a lot for ourselves. But the times changed. Today we
have a job, family and other obligations. Time is rare and in my opinion better spent in playing than converting. But there
is enough stuff for MT around to keep us busy for a while, so here we go.
Time to go back to the Consolidated Errata... :CoW:![]()
For MT I own Players' Manual, Referee's Manual, Imperial Encyclopedia, Refferee's Companion, COACC, Fighting Ships, Rebellion Sourcebook,
Hard Times, Assignment: Vigilante, Arrival Vengance, Flaming Eye, Knightfall, Diaspora Sector, 101 Vehicles, Solomani & Aslan, Vilani & Vargr,
Starship Operators, World Builder's Handbook, MT Journal 1-3, Robots and Survival Margin. All in a used but good condition.![]()