I've been slowly getting a grip on Blender 3d and have learned how to apply a bumpmap to an object to give it depth.
Now here's the Cr64 question: How do I make bumpmaps for traveller ships like some of you guys have? The bumpmaps I've used so far were grids made by a mapmaker program, but now I'd like to do some custom ones and wondered on tips to do them.
I've seen how poser models have the skin done as a separate piece of art that looks like it was literally flayed skin to wrap around the model, so I was wondering if I'd render out the unmapped ship model, draw the bumpmap on that somehow and use it as the map.
Now here's the Cr64 question: How do I make bumpmaps for traveller ships like some of you guys have? The bumpmaps I've used so far were grids made by a mapmaker program, but now I'd like to do some custom ones and wondered on tips to do them.
I've seen how poser models have the skin done as a separate piece of art that looks like it was literally flayed skin to wrap around the model, so I was wondering if I'd render out the unmapped ship model, draw the bumpmap on that somehow and use it as the map.