• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Bridge location and drop tanks on the Scout/Courier

Spinward Scout

SOC-14 5K
Is there any reason why the bridge is located in the front of the S/C? I would think it would make more sense on the top deck, with a sensor/scanner suite in the front.

Also, how do you hook drop tanks to the S/C? I always pictured two big propane style tanks on each "wing", but I had a brainstorm this morning of two flat tanks fitted to the shape of the area to the left and the right of the turret, so as to be streamlined. Make them stackable, and you can have more than 1 set of tanks. Would the landing gear (or anything else) be in the way of these being mounted below the "wings". Although, I'm sure they could be made to go around any openings.

Anyone have any ideas like these?

Scout
 
if the pilot relies exclusively on cameras and sensors, no reason at all. but if line-of-sight seat-of-the-pants piloting is desired then the bridge will have to be in the front somewhere.
 
In the Traveller is dominated by 3d screens that give the appearance of windows when in fact these are sophiscated projection devices.

Otherwise, flying close to a star would be a blinding experience or similarly space would be pitch black.

It would be up to the Referee to determine whether weather conditions would be also reflected in the screens or would other sensors compensate.
 
In the Traveller is dominated by 3d screens that give the appearance of windows when in fact these are sophiscated projection devices.
no doubt, but I always operate from the premise that things go wrong, and it's nice to be able to look out a real (perhaps tinted) window and do things manually instead of just saying "oh well" if the sensor/projection system fails.
 
The problem with line of sight flying would be the speed plus, windows and other portals would not be able to withstand impacts from micro-meteroites and other interstelllar material.

If you want to make life "interesting" for your players, simulate flying in a 2D environment, pull out on those 70s flight simulator programs. What could be harder than to navigate in 2D in the Far Future when even vibration is simulated.
 
The problem with line of sight flying would be the speed plus, windows and other portals would not be able to withstand impacts from micro-meteroites and other interstelllar material.
imtu I assume that windows have shields that can be raised and lowered. but would metal do any better in such impacts?

as for speed, line-of-sight flying is most useful in a constricted environment where speed is limited anyway.
 
In other words, stuff that's made up for the purposes of explaining something away without doing any real physics...
 
Truth be told, over the years I've (almost) conceded to myself that flying even a Type S visually is pretty silly given the size of starships in Traveller. Initial take off and close to landing I might agree with, but for the most part its more efficient to let the computers do the flying.
 
The windows are only on the front of the Suleiman wedgie. The Scout/Courier is really just a list of stats so there's nothing stopping you designing your own and putting the bridge anywhere you like really.

Crow
 
Back
Top