FlightCommanderSolitude
SOC-13
Hey folks, I'm wondering if I can get some help from the assembled regarding some questions I have about extended system generation as described in Book 6: Scouts.
1. Binary and trinary systems can have companion stars in three general locations: close (meaning so close to the primary as to be essentially subsumed by it for generation purposes - cf. the close companion to Regina's primary); far (indicating the star is quite far from the primary and essentially forms its own solar system outside of the primary's system - cf. the far companion to Regina); and finally in a regular orbit.
In the case of close companions I have no questions; the case of far companions poses no technical questions, but does beg the question, what does such a system look like?
The third case, however, is tricky and isn't explained that well, nor is there an example given in the book. The issue I'm having trouble with is that the companion is located in one of the primary's orbits, but does it also have it's own set of orbits? If so, do they overlap the primary's orbits, or are they considered to be in a different plane, or ... ?
2. The second question is with captured planets. I'm assuming that a captured planet is essentially a new orbit to fill, but it doesn't actually say that in the text and I can't be sure.
For example, let's say die rolls show a captured planet is called for. The rules direct me to roll 2d for an orbit; let's say I get orbit 8. Then another set of die rolls is made to modify that orbit by a certain percentage, resulting in let's say orbit 8.4. Does this mean that orbit 8 is moved to orbit 8.4, or that orbit 8.4 is a new orbit in addition to orbit 8, and thus will require generation of a new world?
Any insights appreciated!
1. Binary and trinary systems can have companion stars in three general locations: close (meaning so close to the primary as to be essentially subsumed by it for generation purposes - cf. the close companion to Regina's primary); far (indicating the star is quite far from the primary and essentially forms its own solar system outside of the primary's system - cf. the far companion to Regina); and finally in a regular orbit.
In the case of close companions I have no questions; the case of far companions poses no technical questions, but does beg the question, what does such a system look like?
The third case, however, is tricky and isn't explained that well, nor is there an example given in the book. The issue I'm having trouble with is that the companion is located in one of the primary's orbits, but does it also have it's own set of orbits? If so, do they overlap the primary's orbits, or are they considered to be in a different plane, or ... ?
2. The second question is with captured planets. I'm assuming that a captured planet is essentially a new orbit to fill, but it doesn't actually say that in the text and I can't be sure.
For example, let's say die rolls show a captured planet is called for. The rules direct me to roll 2d for an orbit; let's say I get orbit 8. Then another set of die rolls is made to modify that orbit by a certain percentage, resulting in let's say orbit 8.4. Does this mean that orbit 8 is moved to orbit 8.4, or that orbit 8.4 is a new orbit in addition to orbit 8, and thus will require generation of a new world?
Any insights appreciated!