Oh sorry. Backup systems come from Adventure 5: Trillion Credit Squadron. In the rules and rulings section. Basically drives, computers, and screens can have backups that come into operation if the primary gets damaged. The rules say they don't consume energy or fuel but don't cover crew requirements.Where does Book 5 mention Backup Systems?
[I ask because the RAW say "installed" for crew requirements, but the only word-search for Backup is the "fib" computer.]
LBB2 size ships (<1000 tons) use LBB2 crew rules.
It is a silly reality ... however it is a correct interpretation of the RULES AS WRITTEN [which is what Errata is all about ... clarifying the DESIGNER's intent and correcting typos, not creating what the rules SHOULD HAVE BEEN). Book 5 says crew is per "installed" units. If it is "installed", then the rules say it should count. The other option is a spare PP in the cargo hold that you can swap out after the battle (not installed).There are many things in the Traveller errata that should be ignored. This is one of them.
If I am in battle and the Starboard Pinnace is destroyed, so the Captain orders the Port Pinnace (the backup) launched immediately instead, then it will need a Flight Crew already aboard and the "backup" already pre-flighed so it is ready for immediate operation.But, you should be able to have a "back up pinnace" but only a single flight crew, yes?
It is certainly out there, in terms of good, honest, workin' man physics, but I would draw the line at calling it outright 'stupidity':The batteries bearing rule is another stupidity in a universe where ships can roll about their long axis without the crew even noticing thanks to acceleration compensation.
I am not saying that this solves the issue. And I am also willing to agree that this creates waaaaaay more questions than it answers. But it is a germ of an idea about how to get 'er done. And certainly by the 54th Century they'll have a better notion as to whether this is actual physics or Star Wars woo.Although Einstein rejected it, matter of negative mass is not disallowed by the general theory of relativity. Negative mass doesn’t fall upwards … but in other ways its properties would be extremely strange. Since the inertia of negative mass subtracts from that of positive mass, a collection of negative and positive mass could have arbitrarily low, or even zero, inertia.
Right.It does explain why there are so few designs of warships with back up systems. For a little more credit you get two ships instead of one.
The should require some, but not full additiional. You still have to keep them in good nick.There are many things in the Traveller errata that should be ignored. This is one of them.
A) There's no room. Warships are tightly packed, a backup power plant would be way too expensive in fighting power. Making room would make the ships much bigger, hence more expensive, hence fewer, or less capable...It does explain why there are so few designs of warships with back up systems. For a little more credit you get two ships instead of one.
CL-K336EJ3-449900-230J9-0 MCr 10 569 15 000 Dton
bearing F FF 11 Crew=180
batteries F FF 11 TL=15
Cargo=231 Fuel=6702 EP=2202 Agility=6
Dual Occupancy 231 13 211
USP # Dton Cost
Hull, Part Streaml Custom K 15 000
Configuration Cylinder 3 1 500
Scoops Partial 15
Armour 4 4 750 525
Jump Drive 3 1 600 2 400
Manoeuvre D 6 1 2 550 1 275
Power Plant 14 1 2 202 6 606
Fuel, #J, #weeks J-3, 4 weeks 3 2 202
Purifier 1 101 1
Bridge 1 300 75
Computer m/9fib J 1 26 200
Staterooms 4 16 2
Staterooms, Half 176 352 44
Cargo 231
Demountable Tanks J-3 1 4 500 5
Spinal Meson J J 1 1 000 400
Bay Missile, 50 t 9 1 50 13
Single Turret Pulse 2 15 15 8
Single Turret Plasma 3 15 30 23
Triple Turret Sand 4 15 15 11
Nuclear Damper 9 1 20 50
Meson Screen 9 1 40 60
Nominal Cost MCr 13 211,26 Sum: 231 13 211
Class Cost MCr 2 774,36 Valid ≥0 ≥0
Ship Cost MCr 10 569,01
Crew & High 0 Crew Bridge 10
Passengers Mid 0 180 Engineers 54
Low 0 Gunners 71
Extra SR 0 Frozen Service 45
# Frozen W 0 0 Flight 0
Marines 0 Marines 0
CL-L336BJ3-449900-230J9-0 MCr 25 447 29 000 Dton
bearing E EE 11 Crew=300
batteries F FF 11 TL=15
Cargo=314 Fuel=11994 EP=3294 Agility=6
Dual Occupancy 314 31 808
USP # Dton Cost
Hull, Part Streaml Custom L 29 000
Configuration Cylinder 3 2 900
Scoops Partial 29
Armour 4 4 1 450 1 015
Jump Drive 3 1 1 160 4 640
Manoeuvre D 6 1 4 930 2 465
Power Plant 11 2 6 588 19 764
Fuel, #J, #weeks J-3, 4 weeks 3 3 294
Purifier 1 180 2
Bridge 1 580 145
Computer m/9fib J 1 26 200
Staterooms 4 16 2
Staterooms, Half 296 592 74
Cargo 314
Demountable Tanks J-3 1 8 700 9
Spinal Meson J J 1 1 000 400
Bay Missile, 50 t 9 1 50 13
Single Turret Pulse 2 15 15 8
Single Turret Plasma 3 15 30 23
Triple Turret Sand 4 15 15 11
Nuclear Damper 9 1 20 50
Meson Screen 9 1 40 60
Nominal Cost MCr 31 808,25 Sum: 314 31 808
Class Cost MCr 6 679,73 Valid ≥0 ≥0
Ship Cost MCr 25 446,60
Crew & High 0 Crew Bridge 15
Passengers Mid 0 300 Engineers 127
Low 0 Gunners 71
Extra SR 0 Frozen Service 87
# Frozen W 0 0 Flight 0
Marines 0 Marines 0