Originally posted by robject:
Moving On
Jump Drive. High Guard set the standard, with (1+Jn)% hull volume, and MCr4 per ton.
Since Book 2's jump drives are half the price (or less!), it looks like they're simpler, and that's why they're bulkier. I suspect I can keep the basic jump drive formula from Book 2.
These statements scare me.
I guess I just need some clarity.
Specifically, is there going to be a FF&S 3?
If so, then why are you even looking at the Book 2 formulas? Is there impetus to replicate Book 2 exactly? or just the spirit and work flow?
I have no problem with the "Book 2 Jump Formula" as long as it's the same one as the "FF&S 3 Jump Formula".
Also, the "Since Book 2's jump drives are half the price (or less!), it looks like they're simpler, and that's why they're bulkier.". That's great, but, again, I assume we're going to have some "cheap, bulky Jump Drives" in FF&S 3 to match.
Do you understand where I'm coming from? I think I made a convincing argument that a simplified Book 2 style design system can be derived from a robust and detailed FF&S-like system.
But arbitrary statements like "it looks like they're simpler and that's why they're bulkier", without any "actual foundation" bother me.
We already have an FF&S system. If a new one is planned, I imagine it's going to be more shining the system we have than a complete ground up rewrite.
And I assert that it's easier to create a B2 system from that than one out of whole cloth or one that's simply being hammered to fit in to the LBB B2 meme. I see no impetus to actually PUBLISH a new FF&S system, at least not initially, but that's no reason it should not be used and developed as the backbone of a B2 like system. That way, if and when a new FF&S system appears, you don't have redact and make excuses as to why you can't build "B2 ships with FF&S". That's simply insane. It's 5th generation. We're supposed to be beyond such silly mistakes and short sightedness.
In TNE, it's obvious they already had the bulk of FF&S done when they published the rule set, as the ships and weapons were designed using the system. So, even though unpublished, FF&S had bearing on the base rule set.
Of course, I also argue that combat needs to be done before FF&S.
If there is no intent at all to do an FF&S style system, then fine. Great.
But if there is, while it's a big chunk, I do hope you can appreciate my point of view that getting that system working as appropriate for the needs of the initial release is imperative, as FF&S pretty much documents the physical and economic realities of the universe.
The combination of Combat and FF&S is basically a treatise of Newtons 3 laws and how T5 interprets them, and every decision between the two will creep in to every aspect of anchoring the game to any realm of reality. The two aspects tells cites in rules How The Universe Works.
It tells us how hard things hit, how tough they are, and how much they cost.
If you don't intend to make an FF&S style system at all, then it's less of an issue. But if its planned, folks will want to be able to create the in game equipment (guns, trucks, and starships). And I think they have a reasonable expectation to be able to do so. Otherwise, you have a double standard or alternate universe where Game Gear != FF&S Gear.
But when I see statement like the above, it sounds to me that this is all being handwaved away. That there is no serious consideration of this issue. "Well time pressures...etc."
The RPG element has little to no effect on the combat, design, and equipment. The RPG element is trying to document how People Work, and that's a broad subject with many interpreations. But combat damage and design is based on more solid "real world" aspects: physics, materials science, etc. So, to me, there's little reason to redo an FF&S style system from scratch rather than just clean up what we already have.
So, to me "Time Pressure" doesn't hold real well on written material that needs some updating and editing and, most importantly, doesn't even need to be published day one.
Anyway...