Scott Martin
SOC-13
Just because *most* ships in the LBB-2 universe will be unarmoured doesn't mean that you will not have armoured LBB-2 sized combatants: if a 400 dT SDB has enough armour to shrug off most LBB-2 scale weapons it is a frightening threat to LBB-2 ships. The fact that the main weapons from a kiloton-range Destroyer excort can go through it (armour and all) end-to end do not change the fact that this class of vessel will rule the small ship universe (biggest fish in a small pond as it were)
That said (and I now have some feedback in this "Fleet" topic ) the "biased" group that uses starships the most (and thus can be bothered to post in the fleet) remains concentrated in the low to moderate rules end of the spectrum, with low to moderate starship combat.
Almost everyone who does lots of ship combat (other than in the TCS "mini game") uses variant rules (up to and including Star Fleet Battles instead of *any* traveller system)
I propose that we put together a draft "Small ship" system and see if we can build something "close enough" to be interesting for players and GM's to make ships out of, and *then* worry about a starship combat system.
The only real question then becomes "how big are the hardpoints?" (1 dT CT hardpoints, 3 dT TNE hardpoints?, 6 dT TNE Barbettes?)
My vote is 1 dT hardpoints for compatibility with CT, which should not include the gunners station. The Gunners station for pretty much every CT ship can easily be subsumed in that massive "bridge" and "computer" tonnage.
This will be "tight" for missile turrets, and you're just not going to get 3 laser weapons into it, but it gives us a much cleaner "CT" upgrade path than any other option.
Or to put this another way, If I put together a draft LBB-2 like system using FF&S style modular components, can I count on a few people to actually try and build some civilian / non-military starships with this system?
Scott Martin
That said (and I now have some feedback in this "Fleet" topic ) the "biased" group that uses starships the most (and thus can be bothered to post in the fleet) remains concentrated in the low to moderate rules end of the spectrum, with low to moderate starship combat.
Almost everyone who does lots of ship combat (other than in the TCS "mini game") uses variant rules (up to and including Star Fleet Battles instead of *any* traveller system)
I propose that we put together a draft "Small ship" system and see if we can build something "close enough" to be interesting for players and GM's to make ships out of, and *then* worry about a starship combat system.
The only real question then becomes "how big are the hardpoints?" (1 dT CT hardpoints, 3 dT TNE hardpoints?, 6 dT TNE Barbettes?)
My vote is 1 dT hardpoints for compatibility with CT, which should not include the gunners station. The Gunners station for pretty much every CT ship can easily be subsumed in that massive "bridge" and "computer" tonnage.
This will be "tight" for missile turrets, and you're just not going to get 3 laser weapons into it, but it gives us a much cleaner "CT" upgrade path than any other option.
Or to put this another way, If I put together a draft LBB-2 like system using FF&S style modular components, can I count on a few people to actually try and build some civilian / non-military starships with this system?
Scott Martin