Wow! This post took off and got away from me! There is a lot of info here! I'll try to touch on a couple key points.
Far Trader said: "I have to strongly disagree, any maneuver left will make it bloody dangerous if not downright impossible to even get close. All the defending pilot has to do is touch his thrust at any time and you have how ever many dtons of momentum swinging and smacking you hard. Very very hard. Sure if will damage his ship as much as yours (relative to size and armor), but they're not the ones with much to lose at that point.It's hard enough matching to board with a randomly pitching and rolling ship that isn't changing that dynamic at whim."
I agree with what he said very much. This was pretty much one of the major reasons I don't see people doing this kind of stuff REALISTICALLY.
With regard to all the people who are saying "traveller is better when it is not so realistic." like Whipsnade does. I understand and I am with you. IT wouldn't be fun if it was too realistic. I wanted to talk a bit about the realistic aspects of boarding actions though even if I do come away from them myself in my games.
Strange love - That's an original " 007-esque" idea! That would work very well in the theatrical game, but I don't see it working in the realistic game. Cool idea though. I suppose anything is possible.
With regard to all the conversations about pitch and yaw and rolling around to avoid being boarded. It think the pirate (or boarding vessel) would ahve to put a stop to or arrest the target's movement, before any kind of boarding could take place. I guess pirates might have to have something like a manipulator arm to move the target ship around. Star Trek took care of all of this with the good old tractor beam. In traveller we have repulsors, but no tractor beams and I just don't think a grappling hook will help. Either will sticky missiles.
I really like THE ANGLE's idea about honor! that is a cool new angle (sorry for the really bad pun) on this. So the captains duel it out. Cool idea for the game. I don't know how realistic it is but its a cool idea. However in option A) I don't think the pirates will blow the gyrating prize - its too valuable. In option D) No body is going to self-destruct their ship so they don't fall to pirates. People basically want to live. In a military action you might get some destructs, but not with Merchant crews. They are just going to want to get out of this alive.
I still see these pirates disabling the ship and pulling it out of the shipping lanes, so that they can slowly reduce the crew through negotiating and siege. Sooner or later the crew will either surrender or make a break for it. Would there be a way to attach to a ship and jump with it forcing it to jump without ripping your ship apart. If there is a way to do this that is definitely another option that pirates would try.
Max- I like everything that you said with regard to hijacking, but do you really think that all the crews are going to run around armed all the time? You can do a lot without weapons or with rudimentary spontaneous weapons like a knife from the gally a fire extinguisher, a bottle or anything heavy like a piece of pipe or something from the cargo hold. Maybe our hijackers are well trained bruisers, martial artists or psionics. I also think no matter how well you get paid there will be someone who thinks that they can get paid better. If a lot of the pirates out there are actually clans who operate as privateers with support from rogue governments then they may even be able to build false IDs for the sleepers that they slip on board. I just think that hijacking will be more prevalent and more successful in most cases than a boarding action.
I also think you have to take out the maneuver drive and shoot off most of the other ship's weapons before you can board.
Also, using a breaching charge to breach the hull is going to lower the value of that ship significantly too right?
Shadowfax idea Number 1:
One thing that I thought about that might be cool is some kind of EMP weapon that temporarily shuts down fire control and the maneuver drive, allowing the pirate to board and take the ship in one piece. Sure there would be defenses Vs this kind of weapon and it would probably be very short ranged. That would mean the pirate would have to close an duke it out a bit and then overwhelm the other ship's EMP defense to black it out. The black out wouldn't last long and ships with Fibre optic Back-ups would be less vulnerable.
Shadowfax idea Number 2:
One last idea is a "burst emitter array". My guess is that in addition tot he Xboat system every ship jumping in System from somewhere else will be queried by the systems computer network node. There will be in internet protocol (if you will) that compares the actuality (topicality/"currentness") information and news in the ship's Data-base to the current information in the System's Database Node. New or more current information from the incoming ship will be tagged and all the data will be sorted into categories like "commercial", "public knowledge", "warnings and advisories" etc. The ships computer and the Node computer will exchange information so that the ship's DB is brought up to date with the information about the system that they jumped into (weather reports, tourist information, news, warnings and advisories, want ads, etc, etc. ) and the system's database node will be brought up to date with the most current information about the systems that the ship has recently visited. Each ship and system will have bought certain information rights and while some information will be traded freely other information can be bought and sold at pre-arranged prices based on classification. This incidentally brings a new element into the game that may make some of your merchant runs more profitable, ans even sustainable because ships can buy and sell information and advertising when they jump in to the jump point. There are just sensor buoys floating out there in any system with a descent techlevel and therefore an imperial network node. You might say "Great idea (I am patting myself on the back for thinking of it as we speak. Pat-pat), but what does all of this have to do with piracy?" Well, you see a pirate can use a burst emitter to screw with the target ship's computer. The pirate fires a burst at the target ship's receiver array and makes it think that a system buoy is querying it. Unless the target ship's computer programmer did a good job with the anti-virus program, the pirate may be able to inject malicious code into the ships computer, disabling weapons, the maneuver drive and even the anti-hijack program! Of course there would be a whole ECM / ECCM race going on here. Programmers would always be fighting to keep the ship's computer safe from attack and pirate programmers would always be trying to find new ways of using the array to get it. What do you think?