Gallowglass
SOC-12
Part of me wants to agree whole heartedly, but then I remember all the grief I have had explaining interrupts and the damage mechanisms to players over the years, and the amount of head scratching that those design sequences caused...Originally posted by T. Foster:
Allow me to inaugurate the new MT board by proclaiming (yet again) that MT is the best ruleset yet published for Traveller (or, rather, would be if not for the errata and confusing explanations -- aw heck, let's rephrase it -- MT has the best mechanical base of any version of Traveller published to date) and the Rebellion is my favorite OTU milieu setting. I play in the Imperial Core (Massilia) so I don't need to worry about the vargr and aslan incursions and therefore I don't!
Come on you MT and/or Rebellion lovers, show me I'm not the only one!
The early part of the setting was a great step forward (as was the end in concept, my objection to Virus etc has always been the execution, not the concept) and I loved the basic framework of the rules: there were some additions over CT that were excellent. But I still find it looses out in my estimation becuase of the confusing explanations and excessive complexity of things like the combat system.
With a substantial edit to clarify the presentation and streamline the rules, and some judicious rewrites (personal combat, simplified design sequences to sit under the existing ones) it would be pretty much the perfect Traveller rules IMO and the early Rebellion, one of those vertiginous moments in history when suddenly anything is possible and everything is at stake, is pretty much a perfect backdrop for an SF game in the classic Traveller style.
Has there been any further rumuour of the possible re-issue of MT on CD? IIRC it did not look like a high priority for MWM/FFE but we live in hope...
Cheers,
Nick Middleton