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Best Mechanics + Favorite Setting

T. Foster

SOC-13
Allow me to inaugurate the new MT board by proclaiming (yet again) that MT is the best ruleset yet published for Traveller (or, rather, would be if not for the errata and confusing explanations -- aw heck, let's rephrase it -- MT has the best mechanical base of any version of Traveller published to date) and the Rebellion is my favorite OTU milieu setting. I play in the Imperial Core (Massilia) so I don't need to worry about the vargr and aslan incursions and therefore I don't!

Come on you MT and/or Rebellion lovers, show me I'm not the only one!
 
Allow me to inaugurate the new MT board by proclaiming (yet again) that MT is the best ruleset yet published for Traveller (or, rather, would be if not for the errata and confusing explanations -- aw heck, let's rephrase it -- MT has the best mechanical base of any version of Traveller published to date) and the Rebellion is my favorite OTU milieu setting. I play in the Imperial Core (Massilia) so I don't need to worry about the vargr and aslan incursions and therefore I don't!

Come on you MT and/or Rebellion lovers, show me I'm not the only one!
 
Allow me to inaugurate the new MT board by proclaiming (yet again) that MT is the best ruleset yet published for Traveller (or, rather, would be if not for the errata and confusing explanations -- aw heck, let's rephrase it -- MT has the best mechanical base of any version of Traveller published to date) and the Rebellion is my favorite OTU milieu setting. I play in the Imperial Core (Massilia) so I don't need to worry about the vargr and aslan incursions and therefore I don't!

Come on you MT and/or Rebellion lovers, show me I'm not the only one!
 
CT/MT is beautiful. I'm sorry to offend anyone, but I just can't distinguish a great deal of difference between CT/MT. I like both, and use both. As for the rebellion setting, its ok, but how it ended was BOGUS.
 
CT/MT is beautiful. I'm sorry to offend anyone, but I just can't distinguish a great deal of difference between CT/MT. I like both, and use both. As for the rebellion setting, its ok, but how it ended was BOGUS.
 
CT/MT is beautiful. I'm sorry to offend anyone, but I just can't distinguish a great deal of difference between CT/MT. I like both, and use both. As for the rebellion setting, its ok, but how it ended was BOGUS.
 
I remember when MT came out, I was pretty excited by the idea of the Rebellion. I didn't fully understand much of the silliness (like the ihatei and corsair incursions), but did like the idea of smaller, warring factions.

The biggest failing of the Rebellion, however, was not the above mentioned silliness (which was pretty bad). The biggest failing was that the creators of the Rebellion never decided where things were going to go before they started.

They were so focused on creating these equally powerful, geographically distributed governments with carefully crafted ideologies and capabilities, that they never really thought about where it was going to go. Since they had no destination, they fell into the trap of perpetually making things "more exciting" until they had completely wrecked the setting.

At that point, they apparently just walked away from it and let someone else pickup the pieces. (Of course, the someone else didn't pick up the pieces. He just nuked everything and started again. But that is another discussion.)
 
I remember when MT came out, I was pretty excited by the idea of the Rebellion. I didn't fully understand much of the silliness (like the ihatei and corsair incursions), but did like the idea of smaller, warring factions.

The biggest failing of the Rebellion, however, was not the above mentioned silliness (which was pretty bad). The biggest failing was that the creators of the Rebellion never decided where things were going to go before they started.

They were so focused on creating these equally powerful, geographically distributed governments with carefully crafted ideologies and capabilities, that they never really thought about where it was going to go. Since they had no destination, they fell into the trap of perpetually making things "more exciting" until they had completely wrecked the setting.

At that point, they apparently just walked away from it and let someone else pickup the pieces. (Of course, the someone else didn't pick up the pieces. He just nuked everything and started again. But that is another discussion.)
 
I remember when MT came out, I was pretty excited by the idea of the Rebellion. I didn't fully understand much of the silliness (like the ihatei and corsair incursions), but did like the idea of smaller, warring factions.

The biggest failing of the Rebellion, however, was not the above mentioned silliness (which was pretty bad). The biggest failing was that the creators of the Rebellion never decided where things were going to go before they started.

They were so focused on creating these equally powerful, geographically distributed governments with carefully crafted ideologies and capabilities, that they never really thought about where it was going to go. Since they had no destination, they fell into the trap of perpetually making things "more exciting" until they had completely wrecked the setting.

At that point, they apparently just walked away from it and let someone else pickup the pieces. (Of course, the someone else didn't pick up the pieces. He just nuked everything and started again. But that is another discussion.)
 
MEGATRAVELLER had some great stuff in it, and some stuff that needed a little more work (just like most other games). I also like the Rebellion idea a lot but the choice of setting to include with the core rules was wrong. The Spinward Marches was no where near the main action of the actual Imperial Rebellion. They should have put in a map and UWP data for Core or Masilla sector instead of The Spinward Marches. Running a campaign in the Marches meant that the Rebellion was nothing more than something that was happening somewhere else instead of a major event that the characters could be directly involved in.
 
MEGATRAVELLER had some great stuff in it, and some stuff that needed a little more work (just like most other games). I also like the Rebellion idea a lot but the choice of setting to include with the core rules was wrong. The Spinward Marches was no where near the main action of the actual Imperial Rebellion. They should have put in a map and UWP data for Core or Masilla sector instead of The Spinward Marches. Running a campaign in the Marches meant that the Rebellion was nothing more than something that was happening somewhere else instead of a major event that the characters could be directly involved in.
 
MEGATRAVELLER had some great stuff in it, and some stuff that needed a little more work (just like most other games). I also like the Rebellion idea a lot but the choice of setting to include with the core rules was wrong. The Spinward Marches was no where near the main action of the actual Imperial Rebellion. They should have put in a map and UWP data for Core or Masilla sector instead of The Spinward Marches. Running a campaign in the Marches meant that the Rebellion was nothing more than something that was happening somewhere else instead of a major event that the characters could be directly involved in.
 
MT is my favorite setting. The rules are so-so. Up until we started playing with T20, we used a mix from all the rule sets.

I didn't like the way it ended either, but I've never liked it for the way it ended, rather the way it began. In the group we're playing in, we started the campaign the day that the news of the Emperor's assassination first reached the Spinward Marches. How is it going to end? We don't know! My worst fear is that our Evil GM (tm) will actually stick to the original cannon, instead of changing it like we all think he's gonna! :eek:
 
MT is my favorite setting. The rules are so-so. Up until we started playing with T20, we used a mix from all the rule sets.

I didn't like the way it ended either, but I've never liked it for the way it ended, rather the way it began. In the group we're playing in, we started the campaign the day that the news of the Emperor's assassination first reached the Spinward Marches. How is it going to end? We don't know! My worst fear is that our Evil GM (tm) will actually stick to the original cannon, instead of changing it like we all think he's gonna! :eek:
 
MT is my favorite setting. The rules are so-so. Up until we started playing with T20, we used a mix from all the rule sets.

I didn't like the way it ended either, but I've never liked it for the way it ended, rather the way it began. In the group we're playing in, we started the campaign the day that the news of the Emperor's assassination first reached the Spinward Marches. How is it going to end? We don't know! My worst fear is that our Evil GM (tm) will actually stick to the original cannon, instead of changing it like we all think he's gonna! :eek:
 
Originally posted by T. Foster:
Allow me to inaugurate the new MT board by proclaiming (yet again) that MT is the best ruleset yet published for Traveller (or, rather, would be if not for the errata and confusing explanations -- aw heck, let's rephrase it -- MT has the best mechanical base of any version of Traveller published to date) and the Rebellion is my favorite OTU milieu setting. I play in the Imperial Core (Massilia) so I don't need to worry about the vargr and aslan incursions and therefore I don't!

Come on you MT and/or Rebellion lovers, show me I'm not the only one!
Part of me wants to agree whole heartedly, but then I remember all the grief I have had explaining interrupts and the damage mechanisms to players over the years, and the amount of head scratching that those design sequences caused...

The early part of the setting was a great step forward (as was the end in concept, my objection to Virus etc has always been the execution, not the concept) and I loved the basic framework of the rules: there were some additions over CT that were excellent. But I still find it looses out in my estimation becuase of the confusing explanations and excessive complexity of things like the combat system.

With a substantial edit to clarify the presentation and streamline the rules, and some judicious rewrites (personal combat, simplified design sequences to sit under the existing ones) it would be pretty much the perfect Traveller rules IMO and the early Rebellion, one of those vertiginous moments in history when suddenly anything is possible and everything is at stake, is pretty much a perfect backdrop for an SF game in the classic Traveller style.

Has there been any further rumuour of the possible re-issue of MT on CD? IIRC it did not look like a high priority for MWM/FFE but we live in hope...

Cheers,

Nick Middleton
 
Originally posted by T. Foster:
Allow me to inaugurate the new MT board by proclaiming (yet again) that MT is the best ruleset yet published for Traveller (or, rather, would be if not for the errata and confusing explanations -- aw heck, let's rephrase it -- MT has the best mechanical base of any version of Traveller published to date) and the Rebellion is my favorite OTU milieu setting. I play in the Imperial Core (Massilia) so I don't need to worry about the vargr and aslan incursions and therefore I don't!

Come on you MT and/or Rebellion lovers, show me I'm not the only one!
Part of me wants to agree whole heartedly, but then I remember all the grief I have had explaining interrupts and the damage mechanisms to players over the years, and the amount of head scratching that those design sequences caused...

The early part of the setting was a great step forward (as was the end in concept, my objection to Virus etc has always been the execution, not the concept) and I loved the basic framework of the rules: there were some additions over CT that were excellent. But I still find it looses out in my estimation becuase of the confusing explanations and excessive complexity of things like the combat system.

With a substantial edit to clarify the presentation and streamline the rules, and some judicious rewrites (personal combat, simplified design sequences to sit under the existing ones) it would be pretty much the perfect Traveller rules IMO and the early Rebellion, one of those vertiginous moments in history when suddenly anything is possible and everything is at stake, is pretty much a perfect backdrop for an SF game in the classic Traveller style.

Has there been any further rumuour of the possible re-issue of MT on CD? IIRC it did not look like a high priority for MWM/FFE but we live in hope...

Cheers,

Nick Middleton
 
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