The assumptions in this post are highly speculative.
UPDATE It was late at night, so I made some howling errors. Like, where's the wasted space on this planetoid?
BCS is for ships larger than ACS can build. ACS covers fighters, small escorts, and small destroyers. BCS is for large destroyers, cruisers, battleships, and so on.
With BCS, I expect to be able to design the Sky Raiders' planetoid ship on the one hand, and the Sloan-class 'escort' on the other.
BCS drives will be a mix of old and new. Structural considerations may pad the maneuver drive percentage, for example. If they do, they'll have to take tech level into consideration. Perhaps 50Mj/t power requirement.
Jump drives will probably be a bit smaller than traditional, at least on the low end, due to how ACS drives work out. Maybe 1% - 2% - 3%, then 5% - 6% - 7%. But I'd rather a handwave fix it like previous versions, i.e. (Jn + 1)%. Pehaps 20Mj/t operational power requirement when in jumpspace.
Power plants will probably be 32Mj/ton, with a minimum size of 50 tons or so (although it looks like the rate is relatively stable in ACS from 15 tons and up). For really big ships, massive, true Fission and Fusion Power Stations (14,000 tons and up) will be available, with a small but expensive yearly 'fuel' (i.e. maintenance) requirement. Theoretically, the Vilani could have built its empire with ships running on these stations.
ACS has scaled rules for sensors, computers, weapons, and power allocation, which BCS will use. Although at the upper end, there needs to be some larger allocation rules.
BCS bridges are percentage based, with the volume split up between primary and backup bridge, and (in the case of military vessels) larger bridges/multiple backups.
As a rough example, here's a billion-ton planetoid ship. I'm missing several pieces of data.
UPDATE It was late at night, so I made some howling errors. Like, where's the wasted space on this planetoid?
BCS is for ships larger than ACS can build. ACS covers fighters, small escorts, and small destroyers. BCS is for large destroyers, cruisers, battleships, and so on.
With BCS, I expect to be able to design the Sky Raiders' planetoid ship on the one hand, and the Sloan-class 'escort' on the other.
BCS drives will be a mix of old and new. Structural considerations may pad the maneuver drive percentage, for example. If they do, they'll have to take tech level into consideration. Perhaps 50Mj/t power requirement.
Jump drives will probably be a bit smaller than traditional, at least on the low end, due to how ACS drives work out. Maybe 1% - 2% - 3%, then 5% - 6% - 7%. But I'd rather a handwave fix it like previous versions, i.e. (Jn + 1)%. Pehaps 20Mj/t operational power requirement when in jumpspace.
Power plants will probably be 32Mj/ton, with a minimum size of 50 tons or so (although it looks like the rate is relatively stable in ACS from 15 tons and up). For really big ships, massive, true Fission and Fusion Power Stations (14,000 tons and up) will be available, with a small but expensive yearly 'fuel' (i.e. maintenance) requirement. Theoretically, the Vilani could have built its empire with ships running on these stations.
ACS has scaled rules for sensors, computers, weapons, and power allocation, which BCS will use. Although at the upper end, there needs to be some larger allocation rules.
BCS bridges are percentage based, with the volume split up between primary and backup bridge, and (in the case of military vessels) larger bridges/multiple backups.
As a rough example, here's a billion-ton planetoid ship. I'm missing several pieces of data.
Code:
1 000 000 000 Planetoid Hull (TL-10)
200 000 000 Waste Space
10 000 000 Bridges/control spaces
- Improved Comms, Deep Space
- Scopes, Deep Space
- Improved Radars, Deep Space
- Prototype EMS, Deep Space
- Experimental Neutrino Detectors, Deep Space
- Prototype Field Sensors, Missile range
- Experimental Analyzer/Sniffers, Missile range
- Basic Mass Sensors, Missile range
30 000 000 Jump drive-2 (600,000,000 Mj)
+ semi-organic autonomous computers
10 000 000 Maneuver drive-0 (500,000,000 Mj)
+ semi-organic autonomous computers
336 000 000 Fusion Power Station (600,000,000 Mj)
+ semi-organic autonomous computers
200 000 000 Jump fuel
50 000 000? Crystalliron armor (10 layers)
10 000 000 Carried craft
200 000 Engineers' quarters (50,000 staterooms)
200 000 Gunners' quarters (50,000 staterooms)
1 000 000 Carried craft crew (250,000 staterooms)
100 000 Additional personnel (25,000 staterooms)
100 000 Freaking Huge Computer
162 400 000 Open space
- living space
- captured ice asteroid for fuel
- cargo
- Basic PA main gun
- Deployable Pulse laser beys
- Deployable Beam laser bays
- Deployable Plasma gun bays
- Improved commcaster bays
- Improved datacaster bays
- Missile turret bays
- Prototype ortillery bays
- Improved sandcaster bays
- Nuclear damper bays
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