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Battle-Class Starships in T5

robject

SOC-14 10K
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Marquis
The assumptions in this post are highly speculative.

UPDATE It was late at night, so I made some howling errors. Like, where's the wasted space on this planetoid?



BCS is for ships larger than ACS can build. ACS covers fighters, small escorts, and small destroyers. BCS is for large destroyers, cruisers, battleships, and so on.

With BCS, I expect to be able to design the Sky Raiders' planetoid ship on the one hand, and the Sloan-class 'escort' on the other.

BCS drives will be a mix of old and new. Structural considerations may pad the maneuver drive percentage, for example. If they do, they'll have to take tech level into consideration. Perhaps 50Mj/t power requirement.

Jump drives will probably be a bit smaller than traditional, at least on the low end, due to how ACS drives work out. Maybe 1% - 2% - 3%, then 5% - 6% - 7%. But I'd rather a handwave fix it like previous versions, i.e. (Jn + 1)%. Pehaps 20Mj/t operational power requirement when in jumpspace.

Power plants will probably be 32Mj/ton, with a minimum size of 50 tons or so (although it looks like the rate is relatively stable in ACS from 15 tons and up). For really big ships, massive, true Fission and Fusion Power Stations (14,000 tons and up) will be available, with a small but expensive yearly 'fuel' (i.e. maintenance) requirement. Theoretically, the Vilani could have built its empire with ships running on these stations.

ACS has scaled rules for sensors, computers, weapons, and power allocation, which BCS will use. Although at the upper end, there needs to be some larger allocation rules.

BCS bridges are percentage based, with the volume split up between primary and backup bridge, and (in the case of military vessels) larger bridges/multiple backups.

As a rough example, here's a billion-ton planetoid ship. I'm missing several pieces of data.

Code:
1 000 000 000       Planetoid Hull (TL-10)
  200 000 000       Waste Space
   10 000 000       Bridges/control spaces
                         - Improved Comms, Deep Space
                         - Scopes, Deep Space
                         - Improved Radars, Deep Space 
                         - Prototype EMS, Deep Space
                         - Experimental Neutrino Detectors, Deep Space
                         - Prototype Field Sensors, Missile range
                         - Experimental Analyzer/Sniffers, Missile range
                         - Basic Mass Sensors, Missile range
   30 000 000       Jump drive-2 (600,000,000 Mj)
                         + semi-organic autonomous computers
   10 000 000       Maneuver drive-0 (500,000,000 Mj)
                         + semi-organic autonomous computers
  336 000 000       Fusion Power Station (600,000,000 Mj)
                         + semi-organic autonomous computers
  200 000 000       Jump fuel
   50 000 000?      Crystalliron armor (10 layers)
   10 000 000       Carried craft
      200 000       Engineers' quarters (50,000 staterooms)
      200 000       Gunners' quarters (50,000 staterooms)
    1 000 000       Carried craft crew (250,000 staterooms)
      100 000       Additional personnel (25,000 staterooms)
      100 000       Freaking Huge Computer

  162 400 000      Open space
                         - living space
                         - captured ice asteroid for fuel
                         - cargo
                         - Basic PA main gun
                         - Deployable Pulse laser beys
                         - Deployable Beam laser bays
                         - Deployable Plasma gun bays
                         - Improved commcaster bays
                         - Improved datacaster bays
                         - Missile turret bays
                         - Prototype ortillery bays
                         - Improved sandcaster bays
                         - Nuclear damper bays
 
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The design system should be able to build anything from a 10-ton launch to a 1Mt dreadnaught. The only main changes in BCS should be things like bays and spinal mounts.
 
The design system should be able to build anything from a 10-ton launch to a 1Mt dreadnaught. The only main changes in BCS should be things like bays and spinal mounts.

Rather than re-hash Book 2 and Book 5, I want more from both! Frankly, I want ACS to be able to build any Traveller smallcraft and small ship, and BCS to pick up from there and give me the tools to build everything larger, including Longbow, or a Ringworld -- both of which are probably component-based rather than monolithic in form, but you get what I'm saying.
 
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