I'm a fan of the basic character generation in MT and am in the process of putting together an html/javascript page to generate characters. As is often the case, when you get into the detail of something you find you don't understand it quite as well as you thought. Could anybody help me with the following issues?
- The Economic skill says that it include Admin, Trader, Broker, Legal (and possibly others). Is it really that wide ranging? Or should it be a cascade skill making this an MT typo?
- How do people treat rifleman and combat rifleman, especially for Army/Marines type characters. In particular, say you have Combat Rifleman-1 and get a Rifleman skill, how would you treat the result? The rules claim no relationship but the skills are very similar.
- On mustering out, a second 'Weapon' result can be taken as a skill level in a previously taken weapon. Is that a skill in just that weapon or the broader skill. So, say you got a Laser Rifle with the first roll and then chose a skill for the second roll, would you get a Laser Rifle-1 skill or a Laser Weapons-1 skill (assuming no previous skill)?
Any answers/comments gratefully received...
Chris
- The Economic skill says that it include Admin, Trader, Broker, Legal (and possibly others). Is it really that wide ranging? Or should it be a cascade skill making this an MT typo?
- How do people treat rifleman and combat rifleman, especially for Army/Marines type characters. In particular, say you have Combat Rifleman-1 and get a Rifleman skill, how would you treat the result? The rules claim no relationship but the skills are very similar.
- On mustering out, a second 'Weapon' result can be taken as a skill level in a previously taken weapon. Is that a skill in just that weapon or the broader skill. So, say you got a Laser Rifle with the first roll and then chose a skill for the second roll, would you get a Laser Rifle-1 skill or a Laser Weapons-1 skill (assuming no previous skill)?
Any answers/comments gratefully received...
Chris