archhealer
SOC-12
Especially for ship-hungry characters...
Ok, an agent of a religious terrorist group (Who also happens to be placed fairly high on the executive ladder of a major weapons manufacturer) wants to smuggle a large quantity of laser rifles illegally to the homeworld of his sect. He owns several sips (Essentially far traders, though my own design). They're simple, relatively cheap, and have a j-2 rating, so good ships for PCs.
However, he is aware that the plan has been blown open, and naval agents are just waiting to board, inspect, and impound the "sundrop" (One of his ships) and confiscate the weapons. Ok, here's the great part! He hires the PCs to pilot the Sundrop to the target system three parsecs away (So it takes two jumps), and sends them by one route, preferably through a system with a naval base. He sends ANOTHER ship, also transmitting from it's little black box the ID of the 'sundrop', through an empty parsec to get to the target system.
The PCs don't find out till they get to the new system that the highly secretive cargo they're carrying in all those locked cases is 'illegally smuggled laser rifles', and get impounded and all. Here's the kicker: Their ship is NOT the real Sundrop, so they're using an altered box, and, the cargo is just salt. They're a decoy. And they took the job because the owner of the ship offered to forgoe the down payment if they did this job and wanted to buy the ship. Meanwhile, the Navy is convinced they must know what's going on, since they were obviously acting as decoys... heh heh heh. My players have no idea what's going on.
Ok, an agent of a religious terrorist group (Who also happens to be placed fairly high on the executive ladder of a major weapons manufacturer) wants to smuggle a large quantity of laser rifles illegally to the homeworld of his sect. He owns several sips (Essentially far traders, though my own design). They're simple, relatively cheap, and have a j-2 rating, so good ships for PCs.
However, he is aware that the plan has been blown open, and naval agents are just waiting to board, inspect, and impound the "sundrop" (One of his ships) and confiscate the weapons. Ok, here's the great part! He hires the PCs to pilot the Sundrop to the target system three parsecs away (So it takes two jumps), and sends them by one route, preferably through a system with a naval base. He sends ANOTHER ship, also transmitting from it's little black box the ID of the 'sundrop', through an empty parsec to get to the target system.
The PCs don't find out till they get to the new system that the highly secretive cargo they're carrying in all those locked cases is 'illegally smuggled laser rifles', and get impounded and all. Here's the kicker: Their ship is NOT the real Sundrop, so they're using an altered box, and, the cargo is just salt. They're a decoy. And they took the job because the owner of the ship offered to forgoe the down payment if they did this job and wanted to buy the ship. Meanwhile, the Navy is convinced they must know what's going on, since they were obviously acting as decoys... heh heh heh. My players have no idea what's going on.