#### Spinward Scout

##### SOC-14 5K

I've had some ideas for a while to give a player playing a navigator a chance to roleplay a bit more. Basically it's just calculations and the player can use a calculator, but if the ship's computer goes down, then the player has to figure them out by hand. Now, the Jump Plot Calculation gives a bigger range for the DC - it's easier in some situations, and harder in others. Please try these out and let me know what you think.

Later,

Scout

JUMP PLOT CALCULATION - ((( B + G + R + C ) x P ) / D ) x F )

Base DC ( B ) - 15

Fuel Used ( F ) - 2 - Unrefined ( Cr100 )

1 - Refined ( Cr500 )

Distance Traveling ( P ) - In Parsecs

Jump Drive ( D ) - Rating of Drive (i.e. J-5 drive, J-2 drive, etc...)

Gravity Disturbance ( G ) - +15 - less than 10 diameters from gravity well

+5 - less than 100 diameters from gravity well

+0 - more than 100 diameters from gravity well

-5 - more than 500 diameters from gravity well

Destination Circumstances ( R ) - -5 - Familiar Destination (negates other destination circumstances)

+5 - Fringe/Frontier region

+5 - Deep Space (empty hex)

+10 - Uncharted region

Other Circumstances ( C ) - +5 - Rushed, under fire

+5 - No Functioning Ship's Computer

+2 - Drop tanks used to fuel jump

+1 - per month past annual maintenance

+1 - per major damage since annual maintenance

TRAVEL TIME CALCULATION - ( B + ( R - A ) x P)

Base Time ( B ) - 147 hours

Randomizer Dice ( R ) - roll 3d6

Distance Traveled ( P ) - In Parsecs

Astrogator's Modifier ( A ) - This is the number the Astrogator's Jump Plot check succeeds by divided by 2.