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As Above So Below - Yet another Traveller System Generator

So I understand, more than just auto-mapping a rout for Ni to In but by actual industry?

You know, the Trade Remarks section is totally free form. There is nothing stopping a referee making up a new code for a type of industry. Let me know how you think this might work.
I haven’t really tried to use this. Seems like it needs a seed subsector to start.

Custom routes with their own colors and remarks should suffice.
 
I haven’t really tried to use this. Seems like it needs a seed subsector to start.

Custom routes with their own colors and remarks should suffice.
Yes, you need something generated to try the routes.

But if custom colors and remarks works for you then we are good. Let me know if you need any help getting it started.
 
A fully updated and custom route system is now complete. Routes and borders are the focus of the v0.10 series releases and I dropped the first release this morning with a brand new fully customizable route system.

1777130812694.png

I uploaded a video walking through it:



Of course you use the program yourself for free here:
 
With the dozens of Traveller generators that have been created over the years (including my own) I never found one that had the perfect combination of what I wanted.

I wanted parts of Galactic, parts of Heaven and Earth, parts of @Hemdian's wonderful Universe (this was my favorite). I think the reason people who code keep coding these things despite how many there are is because we want something very specific to our needs at the time.

I have a new one, I call As Above So Below. It is in Alpha and has mistakes so if you try it please note it is not fully tested.

This is was my goal:
1) Web driven - no installs
2) Be able to click a point on a blank subsector and create one system at a time if I want
3) Make the system fully editable or allow me to even enter my own systems
4) Allow me to make a full sector at once
5) Allow me to choose between Book 6, MgT2e, and T5
6) Allow me to mix and match these systems if I want
7) Allow me to upload an OTU sector or my custom sector of Mainworld stats and build out the system using MgT2e, Book 6 or T5 full system calcs
8) Allow me to Export my sector and load it into Travellermap for all the cool things it does

I have an early version released that, while it does all these things above without crashing, it is in the process of extensive testing and likely still has a ton of inaccuracies.

If you want to try it (at your own risk):

Link Here

Full github here for those who want to see the code:
https://github.com/bartlebythecoder/traveller_magnus
Hi there,

Thanks for sharing this with us. I remeber back in the 80's dabbling with this in BASIC. I guess this is a bit of a rite of passage.

I'e just looked at thin on my phone. It seems to be hard to make any sense of it on a phone. Is this just going to eork on a desktop or will it also work on a phone?

The concept looks leally good. I'm looking forward to seeing what you can comebup with.
 
Hi there,

Thanks for sharing this with us. I remeber back in the 80's dabbling with this in BASIC. I guess this is a bit of a rite of passage.

I'e just looked at thin on my phone. It seems to be hard to make any sense of it on a phone. Is this just going to eork on a desktop or will it also work on a phone?

The concept looks leally good. I'm looking forward to seeing what you can comebup with.
I too played with these in BASIC in the 80s. One of the JTAS even has the code for a Sector Builder, all you had to do was sit down and type it all up.

Alas this will not work on a phone, you need some sort of desktop.
 
Hello! Just found this absolutely superb generator. I have a question, though. What does 'Min lx' mean in the XBoat Route generator?

Also, just to confirm, Trade Route generation is not yet implemented?
 
Also, I'm confused as to what Max Range actually dictates with this map. Changing it often doesn't alter the routes, and then other times it drastically alters them.
 
Hello! Just found this absolutely superb generator. I have a question, though. What does 'Min lx' mean in the XBoat Route generator?

Also, just to confirm, Trade Route generation is not yet implemented?
Hey King Cairo.

Thanks for the question and sorry about the lack of help files. They are coming soon.

For the Xboat automatic generator it is going to "link" hub worlds together to make the Xboat routes. The hubs are defined by the Ix (importance) values of each system. These numbers are part of Mongoose and T5 natively. They are calculated in a quick and dirty format for CT or RTT.

The higher this number, the few the hubs, the more disconnected your xboat routes are. The lower the number, the more hubs, the more routes.
 
Also, I'm confused as to what Max Range actually dictates with this map. Changing it often doesn't alter the routes, and then other times it drastically alters them.

Most importantly - the system was designed so you don't have to care about these. These are just dials you can change to make the type of route system that "feels right" for your universe. Ideally they work in the background like magic.

But crazy people we are we like to know how it works and what it does so we can change it as we see fit.

When you generate any network routing system the focus is on making paths between hubs. The Max Range is the farthest distance two hubs care about each other. If you keep the number small, say 8 hexes, and you have a hub system more than 8 away from any other hub, it will not be connected to the route. If there range is large then more hubs will see each other and want to be connected, so xboat routes will be built between them.

I hope that helps. Feel free to ask any other questions here.

And yes, the BTN GURPS Far Trader network system is in development being tested right now. It should be available in a few days.


EDIT - Oh and one more thing. You do not HAVE to use automate. You can draw them manually by holding down the number of whatever route you want to edit/create and drag out the route.
 
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