tim_manley
SOC-12
I don't understand why the armor model was chosen to be the way it was. It seems rather cartoon game-ish to have it remove dice and then reduce the number.
Why not just have an Armor Rating that reduces damage done by acting as a threshold? So for example an AR of 5 stops 5 pts of damage and the rest get through. A critical hit can still reduce this by 1 (I like that rule by the way).
The method you presented seems kludgey to me.
Why not just have an Armor Rating that reduces damage done by acting as a threshold? So for example an AR of 5 stops 5 pts of damage and the rest get through. A critical hit can still reduce this by 1 (I like that rule by the way).
The method you presented seems kludgey to me.