I think a mobile weapons platform is the right descriptor. Something more than what a Hinde or Apache do on today's current battlefields.
As I said - the folks at GDW didn't spend much time reading their own background stuff or using the rules as written.
A good way to design gunships in game would be to use High Guard and have rules for vehicle scale weapons bolted on.
Which brings me to why can't you use a battlefield meson gun in ship to ship combat?
Bit of a rhetorical question because the answer is the people who wrote the rules didn't notice it would be possible and so didn't write rules to cover it.
In one of them, probably the second, they talked about placing anti-personnel weapons in turrets for defeating would-be boarding parties. Masers would apparently fry humanoid nervous systems, while autocannon (machine guns) would 'play merry hell with boarders in vacc suits'.
This is one case where the older material seems to have been superseded.... as MT, TNE, T4, and T20 all have grav tanks above TL 12... and Bk4 was written before the OTU was firmly in place. COACC notes that non-gravitic fixed wing is performance effective through TL13, and at TL14+, gravitics are used in tandem with airframes to produce VTOL craft with really tight turn radiiAs I said - the folks at GDW didn't spend much time reading their own background stuff or using the rules as written.
They called it a grav tank and designed it as one because they were stuck with the 'grav tank' meme rather than applying their own designation of gunship and designing accordingly.
At the risk of sounding a bit like Hans, I wonder what an actual citizen of the 3rd Imperium would call them - according to LBB4 it would be gunship.
It's our 20th century game designers who got 'grav tank' stuck in their head.
A good way to design gunships in game would be to use High Guard and have rules for vehicle scale weapons bolted on.
Which brings me to why can't you use a battlefield meson gun in ship to ship combat?
Bit of a rhetorical question because the answer is the people who wrote the rules didn't notice it would be possible and so didn't write rules to cover it.
COACC notes that non-gravitic fixed wing is performance effective through TL13, and at TL14+, gravitics are used in tandem with airframes to produce VTOL craft with really tight turn radii
That made logical sense until MGT rule set. Now, with the higher G acceleration available I would build "tanks" using the small craft rules that would dominate the battle field and airframe craft would disappear.
MGT specifically and intentionally ignored canon for almost all purposes. It can hardly be used to prove what is or is not canon for the OTU. And it's design system for vehicles is utter rubbish. The small craft system, however, doesn't run all the way down.
I never mentioned vehicle design system (although, you are totally correct about it) as I was talking about small craft design.
I was merely pointing out that the new version of the official Traveller universe, (MGT), makes much obsolete in the area of combat in atmospheric arena and gets rid of any reason to have airframes. For good or, bad.
Every vehicle has its time.
The primary purpose of an armored vehicle (however it's powered) is to take damage from things that can't hurt it.
Consider a modern IFV, basically designed to take hits from small arms fire and shrapnel, and perhaps an RPG, but certainly not a heavy tank cannon, or a anti-tank missile.
Are there threats that can overpower an armored IFV? Of course there are. But it turns out that those threats tend to be less common, particularly compared to light or heavy machine guns. Thus the IFV is actually an effective vehicle for many battle situations, and their value is partially tied to their "cheap" cost and operating expenses especially compared to an MBT.
For instances of strong resistance or expectation of heavier fire power, something more strongly armored needs to go in, and that's the MBT. Apparently, given all of the technologies and advancements etc., kinetic energy weapons from big guns (i.e. tank shells) are still the most efficient "bang for the buck" mechanism for sending hurt to the enemy, and while such guns could be mounted on a lighter armored chassis, I guess it's not worth the bother. If you're going to send in a big, expensive gun, you may as well protect it as best you can.
The Grav Tank has advantages of armor and deployment speed in an era where it's apparently still cheaper to use smart guns with dumb ammo rather than the other way around.
One thing I think we've learned over the years is simply that you can't take land from the air. You can try and deny land to the enemy from the air, but that's not necessarily the same as taking it. Arguably, if everyone is flying around in Grav Tanks, and troops with Grav Belts and Grav Trucks drinking Grav Tang and eating Grav MREs, controlling the ground may not be that effective. It's not like you can block a road. They can simply jump over such barricades or go around. Terrain is less effective at controlling movement.
But, even given that, people tend to like to camp and set up house and latrines and showers etc., and it also turns out that equipping grav everything is quite expensive. So, perhaps there's something to having men and equipment on the ground after all.
A Grav Tank is going to be a piece of equipment designed for the ground battle. Designed to dig men out of holes, and configured to best defend itself against common, man portable weapons and ideally other tanks. The Grav portion allows them to efficiently, and quickly, deploy to the front, but once there, they're not going to be jinking and diving like bees pouring down hurt on to the little guys. They're going to come up, park, and start reducing buildings and bunkers, and leverage the fact that most of their armor is good 'ol terra firma using berms, and gullies, etc. rather than just floating in the sky like a christmas ornament for all to see and shoot at. They're going to be there with intimate contact with their ground forces who are coming in doing the more detailed work.
Concealment is still their best defense. In the sky, they're sitting ducks. On the future battle field, speed is no longer the keen defense it once was. Light speed weapons basically made speed obsolete as a defense component. It works great against some grunt trying to turn a gun and bring it to bear, but doesn't do much at all to a laser with lock. No more "leading the target", no more travel time, etc. Zap and laser fun time happens.
There's effectively no reaction time to a laser once it decides to fire. A vehicle at 600mph moves 2.5 inches in the time it takes for a laser pulse to reach the target when it's fired from 10 KILOmeters away. So, put the [+] on the shiny moving thing, and push the button. And lasers in traveller, specifically TNE, are a hot knife through butter. Not particularly explosive, but great at cutting through wires and conduits and limbs and other sensitive, important bits -- enough for a mission kill. And few things are more exciting than when stuff Goes Wrong at 600mph.
On the ground, you have aerosols and smoke, big trees, large piles of dirt, and rubble to frustrate things like lasers. So you resort to simply blowing big holes in things with plasmas guns and HE and other tried and true brute force methods, methods that armor happens to be a reasonable defense against.
So, I don't see the skies filled with jinking and diving gunships per se. They will have their place, but there's no real reason to armor them up like a grav tank, and they won't be able to provide the REAL close in support that grunts on the ground really need when it gets heavy and mano-a-mano.
Finally, of course, if someone is bringing meson guns to the party, that tends to spoil most everyones fun. Meson ortillery is just awful.
Striker Bk 3 p.39 said:MESON ACCELERATORS
Meson accelerators are available at tech level 15. They cost Cr 10,000,000, weigh 15 tons, and have a volume of 15m3. Burst size is 10cm. They require a crew of 6 and 250 megawatts of input.
Striker Bk 2 said:4. Meson Guns: Meson guns have a burst radius equal to their High Guard ratings in cm, with A counted as 10, etc. They are used in the same way as battlefield meson accelerators.
Striker Bk 2 said:6. Effects: All personnel within the burst area of a meson accelerator are killed; all vehicles and weapons are destroyed; all buildings collapse and any smooth ground surface becomes broken ground.