BardicHeart
SOC-12
I meant, "Who cares that's what the published adventures focused on."
Obviously.
Obviously.
One way of looking at it I guess. You seem to also be implying that if the players want exactly that they must be stupid. I would argue that a free-trader game is not bad by default, and a ref running one is not automatically weak/unimaginative. I think it is your individual experiences colouring your pov, try to use a smaller brush
Would you pity the poor ref who has to rehash the same old junk trader adventures because that's what the players want, when what the ref wanted to run was something else entirely? And would you then be aiming your barbs at the players?
It does seem so, and I've often wondered why there weren't on balance a lot more Navy and Merc (Army/Marine) geared adventures given the sales figures for the applicable supplements. Untapped market? Or disinterested players?
The biggest thing at that level of play is there's not much in the room for roleplaying. You're pretty much tied to the job with little adventure opportunity or chance to get out of the palace. Maybe early in your life, while being groomed for office, but not once you're in. Norris' escapades beign an exception...
I happen to think that the adventures people buy and the adventures fans self-publish give a clue or two to the kind of adventure a lot of Traveller fans play. In other words, the "normal" adventure. So I think it's quite relevant to the discussion. I guess you can say that makes me care.I meant, "Who cares that's what the published adventures focused on."
From what I've read in Pocket Empires that's a couple steps above a knight in service to a baron.
Seems to me the "knights" would be doing the grunt work and special tasks for a baron, which is loaded with potential for adventures.
... knights I have reports there has been a major archaeological discover in Nation B which they are concealing, I want you too sneak in and....
... knights we will be hosting a gala for the subsector nobility in a month, I'm charing you to head up security...
... knights two of the nations are on the verge of war, apparently some national treasurs have been stolen and they blame each other... find them!
... knights we have a spy in our midst, I'm tasking you to discover who it is and what they want (gets even more interesting if one of the PCs turns out to be the spy).
One way of looking at it I guess. You seem to also be implying that if the players want exactly that they must be stupid. I would argue that a free-trader game is not bad by default, and a ref running one is not automatically weak/unimaginative. I think it is your individual experiences colouring your pov, try to use a smaller brush![]()
Would you pity the poor ref who has to rehash the same old junk trader adventures because that's what the players want, when what the ref wanted to run was something else entirely? And would you then be aiming your barbs at the players?
Anyway, as to the original question, I think it would take a fairly mature and unique group to run a game at the level of even Dukes, never mind the Archdukes and Emperor (note the singular, unless you'd be looking at an interstellar polity game, Zhodani vs Imperium vs Solomani.
The biggest thing at that level of play is there's not much in the room for roleplaying. You're pretty much tied to the job with little adventure opportunity or chance to get out of the palace. Maybe early in your life, while being groomed for office, but not once you're in. Norris' escapades beign an exception...
Some, sure, but a lot? And they mostly seem to involve those persons losing their office and having to gad about in low circles in order to regain their office (Prince & Pauper, etc.). Can you give a few examples of people of high social status and office having adventures while retaining the trapping of their position?Um... there's a *lot* of fiction, both genre and literature, that shows persons of high social status and office involved in adventurous events.
Some, sure, but a lot? And they mostly seem to involve those persons losing their office and having to gad about in low circles in order to regain their office (Prince & Pauper, etc.). Can you give a few examples of people of high social status and office having adventures while retaining the trapping of their position?
Hans
Tony Stark, Bruce Wayne, Britt Reid, Victor Von Doom, and Adrian Veidt, etc have had their share of rise and fall and rise... But their storylines would not be a part of a typical campaign that involve a player belonging to a group or party of Traveller characters. Such characters tend to experience and deal with such problems on their own without the help of others.
Unless one player character is fought by all the other player characters (he's a bad guy, or the others think he's a bad guy?). Not sure how often those kind of Traveller storylines are played out.
Contemporary fiction is fine. After all, ultra-tech societies have more in common with high-tech societies than with mid-tech and low-tech societies.My literary background is sadly insufficient to the challenge, so I am unfortunately left with more contemporary genre fiction as my literary claims fall away unsupported.
Jack Ryan is an excellent example of what I mean. As he advanced in the ranks, his freedom of movement became more and more circumscribed. Clancy had to bring in Clark and Chavez to sub for Ryan. When he became President of the US, he had no chance of evading his security detail and go adventuring[*]. Even his wife had problems keeping up her normal routine.Given the definition of "adventure" that I used, what immediately comes to mind is Jack Ryan in the later Tom Clancy novels. In high offices within the U.S. Government (ultimately including the Presidency), he certainly had a number of adventurous experiences, and handled them in much the same way I outlined, through social interaction and the exercise of influence. (The absence of the code duello precluding more direct action - mostly.)
But that difference is crucial to the whole argument. Minor noblemen, with or without resources, who have Traveller-appropriate adventures are too numerous to list. But they are minor. Don Diego de la Vega is said to be a noble, but personally I'd count him a member of the gentry. Sir Percy Blakeney is an English baronet, socially, if not formally, a hereditary knight. What sort of chance would he have had to be the Scarlet Pimpernel if he had been the Crown Prince? D'Artagnan was a nobleman. Comte de Rochefort was a full count (which is not as impressive for continental nobles as English earls, but still not to be sneezed at. They can have adventures. But what about Cardinal Richelieu, not to mention Louis XIII? And that's before the age of papparazzi. Can you imagine Prince William or Prince Harry as a member of a PC party?I now recall candidates from older genre fiction - Zorro and the Scarlet Pimpernel. While neither gentleman adventurer occupied a social or political tier comparable to a Traveller Archduke or Emperor, they nontheless were of landed nobility, possessing substantial wealth for their social setting.
The Emperor or one of the archdukes could be a patron, sure. But a player character? I don't see it myself.While their unique circumstances definitely allowed them to engage in more "traditional" adventuring activities, they nonetheless had multiple occasions to utilize social interaction as a means of achieving a particular adventurous end. And the Pimpernel had his League of like-minded men through whom he exercised indirect influence, as well as utilizing them as adventuring associates.
The Emperor or one of the archdukes could be a patron, sure. But a player character? I don't see it myself.
The Emperor is SL 17[*]. The ruler of Charted Space might be SL 19. I think you'd need a few more intermediate steps before you reached the ruler of the galaxy.Then there is the ruler of the galaxy which is a SOC Level 16 to think about.
Jack Ryan is an excellent example of what I mean. As he advanced in the ranks, his freedom of movement became more and more circumscribed. Clancy had to bring in Clark and Chavez to sub for Ryan. When he became President of the US, he had no chance of evading his security detail and go adventuring[*]. Even his wife had problems keeping up her normal routine.
But that difference is crucial to the whole argument. Minor noblemen, with or without resources, who have Traveller-appropriate adventures are too numerous to list. But they are minor. Don Diego de la Vega is said to be a noble, but personally I'd count him a member of the gentry. Sir Percy Blakeney is an English baronet, socially, if not formally, a hereditary knight. What sort of chance would he have had to be the Scarlet Pimpernel if he had been the Crown Prince? D'Artagnan was a nobleman. Comte de Rochefort was a full count (which is not as impressive for continental nobles as English earls, but still not to be sneezed at. They can have adventures. But what about Cardinal Richelieu, not to mention Louis XIII?
And that's before the age of papparazzi. Can you imagine Prince William or Prince Harry as a member of a PC party?
When Duke Norris, already mentioned as an exception to the rule, goes adventuring, he has to pretend to be in seclusion (recovering from an illness) and go about incognito.
I'm talking about sitting down around a table with five of my friends. Each of them has a character sheet in front of him. One of the sheets detail Archduke Kieran Adair of Sol. Now tell me, what characters do the other four play, and what adventures do I run them through that gives them all more or less the same amount of "screen time"?We have a definitional issue here. I am not talking about "going adventuring", I am talking about "dealing with adventurous situations" - as freedom of movement and activity becomes restricted, the situations happen within the scope of that movement and activity, and/or tend to move more firmly into the social and "influential" arenas - such as sending your own "Clark and Chavez" to deal with matters that you cannot address directly anymore.
And what sort of adventures would you run him and the other PCs through?Or members of a military unit in a combat zone?![]()
"Obviously it can be done if only you're creative enough" is not an answer that proves anything. Showing me how it can be done would be. Then us uncreative referees can copy you and we'll all be happy.And there is your answer, or one answer. Rather than saying "it cannot be done", the question is asked "how can it be done so that it can be done", creativity can provide sufficiently plausible answers.
"Obviously it can be done if only you're creative enough" is not an answer that proves anything.Now, if the restriction is to "Archduke and Emperor", then greater creativity is required. But if the discussion is "at archducal and imperial levels of society", then creativity explodes.
Oh, I can conceive of playing such situations. Just not as a face-to-face Traveller campaign. Boardgame, yes. Freestyle PBM, yes. FTF campaign. No.It seems quite obvious to me that the naysayers can't conceive of playing such constrained situations as, for example, the later Jack Ryan stories.
Yep, that is the problem I'm having. A bald statement that all I need is enough creativity is rather insulting, to tell the truth, but I try not to take offense.And that the proponents of the high level campaigns aren't explaining the difference.
Any of these have the players be a group of PCs of which one is the extremely high-level muckety-muck and the rest work together with him the way a normal PC party works together?There are several games which wind up with such high-political-level games. In Sci Fi, there is Burning Empires... wherein the PC's are the major players in the defending side of an invasion of body snatchers... and Mars 2100 (just started playtest), where the PC's are the spokesmen or movers and shakers of various factions of their martian colony's populace. In Fantasy, there are several as well: Reign, Houses of the Blooded, and Pendragon all are intended for dynastic and landholding play, D&D's Birthright Setting where PC's are all heads of some unit of society by birth (and magic supports that paradigm)... And the Space Fantasy Dune and Jihad, dealing with different aspects of Herbert's CHOAM Imperium, from a top-down point of view.
But not as a member of a typical PC party.And then, there's T4's Pocket Empires... which puts Planetary and Sector Dukes right in the scope of play.
Absolutely not. Whatever floats their boat is fine by me. I just wish they'd deign to share their creative genius with us creatively challenged people so we can benefit from their stupendous imagination.Most people won't play the higher echelons of Imperial Society. But there is nothing wrong with those who do play them. And, unlike Jack Ryan, there is a lot more room to maneuver.
And I repeat my question:Reasons to go a-jaunting out of earshot of the press. Yes, the security detail does go too, but that's not going to prevent the adventure... just prevent it being directly martial in nature.
The Duke going visiting the neighbors for some leveraged intimidation is an adventure... but it's one where the combat is best handled as a fast-play wargame, and social skills can be deadly.
The Emperor is SL 17[*]. The ruler of Charted Space might be SL 19. I think you'd need a few more intermediate steps before you reached the ruler of the galaxy.
[*] Canonically. IMTU he's SL 33.
Hans