Hotfoot Jackson
SOC-7
Been looking through my nice new (secondhand) Traveller Book and Adventure, comparing them to the FFE The Books volume. I was looking through the starship combat rules, and while I know about the Pulse Laser/Beam Laser less accurate/more damage omission (thanks CT Errata guy DonM), nowhere can I see any actual mechanics for anti-missile fire. Plenty of mentions, computer prgrammes, specific phases for it, but no actual rules. Did they, like the Pulse/Beam laser thing, exist in Basic Traveller but were not copied to later editions? Or were they never worked out at all?
I know High Guard gives a different system where it's all worked out, but the lack in the starter ruleset is annoying.
Other references to combat seem to state that missiles are also affected by sand, as indeed are starships, where sand is capable of causing minor damage. Easy enough to work out, a missile passing through sand is destroyed on a roll of 8+ on 2D6, a ship passing through a cloud of sand takes a single hull hit on a similar roll. But official rules would be nice to see.
I know High Guard gives a different system where it's all worked out, but the lack in the starter ruleset is annoying.
Other references to combat seem to state that missiles are also affected by sand, as indeed are starships, where sand is capable of causing minor damage. Easy enough to work out, a missile passing through sand is destroyed on a roll of 8+ on 2D6, a ship passing through a cloud of sand takes a single hull hit on a similar roll. But official rules would be nice to see.