mike wightman
SOC-14 10K
Here's how I would fix T4, it's something that's so simple someone has probably thought of it before.
Use a target number of 6- as your asset base target number.
Add skill levels, add a reasonable modifier for characteristics, add an equipment modifier, add an environmental modifier - hey presto, you can keep the multi-die difficulty method, characteristics are no longer favoured over skills, and one skill level is worth a DM of 1 again.
Also, skills no longer have to be tied to a particular characteristic to generate the asset...
Guy Vrage 7 7 7 7 7 7
Admin 2 (8), pistol 1(7), grav vehicle 1(7), brawling 0(6), computer 0(6)
the numbers in () are the asset you are trying to roll equal to or less than...
It preserves the multi-die difficulty level, and characteristics are no longer more important than skill levels.
(To tie in with MT attributes could give a bonus of attribute/5 round down, or to tie in with UGM if you roll less than your attribute on your dice then the asset total is considered to be one higher.)
Use a target number of 6- as your asset base target number.
Add skill levels, add a reasonable modifier for characteristics, add an equipment modifier, add an environmental modifier - hey presto, you can keep the multi-die difficulty method, characteristics are no longer favoured over skills, and one skill level is worth a DM of 1 again.
Also, skills no longer have to be tied to a particular characteristic to generate the asset...
Guy Vrage 7 7 7 7 7 7
Admin 2 (8), pistol 1(7), grav vehicle 1(7), brawling 0(6), computer 0(6)
the numbers in () are the asset you are trying to roll equal to or less than...
It preserves the multi-die difficulty level, and characteristics are no longer more important than skill levels.
(To tie in with MT attributes could give a bonus of attribute/5 round down, or to tie in with UGM if you roll less than your attribute on your dice then the asset total is considered to be one higher.)