I'm a big fan of making each episode more like a 3-Act structure favorite sci-fi TV Show.
Gimmick, Push, Pull, and Enigma never worked for me, as a paradigm. At least not in the way it was presented.
I really think that most traveller adventures are not challenging enough, and are very much
Based on the map / dungeon room encounters that D&D had
or
Have too much of a linear storyline
or
Are a bunch of NPCs that you get to interact with, forcing the referee to improvise like mad.
That beind said, I like Traveller. Just that I also feel the need to rewrite a lot of them, before running them, Across the Bright Face standing out as one of the best Traveller adventures for me personally.
It had a map, lots of randomness, certainly, but there was a concrete goal, and it was just a question of will these obstacles wipe out the party, before they get to the destination.
Gimmick, Push, Pull, and Enigma never worked for me, as a paradigm. At least not in the way it was presented.
I really think that most traveller adventures are not challenging enough, and are very much
Based on the map / dungeon room encounters that D&D had
or
Have too much of a linear storyline
or
Are a bunch of NPCs that you get to interact with, forcing the referee to improvise like mad.
That beind said, I like Traveller. Just that I also feel the need to rewrite a lot of them, before running them, Across the Bright Face standing out as one of the best Traveller adventures for me personally.
It had a map, lots of randomness, certainly, but there was a concrete goal, and it was just a question of will these obstacles wipe out the party, before they get to the destination.