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Alternate Universes

Yep, had an "Alternate" 3I that was pro-psi, and very despotic actually attempt an interdimensional invasion of my normal setting. Was epic, and the players loved it.
 
Has any one ever used an alternate universe in any of your adventures

I am not sure if it qualifies as an alternative universe, but I think that it is getting closer to it, is my Out Rim Sector, well to the Rimward of the Solomani area, where the Imperium is basically a thing of legend. I have added the option of hyperspace drive ships for interstellar travel over the longer distances between star systems and planets. I am also allowing for things to "drift in" from other dimensions and universes. Basically, be careful what you wish for, you might just get it or have it happen.
 
I am not sure if it qualifies as an alternative universe, but I think that it is getting closer to it, is my Out Rim Sector, well to the Rimward of the Solomani area, where the Imperium is basically a thing of legend. I have added the option of hyperspace drive ships for interstellar travel over the longer distances between star systems and planets. I am also allowing for things to "drift in" from other dimensions and universes. Basically, be careful what you wish for, you might just get it or have it happen.

That sounds fun!
 
I am also allowing for things to "drift in" from other dimensions and universes. Basically, be careful what you wish for, you might just get it or have it happen.

that sounds profoundly chaotic. is this something you are running, or just think about?
 
I have been toying with a time travel campaign, starting at the height of the Rebellion, when the Imperium falls apart and someone accidentally discovers how to build an (unreliable) timeshunt out of a jump drive... lots of opportunities for alternate uinverse there...
 
I've had two settings in development for too long. One was a sector further rimward of the Solomani and Aslan. The other was far off, Clements Sectors style, based on some fiction I'd thrown together.

I'd pretty much based both off regular Traveller tech, though I'd used aliens and some of the advanced interstellar drives in T5 to recently update how the second lot got there.

I haven't yet had time to do enough work on it to set a game in either location
 
I don't have a 'mirror universe' alternate world but I have used:
VR simulation - the players are unaware their characters have been downloaded into a computer generated world
VR simulation - the players have their characters deliberately enter VR worlds to have fantasy adventures
dead characters personalities and memories stored in VR, they can interact with the VR world...
 
I don't have a 'mirror universe' alternate world but I have used:
VR simulation - the players are unaware their characters have been downloaded into a computer generated world
VR simulation - the players have their characters deliberately enter VR worlds to have fantasy adventures
dead characters personalities and memories stored in VR, they can interact with the VR world...

So your plan was to have players play characters in a simulation who have characters in a simulation where they interact with dead characters simulated the the VR system?
 
You summed it up nicely :)

Remember the old Chaosium Ringworld game? The trip to the Ringworld would take years, and in that time characters could train skills and learn new ones in VR simulators - that was the first time I used a virtual world in-game.
The players' Ringworld characters could 'convert' to Runequest , Call of Cthulhu, Stormbinger, Future World, Super World, Fantasy World by zipping up in their VR pods.
They could also have virtual adventures in other parts of 'virtual' Known Space or its historical eras (I have read a lot of Niven).

Years later it was a no-brainer to use the scenario in Cyberpunk/T2300 - the characters are captured by provolutionists and downloaded into a virtual world.

Fast forward to the here and now and in my Culture campaign virtual worlds on orbitals or GSVs contain the personalities of long dead or living characters - they can be downloaded into drones, computer systems, synthetic bodies or even a complete genetic clone of the original, or you can adventure within the virtual world.

Traveller's wafer technology has got me thinking about personalities being run on computers being a possibility in the OTU or at least my proto-version of it.
 
It takes four years of college to learn a technical skill at 2.

Those four years could be at a real college, or they could be at a virtual college :)

It comes down to the esoteric options a Traveller ref is allowed to use for experience.

A player could buy a virtual reality training course in engineering, computer, pilot etc.
They need some sort of VR interface so its either a wafer jack or a VR pod/rig - I would make it at lease TL12 and cost a lot.
TL15 personality overlay machine technology could probably be adapted but that would cost an absolute fortune.

During downtime they can nip off to their virtual training world - so the ref or player would have to track time elapsed.
 
That sounds fun!

I just need to get back to work on it. I have one planet, El Paso, pretty well worked up, and the Sword Sub-Sector planets laid out, along with most of two adjoining sectors. A couple of sub-sectors further out keep luring me away from where I should be working.
 
It takes four years of college to learn a technical skill at 2. Those four years could be at a real college, or they could be at a virtual college

but "four years of college" is old tech. there's no comparison between regimented single-source mass education and one-on-one personal instruction on demand - especially when it includes on-demand consequence-free practice and feedback.

consider the b2 bomber. the pilots flew it virtually, then in the aircraft's first real flight the pilots operated it perfectly.
 
They were already trained pilots learning to operate a new aircraft, not learning to fly for the first time using a B2 as a training aircraft.
How long does it take to take a raw recruit and put them through basic flight, fast jets and then operational jets?

I do agree that a virtual training simulation could be faster than actually going to college, it cuts out the socialising and other distractions for a start lol.
 
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I do agree that a virtual training simulation could be faster than actually going to college, it cuts out the socialising and other distractions for a start lol.

In the C.J. Cherryh Alliance Space novels she makes a lot of use of characters being able to learn from "tape" while in jump (they were written a while ago so we can forgive her that) while they were under "catatropic" (if I remember correctly) medication.

Given the availability of chipped skills in CP2020, I allowed my characters to pick up chipped skills quickly, but it took time to validate/embed/get used to those skills, and ones that required physical manipulation based on advanced knowledge also took some time to embed. There were limits imposed on what they could learn, and the skill wafers weren't cheap, but it allowed for a few plot devices.
 
I wrote an adventure seed on my blog where the Imperium had become a "Terran Empire" like entity seen in "Mirror Mirror" from classic Star Trek, and the players have to get themselves and their ship back to their own universe.
 
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