Supplement Four
SOC-14 5K
A civilization sends a satellite into orbit, which inadvertantly scans the great wasteland equitorial desert, and, surprisingly, discovers a return signal of an energy emission.
The planet is hot. Boiling temperatures at the equator. But, an expedition is sent.
Their discovery shocks the world and the foundation of faith.
An ancient starship is found, buried beneath the sands. And, along with it, a jump drive.
The world staggers in the realization that the people of the planet are not native.
They've come from somewhere else.
But, from where?
From when?
A guidestone is found--a piece of rock with the scratchings of a solar system located a far distance into the galaxy. There is a word, scratched on this stone, describing where it points: Hiigara.
It is from the ancient tonuge. It means: Home.
Decades pass as the world's scientists work together to reverse engineer the downed starship's jump drive.
It is the greatest project this world has ever known. All tribes of all the world, seting aside their differences, all working together to attain one goal: To Go Back Home. To see Home for the first time in recorded history.
As the generations pass, a great starship is built. 100,000 volunteers go into cold sleep aboard the mother vessel, waiting to be awakened once the journey to Homeworld is complete.
But, the journey is not an easy one....
------------------------------------------------
This all might sound familiar to you. It's from an RTS computer game. I'm sure you've heard of it: Homeworld.
I picked up a copy of the first game recently, and I found myself engrossed in the extensive history presented for the game's "universe". It's quite impressive. Very well done.
It'd make a good movie or novel.
As I read, I kept thinking, "Traveller. This would be an exciting universe to game in. Think of the campaign. Space battles. Discovering new worlds. New technologies. The game's got a hell of a plot. There is a great scifi story told there."
Yeah. Traveller set in a Homeworld universe could be the makings for a spectacular campaign.
If anybody is interesting in doing just that, there's a pdf file you should read. I don't have a link at the moment, but I've seen it online.
Do a search for HOMEWORLD: Historical and Technical Briefing.pdf.
You'll find it, and if you're a GM in search of a new and rich universe in which to set your Traveller campaign, you'll find just that.
-S4
The planet is hot. Boiling temperatures at the equator. But, an expedition is sent.
Their discovery shocks the world and the foundation of faith.
An ancient starship is found, buried beneath the sands. And, along with it, a jump drive.
The world staggers in the realization that the people of the planet are not native.
They've come from somewhere else.
But, from where?
From when?
A guidestone is found--a piece of rock with the scratchings of a solar system located a far distance into the galaxy. There is a word, scratched on this stone, describing where it points: Hiigara.
It is from the ancient tonuge. It means: Home.
Decades pass as the world's scientists work together to reverse engineer the downed starship's jump drive.
It is the greatest project this world has ever known. All tribes of all the world, seting aside their differences, all working together to attain one goal: To Go Back Home. To see Home for the first time in recorded history.
As the generations pass, a great starship is built. 100,000 volunteers go into cold sleep aboard the mother vessel, waiting to be awakened once the journey to Homeworld is complete.
But, the journey is not an easy one....
------------------------------------------------
This all might sound familiar to you. It's from an RTS computer game. I'm sure you've heard of it: Homeworld.
I picked up a copy of the first game recently, and I found myself engrossed in the extensive history presented for the game's "universe". It's quite impressive. Very well done.
It'd make a good movie or novel.
As I read, I kept thinking, "Traveller. This would be an exciting universe to game in. Think of the campaign. Space battles. Discovering new worlds. New technologies. The game's got a hell of a plot. There is a great scifi story told there."
Yeah. Traveller set in a Homeworld universe could be the makings for a spectacular campaign.
If anybody is interesting in doing just that, there's a pdf file you should read. I don't have a link at the moment, but I've seen it online.
Do a search for HOMEWORLD: Historical and Technical Briefing.pdf.
You'll find it, and if you're a GM in search of a new and rich universe in which to set your Traveller campaign, you'll find just that.
-S4