CLUSTER 33
Opened up by the Brown Dwarf connector (Ancillary 309) in 2228, Cluster 33 was quickly swarmed on by nations that were in search of territory.
HYG 3085
Position: (26.56,-33.27,19.92)
Spectral Class: F2V
Mass: 1.677 sol
Radius: 1.512 sol
Luminosity: 6.1 sol
Planets: HYG 3085 I, HYG 3085 II, HYG 3085 III, HYG 3085 IV, HYG 3085 V, HYG 3085 VI, HYG 3085 VII, HYG 3085 VIII, HYG 3085 IX, HYG 3085 X, HYG 3085 XI
HYG 3085 IV (Cadwall)
Discovered and surveyed in 2338, by a Canadian private exploration firm under contract with the Canadian government and Vancouver energy interests, HYG 2085 IV was renamed Cadwall.
Distance: 254,006,638 km
Radius: 5884 km
Gravity: 0.86G
Orbit Period: 623.62 days
Rotation: 40 hrs
Mean Temp: 268K/-5C
Atmosphere: 0.68 atm (O2 26%,N2 64%,Ar 5%,Xe 2%, other<4%)
Water / Ice Index: 17.82
Hospitable
Moons: HYG 3085 IV.1
HYG 3085 IV.1
Ring
Distance: 9,974 km
Ring Width: 388 km
http://i854.photobucket.com/albums/ab102/Kilgs/2303/HYG3085IV_surface_zps154c0908.png
CONSTRUCTION
BASE UPP:
Size: 7 (slightly smaller than Earth)
Atmo: 5 (Thin)
Temperature: Cold
Hydrographics: 2 (17.82%)
Population: 0
Government: 0
Law: 0
TL: 0
CODES: Poor (Po)
-BIOSPHERE-
“We have life!”
BIOMASS (6)(Encounters +0)
Modifiers: -2 (Thin), -2 (Cold)
2d6 Roll: 10
Approximately 10 billion tons of biomass.
BIODIVERSITY
“It moves too!”
We roll 2d6-7+Biomass(6)
Roll: 6 (7-7+6)
-This also provides a Habitability of +1.
BIOCOMPLEXITY
“They appear to be frogs, sir. SWAT! Did you see the size of that bug!”
We roll 2d7-7+Biodiversity (6)
Result: 4 (5-7+6)
We have abundant plant diversity, lower animals, amphibians and insects. Since we have a generally cold planet, these lifeforms are likely nested in the warmer pockets and along the equator.
COMPATABILITY
Roll 2d6+7-Biosphere(6)
Result: 5 (4+7-6)
NATURAL RESOURCES (4)
Roll 2d6-7+Size+Modifiers (+1 Atmosphere 5)
Result: 4 (10-7+7+1)
Some resources, common ores and light metals.
OVERALL HABITABILITY (6)
Base Habitability is 10, with following modifiers:
Atmosphere (-1), Hydrographics (-2), Cold (-2), Biodiversity (+1)
Agriculture can get no higher than 7.
So HYG 3085 IV is a cold world although only just by a few degrees. It has a minimal axial tilt and eccentricity making for long, regular seasons with minimal variation and a stable equator. The land is mountainous and composed of a single large land mass bisected at the ends by a large warmer body of water. It is around this water that the lands are lower and kept warm by circulating winds. The region around the water mass averages 6-10 degrees Celsius with several inland areas that reach 20 degrees regularly.
CADWALL COLONY/CITY
In 2345, a colonial expedition was mounted by the Canadian government in partnership with several North American investment firms. The original reason for the expedition was to determine tantalum possibilities and survey the liquid bodies for possible sea-farming.
Founded in an island-filled bay right of the center peninsula, the region was chosen for its mild temperatures (17-19Celsius) access to lowland agricultural regions, water access and close proximity to the Fandark Range further right.
BASE COLONY UCP (E011043-6)
Canada is a Tier 3 country and so the colony starts with the following characteristics-
INTERFACE: E (cargo rockets, Launchpad)
COLONY SIZE: 0 (City-state)
TRANSPORTATION: 1 (Limited road, 10% of colony, dirt)
COMMS: 1 (low-speed data access, 10% of colony)
POPULATION: 0 (Initial survey team only)
GOVERNMENT: 4 (Representative Democracy, easy when there are only a couple dozen folks)
LAW: 3 (fairly open except for military equipment)
TECH: 6 (all colonies start here)
TRADE: Poor (Po)
INITIAL COLONY FEATURES (Roll twice, Tier 3)
-Transport Net +1
-Tech Level +1
STARTING COLONY UCP (E021043-7)
TYPE: Agricultural Colony(Rank 0)(+1 Agriculture)
INTERFACE: E (cargo rockets, Launchpad)
COLONY SIZE: 0 (City-state)
TRANSPORTATION: 2 (Limited road and rail, 10% of colony)
COMMS: 1 (low-speed data access, 10% of colony)
POPULATION: 0 (Initial survey team only)
GOVERNMENT: 4 (Representative Democracy, easy when there are only a couple dozen folks)
LAW: 3 (fairly open except for military equipment)
TECH: 7
TRADE: Poor (Po)
Based on the unexciting mineral prospects, the Canadians decide to focus on agricultural/sea-harvesting to make ends meet. This will provide them with stability to grow a population. Since the colony is located on dry land nestled in hills, an investment in roads and connecting cargo runs to the shore is put in place. In addition, the low population requires more automation and raises the Tech Level.
FIRST PLANNING TERM (2246-2255)
Colonial Development:
-(+1 Telecomms)(need to coordinate with fleets results in better communications infrastructure)
Trade Classification Development:
-No Change (roll of 4)
AVOID MISHAP: Whew! Roll 7.
ADVANCEMENT: 10! (needed that since no DM’s available)
We move to Rank 1, which grants no change.
EVENT: None
TRADE CODES: Agricultural (Ag higher than Pop), Poor, Low Population
CADWALL COLONY
UCP (E021043-7)
Ag(1)/Ind (0)/Mining (0)
TYPE: Agricultural Colony(Rank 1)
INTERFACE: E (cargo rockets, Launchpad)
COLONY SIZE: 0 (City-state)
TRANSPORTATION: 2 (Limited road and rail, 10% of colony)
COMMS: 2 (low-speed data and comms access, 30% of colony)
POPULATION: 0 (Initial survey team only)
GOVERNMENT: 4 (Representative Democracy, easy when there are only a couple dozen folks)
LAW: 3 (fairly open except for military equipment)
TECH: 7
TRADE: Poor (Po), Ag, Lo-Pop
The past decade saw some infrastructure changes and the groundwork laid for increased settlers.
SECOND PLANNING TERM (2256-2265)
Colonial Development:
-Population (+1)(advertising on Earth successful!)
Trade Classification Development:
-No (rolled 5)
AVOID MISHAP: Whew! Roll another 7.
ADVANCEMENT: 9! (Yay!)
We move to Rank 2, which grants Industry (+1).
EVENT: 7 (Canadian government increases investment. +1 Mining and TL)
TRADE CODES: Poor, Low Population
(We lose Agricultural because our population has matched our production. Self-sustaining but little more)
CADWALL COLONY
UCP (E022143-8)
Ag(1)/Ind (1)/Mining (1)
TYPE: Agricultural Colony(Rank 2)
INTERFACE: E (cargo rockets, Launchpad)
COLONY SIZE: 0 (City-state)
TRANSPORTATION: 2 (Limited road and rail, 10% of colony)
COMMS: 2 (low-speed data and comms access, 30% of colony)
POPULATION: 1 (A couple hundred settlers)
GOVERNMENT: 4 (Representative Democracy, easy when there are only a couple dozen folks)
LAW: 3 (fairly open except for military equipment)
TECH: 8 (fairly advanced now)
TRADE: Poor (Po), Ag, Lo-Pop
THIRD PLANNING TERM (2266-2275)
Colonial Development:
-Population +1! (continued advertising working)
Trade Classification Development: Yes (Industry +1)(compounds found in waters are attracting investors)
AVOID MISHAP: Good luck continues! Roll 8.
ADVANCEMENT: 8! (Yeeay!)
We move to Rank 3, which grants nothing).
EVENT: None
TRADE CODES: Poor, Low Population, (lost a few trade codes there…)
CADWALL COLONY
UCP (E022243-9)
Ag(1)/Ind (2)/Mining (1)
TYPE: Agricultural Colony(Rank 3)
INTERFACE: E (cargo rockets, Launchpad)
COLONY SIZE: 0 (City-state)
TRANSPORTATION: 2 (Limited road and rail, 10% of colony)
COMMS: 2 (low-speed data and comms access, 30% of colony)
POPULATION: 2 (Several hundred settlers)
GOVERNMENT: 4 (Representative Democracy, easy when there are only a couple dozen folks)
LAW: 3 (fairly open except for military equipment)
TECH: 9 (really advanced now)
TRADE: Poor, Low Population
Additional investment has resulted in a much higher Tech base than usual. This is a result of some new uses for the compounds found within the waters or the sea life.