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All Things Vargr

Vargr: Military Organization

L. Next up would be exactly the capacity of the industrial base, and the size of spacecraft, that Vargr polities can actually build.

M. That really can't be answered, but I suspect that the bottleneck would actually be certain ship components, such as weapon systems and engineering.

N. In space, with enough time, you can keep adding on modules.

O. Capacity for maintenance and repairs, at the other end, would be a bottleneck.

P. Commonalty is not a given in Vargrspace
 
Vargr: Military Organization

Q. What has that got to do with with any semblance of a Vargr planetary navy?

R. Do they buy off the shelf, assuming suitable components are available, or order customized parts?

S. Then, parts availability for maintenance and repair.

T. If it's customized, at best you'll get a limited production run, and then the production line either is scrapped, or broken up and stored away.

U. Which is why the preference would be, as far as possible, off the shelf, dual use, commercial components.
 
Vargr: Military Organization

V. Vargr industrial base probably predominates around light industries.

W. Stuff that's fairly easy to manufacture, and doesn't require intensive investment.

X. Electronics falls within that, and possibly high end chip manufacturing.

Y. Or, maybe not.

Z. I don't see Vargr walking around in bunny suits.


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Vargr: Military Organization

1. I think we are need to appreciate the industrial aspect in their military complex.

2. You can't really build or maintain a navy without it.

3. A thirty five hundred tonne spinal mount is way larger than eight default corsairs.

4. To make large spacecraft components, you need to build massive factories.

5. You can bypass this with engineering.

6. You can build any number of any sized power plants, distribute them throughout the hull, and connect them in a power grid.

7. On a lesser scale, manoeuvre drives.

8. Jump drives, as long as each separate module allocates five tonnes to the overhead.

9. I think that Tee/Five caps this at nine times nine.
 
Vargr: Military Organization

A. Launch tubes are very probably well within the capability of Vargr to build them.

B. The problem would be, that a spacecraft has to be built from the keel up to accommodate them.

C. Carriers seem to be too capacious for ye default corsair captain.

D. So I'd say that spacecraft carriers are the capital starwarships of a Vargr polity navy, if such would exist.

E. After all, the owner can sit tight in the carrier, which non jump capable smallcraft are launched.

F. And if they want to hijack their assigned smallcraft, they can't just disappear into the ether.
 
Vargr: Military Organization

G. And if they can build five hundred tonne launch tubes, they can build five hundred tonne large bays.

H. However, this assumes not an inconsiderable investment, and access to, the required technological level.

I. If it's private enterprise, a guarantee of government contracts to justify it.

J. But I rather suspect it has to be funded in it's entirety by a Vargr polity.

K. And even if it was permitted for private individuals, or corporations, very few could afford to pay for a bay sized weapon system.
 
Vargr: Military Organization

L. We need a canonical Vargr fleet order of battle, to have an inkling about tonnages and distribution of starships, paramilitary or otherwise.

M. Is there one for any of the Frontier Wars, or even overrunning Corridor?

N. Anyway, that leaves a lot of speculation.

O. In terms of the size of a starship, spaceyards will optimize for the common sizes in their order books.

P. That could literally limit variety to only adventure class starships.
 
Vargr: Military Organization

Q. Legacy has the tonnage of a corsair starship at four hundred tonnes.

R. Design rules might optimize that to one kilotonne for the richer corsair packs.

S. There might also be a sociological reason for it.

T. Two packs can't co exist, long term, on one ship.

U. Marked as territory.
 
Vargr: Military Organization

Q. Legacy has the tonnage of a corsair starship at four hundred tonnes.

R. Design rules might optimize that to one kilotonne for the richer corsair packs.

S. There might also be a sociological reason for it.

T. Two packs can't co exist, long term, on one ship.

U. Marked as territory.
hmm, marked as territory. Knowing how my dog marks things as territory you do need to wonder about instinctual behaviors
 
Vargr: Military Organization

V. Vargr corsair packs can temporarily hitch a ride as passengers, on a corsair starship.

W. Likely confined to a specific section of the starship.

X. One possible reason could be that they are part of the same band, and the war chief had assigned them there.

Y. Or, the spacecraft is too large for a single pack to efficiently run it.

Z. And that, could be one of the reasons that Vargr spacecraft tend to have an organic size cap.
 
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