Originally posted by Fritz88:
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(BTW, I'm giving up inertial compensators, too - just too much handwavium in the gravitics to accept that AND contragrav AND artificial grav AND anti-grav.) ...
Fritz, I found another one last night, by accident.
Lasers won't work at Traveller ranges unless there's "gravitic focusing" going on. Apparently starship lasers have to shoot a beam of gravitonlike thingies along with the laser, which pull the
laser light into a beam that stays coherent at our typical ranges.
That's in FFS1 and FFS2. The equations are annoying, but no worse than anything else in those books. How's that for handwavium?
These gravitic handwaves are useful because they allow effects that are fun in the game, or ease up on the referee's job, or both.
Suffice it to say that gravitics is as important as jump for Traveller. I was stunned to realize this.
I suspect there's a Grand Unification Theory of Gravitics behind these outward phenomena. I'm trying to cook one up. Something that relates masses, tech level, energy input, and force output in a way that's friendly to maneuver drive, artificial gravity, lifters, acceleration compensation, and gravitic focusing. Now there's a tall order.