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Adventure Seeds

Vargas

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Anyone out there have seeds for adventures that they'd like to share? Can be made up on the spot or from your own experience.
 
There was a short story I read once. I think it was Arthur C. Clarke. These two guys are on a small planet with no atmosphere (I forget why), and this creature keeps attacking them. No matter what they try, the thing seems impossible to kill. They eventually tether it to their ship and put it into orbit.

I always wanted to make that into a Traveller adventure, but I always wondered if the players would ever come up with the right solution.



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Robert FISHER
 
This was introduction to a campaign that was unfortunately cut very short:

The two PCs have just mustered out (at Efate), do not know each other, and are staying at the same hotel. They both board the same elevator. On the way to the lobby it stops, and a man with a briefcase steps on. The doors close, and the man collapses dead, a large knife sticking out of his back.

What do you do?

In this particular case this was a Macguffin to get the characters together. In classic D&D style they were concerned about getting blamed for the death, so they took the briefcase and high-tailed it to the scout's Type S.

The briefcase had coded maps (which they, unfortunately, never figured out completely), but most of the sessions were spent trying to figure out who the guy was, who killed him, and why.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Vargas:
Anyone out there have seeds for adventures that they'd like to share? Can be made up on the spot or from your own experience.<HR></BLOCKQUOTE>

I like to take plots from other genres and make them into scenarios. For example, I'm currently working on a western scenario (obviously not Traveller) in which a Federal Marshal and a few hired men are sent to investigate a situation in which a powerful mining baron has been harassing a small community of miners. The plot is from Star Wars Episode I.
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In another example, I stole plots from the TV show "Relic Hunter" for a Star Wars campaign in which the PC's were hunting down ancient Jedi relics.
One last example... I'm thinking of using "A Fistful of Dollars" as a Traveller scenario, by turning the Baxters and Rojos into two rival corporations both based on the same planet, situated between two interstellar states. The PC's would be a merchant crew that comes to the planet looking for cargoes, and get themselves involved in the rivalry.
 
I used a modified version of the CT "Death Station" Double Adventure to get the PCs together initially. I've always tried to do intro adventures where all the PCs meet for the first time while working together on a job.
 
<BLOCKQUOTE>quote:</font><HR>I'm thinking of using "A Fistful of Dollars" as a Traveller scenario...<HR></BLOCKQUOTE>

A capital idea - although that plotline was sort of driven by the particular choices made by the Man With No Name. It might be tough to get your players to drive the scenario.

I suppose a number of westerns could end up as great Traveller scenarios...

On another tangent, how about a scenario (perhaps for a Bk4- or Bk6-flavored campaign) based on Apocalypse Now/Heart of Darkness? Ie, PCs sent after a rogue individual of questionable sanity who is at the same time a liability, say, for the Imperium. Their journey undoubtably sends them in to a frontier Red Zone. Many interesting and alarming scenes follow...
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-FCS
 
Originally posted by FlightCommanderSolitude:
A capital idea - although that plotline was sort of driven by the particular choices made by the Man With No Name. It might be tough to get your players to drive the scenario.

Yes, that's true. Obviously the PC's are likely to make different choices, so the final plot ine would be considerably different from the film version (which, by the way, was actually a western version of a Toshiro Mifune samurai film). Basically I intend to use the background as a starter and have an open-ended scenario.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Emperor Cleon:
I like to take plots from other genres and make them into scenarios. <HR></BLOCKQUOTE>

One of my favorite one-shot scenarios is originally from a Western. I've sucessfully transposed it to a fantasy setting and to a Traveller con scenario. The players are representatives of six different law enforcement agencies who meet in a little town far up in the mountains/on a border planet in the throes of a civil war. Each of them is there to extradite a criminal being held there for some minor infraction like sheep worrying. At the same time the criminal's gang is approaching to rescue him.

It has a great balance of inter-party rivalry since only one of them can turn him over to his superior, yet not too great since they are all, after all, more interested in seeing him arrested than escaping.


Hans
 
I could see for the truly bent ref trying a variation of this with each PC representing a different Imperial authority; Naval Intel, Army Intel, Scout Security, MoJ Special Branch and so on. It could be played straight but I think it would be even funnier as a more humorous scenario.
 
Here's a little something I came up with while practicing ref'ing by myself for Tues.'s game. I was on WebRPG and rolled up an Administrator.

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Interviewing Skinner
A Traveller Scenario

Situation:
The PCs are contacted by the editor-and-chief of a local tabloid. He wants someone to interview the sector-renowned rock group, Redfission Skinner. The band is staying at the Pallaba Hotel, the most luxiourious and expensive hotel on the world. They have also requested that there be no interviews. The patron will pay Cr20,000 for the interview, and a bonus Cr5,000 if the PCs can dig up some dirt on the band.

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Later that night while watching Red Dwarf I wrote it up along with some detail I'd come up with while practising.

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Development:

The Hotel’s Property
The Pallaba Hotel’s property is very large - several miles on each side. There is a large fence around the property, with guards at every few dozen feet. Only paying customers are allowed inside, and even then they are taken in a limousine with blackened windows.

The Security
Brochures found at the Visitor’s Center brag about the security system, claiming several winding paths in the woods, as well as several security posts, and a security staff of over 150 people.
These claims are true, but not the entire truth. There are other security measures, such as cages and nets, both electric and regular. There are also random security patrols.

Buying a Room
If the players wish to buy a room, they will have to pay Cr10,000 per person per week. This may be worth it for one character, but probably not two and certainly not three or more.

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I'm thinking of waiting on running this. I want my first adventure to be with CT in the Spinward Marches sector. I kind of want this one to be in the Fornast sector.

Anyway, any comments?

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-J. Jensen
 
Sounds like a "danger room" style adventure! Maybe you should write these up for the 76 Patrons project described in the Lone Star section...
 
My favorite seed for adventure usually involves an abandoned installation. My favorite was The Zhodani Brain, an early Traveller Chronicle adventure. It is about a crew sent to a far off airless world where a former Imperial Research Station was experimenting with creating a psionic computer by transplanting a fairly high ranking Zhodani officer into the core. It is set in the Hard Times era, and therefore tech is not very high compared to what the "brain" has its disposal. Best played at night with spooky sound effects.

Also, relics from forgotten ages provide great seeds that can take adventures across many planets to look for clues to their meaning.

I have also done a few regarding a merc extraction gone wrong ending up being more of a survival mission.
 
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