Here's one I've played out.
Players each have secret loyalties (some to D, some to L, some to neither). They are senior officers aboard an AHL class ship, one of three in a fleet. This is shortly after news of the assassination. The BB, holding the Admiral, comes on fleet comms. He starts into a speech about the assassination. When he's about to announce who the fleet will declare for, the Fleet Carrier Meson Guns the BB. The BB, direly wounded, rotates around and blows out the CV.
No leadership is left. The players, not knowing loyalties of their crew (who all also have differing factions) must decide how to procede and how to see their own agenda pushed forwards....
Results seen include:
Ship gets out of system without incident after blowing up escort who declared for other faction.
Ship gets taken by one faction, but fighter leader is from other faction, takes off in Rampart, flies out 100 km, rotates 180, fires nukes back down the fighter launch tubes to nasty effects.
Riots on ship in favour of faction X result in sending in of Marines for faction Y. Grenades on the gunnery deck! And a great motivational speech for subsequent laggards like the engineer. "Oh, do you require assistance to get the Jump Drives back online? I can send Lt. Mansel...."
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Other plots for the S. Rim area:
The Sollies are coming. Ahead of them are coming their provocateurs and assassins and infiltrators. You are working for either INI or a local Domain intel service. Stop them. Or else.
---------------------
One of the characters has little memory of his past. But he is being chased by someone very nasty, likely some Imperial intel agency or the like, possibly also IRIS. He doesn't know why, but he knows some want him dead, others want him prisoner. The truth is, he knows something about the way the assassination went down. He just doesn't recall it, due to some trauma at the time. Give him time, let him unravel it. Sort of a Bourne Identity style plot.
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The Emperor was away from the throne when things went south. On his way back from Longbow, his ship is taken down (alternate history). He is the only survivor, and you are part of a local 'SRT' that saves him. What do you do? Do you get him to Gushmenge? To some Cold Start caches? or call the local IN - but wait, they might just have sympathies the other way.... who to trust? The fate of an Empire might hang in your hands....
---------------------
Another alternate scenario:
Play out the gunfight in the throne room. Let it work out differently. Draw your history from that point on.
------------------------
You are an Imperial who has some ties (maybe a Knight or two in your group?) to Duke Craig. The Solomani are coming. Help participate in the last ditch attempt to keep Craig safe and get him out. he may just be the only 'clean' choice for the next Emperor, if he survives, having clung to actual outdated values like trying to defend Imperial Citizens and not engaging in internecine genocide.
Players each have secret loyalties (some to D, some to L, some to neither). They are senior officers aboard an AHL class ship, one of three in a fleet. This is shortly after news of the assassination. The BB, holding the Admiral, comes on fleet comms. He starts into a speech about the assassination. When he's about to announce who the fleet will declare for, the Fleet Carrier Meson Guns the BB. The BB, direly wounded, rotates around and blows out the CV.
No leadership is left. The players, not knowing loyalties of their crew (who all also have differing factions) must decide how to procede and how to see their own agenda pushed forwards....
Results seen include:
Ship gets out of system without incident after blowing up escort who declared for other faction.
Ship gets taken by one faction, but fighter leader is from other faction, takes off in Rampart, flies out 100 km, rotates 180, fires nukes back down the fighter launch tubes to nasty effects.
Riots on ship in favour of faction X result in sending in of Marines for faction Y. Grenades on the gunnery deck! And a great motivational speech for subsequent laggards like the engineer. "Oh, do you require assistance to get the Jump Drives back online? I can send Lt. Mansel...."
----------------
Other plots for the S. Rim area:
The Sollies are coming. Ahead of them are coming their provocateurs and assassins and infiltrators. You are working for either INI or a local Domain intel service. Stop them. Or else.
---------------------
One of the characters has little memory of his past. But he is being chased by someone very nasty, likely some Imperial intel agency or the like, possibly also IRIS. He doesn't know why, but he knows some want him dead, others want him prisoner. The truth is, he knows something about the way the assassination went down. He just doesn't recall it, due to some trauma at the time. Give him time, let him unravel it. Sort of a Bourne Identity style plot.
-------------------
The Emperor was away from the throne when things went south. On his way back from Longbow, his ship is taken down (alternate history). He is the only survivor, and you are part of a local 'SRT' that saves him. What do you do? Do you get him to Gushmenge? To some Cold Start caches? or call the local IN - but wait, they might just have sympathies the other way.... who to trust? The fate of an Empire might hang in your hands....
---------------------
Another alternate scenario:
Play out the gunfight in the throne room. Let it work out differently. Draw your history from that point on.
------------------------
You are an Imperial who has some ties (maybe a Knight or two in your group?) to Duke Craig. The Solomani are coming. Help participate in the last ditch attempt to keep Craig safe and get him out. he may just be the only 'clean' choice for the next Emperor, if he survives, having clung to actual outdated values like trying to defend Imperial Citizens and not engaging in internecine genocide.